NickGuy0320, post: 6794718, member: 20554 wrote:
can I cancel hits with an airdash?
can i cancel hits with a jump, then cancel the jump with an airdash?
can i cancel out of an airdash with an attack?
iminthenet2, post: 6796105, member: 51844 wrote:
Where's the list of command inputs? I can't find it on the pause menu or anywhere in this game (except looking it up on this forums website).
DrSlouch, post: 6796574, member: 49320 wrote:
So, just recently learned that a lot of Filia combos that people are finding only work in training mode because you can create "fake" combos because of the techability of her hard knockdown from j.HK (doesn't actually work on a real, living opponent, because they'll just tech). Is there any way for us to be sure of when an OTG can actually work in a real match without having to call a friend over just to hold a stick in a direction for us to do training mode? Some kind of visual indicator or something?
Korbidon, post: 6796455, member: 20495 wrote:
There isn't one in game, you have to get it online.
grechzoo, post: 6796607, member: 46159 wrote:
isn;t the techable OTG shown with a flash of blue on the ground.
non-techable will be red
so if you see red, it a proper combo, if you see blue its not.
please somone correct me if this is wrong.
KingLordOfMaster, post: 6801434, member: 60579 wrote:
How do you unlock Valentine and Double story mode?
How do you unlock all the colors?
Dime_x, post: 6802954, member: 4896 wrote:
cool so basically if you dont have anyone to play you can just setup versus mode on a second controller against a team of one and beat them 25 times to get color 9... not so bad just use versus mode as training.
a quick question:
how long is the input buffer in this game? t seems rather small compared t streetfighter where i think its around fifteen frames give or take a few... both the time needed to do specials seems smaller and the buffer after the motion is completed seems to have a small window, it makes combos harder not that im complaining, i like it. i'd just like to know what the actual buffer is and whether it changes from move to move or if its static across the board.
Mr. X, post: 6803018, member: 7367 wrote:
The game engine reads special and super move motions with distinct individual directions read for at least 1f.
Button inputs for a special or super move read in a 4f window, starting at the last required direction for the motion.
The game engine registers sequential directions within 4f for a special or super motion. The slowest allowable QCF + P takes 12f.
The game engine registers non-sequential directions, or a sequence that require crossing through neutral, within 8f for a special or super motion. The slowest allowable DP + P takes 16f. The slowest allowable 360 + P takes 28f.
DP motions typically have priority over QCF motions. An input of →↓↘→ + P will read as a DP + P.
QCF motions have priority over DP motions with anything resembling a half circle input. An input of →↙↓↘→ + P will read as a QCF + P.
Charge times are all 35f.
More details http://shoryuken.com/forum/index.php?threads/sg-q-a-thread-launch-party-april-10-11th.146958/page-14#post-6077203
grechzoo, post: 6797948, member: 46159 wrote:
first otg is always untechable (red)
Thirtyfour, post: 6805003, member: 21388 wrote:
How much does SkullGirls cost
deice-, post: 6805042, member: 21714 wrote:
15$ / 1200MSP.
DocCeaser, post: 6814170, member: 44596 wrote:
I heard something about online ranked putting people into tiers. How do I know what tier I am in?
harleywastaken, post: 6812513, member: 14192 wrote:
from what was said on ultrachentv i believe you can DHC as long as the background is still dark from the super.
wiredgod, post: 6830117, member: 66384 wrote:
Noob question: what button inputs do you use to DHC?
What exactly is a restand? Is that another term for reset?
dehmarko, post: 6858507, member: 9011 wrote:
I've played like 50 ranked matches, but I still haven't figured out who I'm playing against. Is the opponent's gamertag/id shown anywhere?