crotchpuncha wrote: »
There aren't 50 hours in a 5 day span...
Jack_Frost, post: 5972810, member: 9314 wrote:
im tired of seeing smash topics/articles on srk
SentinelPilot, post: 5869963, member: 44943 wrote:
I find it a little sad that people are hating on party games. Melee only became a "fighter" by exploiting small glitches in the game, which in my opinion does not count. Now they whine when they are not able to do the same thing in brawl. Honesty, the fighting game community (talking like serious players) is small to start. I'm willing to bet that melee is even smaller than that. This is probably because the Smash series will always be viewed as a party game. Most people who play it don't give a damn about priority or canceling, but more about playing as their favorite character. This is why people will not take it seriously as a fighting game, because its not meant to be. It will never compare to MvC3, SSFIVAE, BlazBlue, or Guilty Gear.
I have seen people play "Melee". They are practically having a siezure on the controller, if you have to abuse the controller that much to be competitive, something is wrong. I guess it correlates to making melee appear competitive, people are struggling to hard for a fruitless effort.
Anyway, this was turning into a melee versus brawl thread anyway (what a shocker).
PongBoom, post: 5741734, member: 43777 wrote:
Wanna know why I hate smash? Because flying underneath a stage so you don't get hurt is banned. How are you going to ban that? "Dur you went under the stage for longer than 5 seconds (i counted)........DISQUALIFIED".
Gimme a break here people. SF has had things like infinites where you get hit once and you die (Alpha 3, MvC2), and that wasn't banned, and whats more, those games were great in the tourny scene.
Why i hate smash.
Triple R, post: 5870139, member: 8393 wrote:
It doesn't sound like you have experience with Smash. While different from other fighting games, it is also very similar in aspects.
Bamesy, post: 6321356, member: 57975 wrote:
Also to add, on topic...
Nintendo spent more time on Melee than any other game, possibly in Ns history to date. Immediately after SSB, they went to work and didn't stop for a couple years, the largest staff N ever had working on a single game at the time, and for a long time.
Knowing what that took, there was NO WAY they would bother going through all that again to try and make something that could even compare to Melee. So they took it in another direction, which is exactly what they should have done and what they did.
Brawl is an amazing party game, out-classes Melee for that. Which is what they wanted. There's no reason that SSB4 is going to try and out-class Melee or Brawl for what Melee and Brawl are. They're taking it in another direction, again, even announcing long before-hand that those are their intentions. It won't be a Brawl or Melee just like Brawl isn't supposed to be what Melee was, though the Brawl community tried in unfortunate ignorance, but Brawl remains a great party game to this day.
It's very comparable to MvC2/MvC3. MvC2 is a great game with staying power and was 1 of a kind (with a baby pre-game) just as Melee was. Then MvC3 came along, trying to be what MvC2 was but failed, and still fails with UMvC3. It's a combo technical showcase game if anything. A CASUAL fighting game. Just as Brawl is a casual Melee. Those 2 were forced to be like their ancestors and it didn't work, it WON'T work, because their ancestors were amazing. There's no reason to try an duplicate them, and they should be taken in other directions. The INTENT of the communities/companies/everything clash, and THAT is why things turn out to be 'jokes' when really... they're EXACTLY how they should be/inevitably would be if everyone was aware of the situation.
lol kind of AKA, Nintendo did the right thing (not trying to make something out-match a masterpiece), Capcom did the wrong thing (trying to make something out-match a masterpiece), both communities of players got confused (tried to play like they were masterpieces from long ago).
Sabin41, post: 6371783, member: 61276 wrote:
It's not a fighting game in the traditional sense,
Then again Quake and Call of Duty both get referred to as shooters...
I think it's best to refer to SSB (all of them) as competitive platformers if you want to give an accurate description.