xybur, post: 2947646 wrote:
Tell me about it. If ryo had his projectile in this game, he'd be so broken imo. He's really fun to play regardless.
rhymeswithaddy, post: 2947647 wrote:
Should be common knowledge. But Ryo can still do:
cr.B, cr.A, s.A xx HCB+B.
and its pretty easy.
Also, how are you guys buffering cr.B, cr.A xx FBF+P, if youre even buffering it at all?
KrsJin, post: 2947651 wrote:
Definitely digging Ryo. His QCB kicks are so stylish too.
In general, when's a good time to use his parry? Or how should you apply it?
Chlorophylle, post: 2947656 wrote:
CC combo 604 damage in the corner :
CC >Dp A (x2)>haoshokoken>DpA>CD>Zanretsuken
Violent Ryo, post: 2947654 wrote:
Thanks guys, keep the Ryo strats coming!
My favorite CC corner combo:
CC > qcf+ hard Punch, qcf + hard p, qcf + hard p (Kou'ken x 3) > Hard punch+hard kick (CD) > f, hcf + light punch (haoh shou'kouken super)
NIKO:ONE, post: 2947655 wrote:
Check out the 4 times in a row parry at like 3:10.
Can he parry a full Kim or Robert multi super etc?
KrsJin, post: 2947658 wrote:
Thanks for the vid. Yeah I've seen crazy moments where Ryo players parry a grip of stuff in succession but, what does that really do? Negate chip damage I know but does the parry lets you input a move instantly after the parry or something?
Which (if any) of his specials are considered 'safe' on block? Like best used in block strings and stuff.
MUSOLINI, post: 2947661 wrote:
ok ive tried some things in practice but im having problems. i got a nice combo down that did like 340 something damage but i cant do it no more. didnt have a problem with it. my lil bro gave it a try and couldnt do it. i tried again and i couldnt do it either anymore?
jump hard attack, standing C or D, CD, hcb+D, D, hcb+D, D, dp+C. the problem is with the second HCB+D, D. it misses now all of a sudden? anybody know how to perform it properly? im playing on crappy xb controllers but that shouldnt be it.
edit: for some reason i do get it out sometimes now. it does 363 damage which is stupid good as some super combos dont even do that much damage.
FullMetalRoss, post: 2947662 wrote:
its incredibly distance/height specific as to whether you can do two hcb+d,ds or not. Luckily you can tell right away just by looking if you can do two or one. If you can do two you do two into dp+c, if it looks like one just immediately do f,b,f+P for a bit less damage.
Luigi-Bo 87, post: 2947663 wrote:
His qcf+p seems pretty good at max distance from my experience. Meaty qcf+hp's are dope as shit.
t3h mAsTarOth...!, post: 2947666 wrote:
CC, dp+A, dp+C, *slight pause* dp+A, *slight pause* dp+A, C+D xx hcb+D,D, qcf~hcb+C = 636 dmg