The Skullgirls General FAQ

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  • jinsaotomex3jinsaotomex3 It's tooth brushing time! Joined: Posts: 5,973
    can I cancel hits with an airdash?
    can i cancel hits with a jump, then cancel the jump with an airdash?
    can i cancel out of an airdash with an attack?
    Filia and Peacock have combos that require you to airdash to continue, so yes to canceling attacks into air dashes and air dashes into attacks. Not sure about M. Fortune or Valentine but I don't see why they couldn't.
    I know that at least Peacock's air dash let's her build up momentum, because if you attack RIGHT after air dashing she just stays in place.
    I don't think you can jump cancel anything other than launchers (not sure if you can do it on block but you can do it on hit, even if it hits and assist and the point character blocks...), I would try it in training mode but I am too lazy to use both controllers.
    There is airdash buffering so if you press up+2p the air dash comes out the first possible frame.
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  • Austin_QEDAustin_QED "It's Whoop-Ass Time!" Joined: Posts: 1,739
    can I cancel hits with an airdash?
    can i cancel hits with a jump, then cancel the jump with an airdash?
    can i cancel out of an airdash with an attack?
    I'll answer the first two, yes.

    The third, I believe Filia's air roundhouse puts her out of airdash state, but I don't know for sure.
  • iminthenet2iminthenet2 Joined: Posts: 494
    Where's the list of command inputs? I can't find it on the pause menu or anywhere in this game (except looking it up on this forums website).
  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,606
    Where's the list of command inputs? I can't find it on the pause menu or anywhere in this game (except looking it up on this forums website).

    There isn't one in game, you have to get it online.
  • DrSlouchDrSlouch Gyah gyah gyah gyah! Joined: Posts: 151
    So, just recently learned that a lot of Filia combos that people are finding only work in training mode because you can create "fake" combos because of the techability of her hard knockdown from j.HK (doesn't actually work on a real, living opponent, because they'll just tech). Is there any way for us to be sure of when an OTG can actually work in a real match without having to call a friend over just to hold a stick in a direction for us to do training mode? Some kind of visual indicator or something?
    My PSN ID is DrSlouch and my XBL is Doctor Slouch. My main UMvC3 team is Ryu/Firebrand/Sentinel, my back-up team is Thor/Dormammu/Dr. Strange, and my Skullgirls team is Filia/Peacock.
  • grechzoogrechzoo The Welsh Asian...? Joined: Posts: 247
    So, just recently learned that a lot of Filia combos that people are finding only work in training mode because you can create "fake" combos because of the techability of her hard knockdown from j.HK (doesn't actually work on a real, living opponent, because they'll just tech). Is there any way for us to be sure of when an OTG can actually work in a real match without having to call a friend over just to hold a stick in a direction for us to do training mode? Some kind of visual indicator or something?


    isn;t the techable OTG shown with a flash of blue on the ground.

    non-techable will be red

    so if you see red, it a proper combo, if you see blue its not.

    please somone correct me if this is wrong.
    Skullgirls - a fighting game by gamers, for gamers. http://www.skullgirls.com
    Signature stolen from Jet Set Dizzy who stole it from Mike Z
  • iminthenet2iminthenet2 Joined: Posts: 494
    There isn't one in game, you have to get it online.
    on a website or a transferable patch?
  • TMNTempsTMNTemps brozhear Joined: Posts: 4,235
    isn;t the techable OTG shown with a flash of blue on the ground.

    non-techable will be red

    so if you see red, it a proper combo, if you see blue its not.

    please somone correct me if this is wrong.
    next question then, is how do you end up with red or blue tech?
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  • grechzoogrechzoo The Welsh Asian...? Joined: Posts: 247
    first otg is always untechable (red)

    otg used in a loop turns the indicator blue.

    watch the first attack ultrachen archive, mike talks about it and demonstrates it.

    this is all fuzzy in my memory but i would love if someone can confirm my claims.
    Skullgirls - a fighting game by gamers, for gamers. http://www.skullgirls.com
    Signature stolen from Jet Set Dizzy who stole it from Mike Z
  • DrSlouchDrSlouch Gyah gyah gyah gyah! Joined: Posts: 151
    Yeah, I tried to gauge the red/blue hitspark thing and based on what I remembered from playing against my friends, that seems to be the case. That needs to go in an FAQ or something.
    My PSN ID is DrSlouch and my XBL is Doctor Slouch. My main UMvC3 team is Ryu/Firebrand/Sentinel, my back-up team is Thor/Dormammu/Dr. Strange, and my Skullgirls team is Filia/Peacock.
  • oOParadoxoOParadox Keep it classy. Joined: Posts: 153
    So quick question, I'm playing the demo and sometimes the character I'm playing as will dissapear for a millisecond and be replaced by a bunch of green hit boxes. Is anyone else seeing this?
    If you're reading this, then someone dun' goofed.
  • KingLordOfMasterKingLordOfMaster Boob appriciator Joined: Posts: 55
    How do you unlock Valentine and Double story mode?
    How do you unlock all the colors?
    Skullgirls: Valentine and Cerebella
    SSFIVAE: Hakan, Evil Ryu, Dudley
    UNS:Generations : Kakuzu, Zabuza
    MVC3: Ironman, Sentinel and SuperSkrull.
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,239
    How do you unlock Valentine and Double story mode?
    How do you unlock all the colors?
    Beat story with the intial 6

    Color 7: Beat story mode with the character
    Color 8: Beat Arcade with that character on the team (example: team of 3 will unlock 8 for all 3)
    Color 9: 25 wins with that character (character that strikes killing blow if on a team) Versus Only
    Color 10: *shrug*
    You did not go back in time, this is how the forums look.
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  • DimeDime Wasting time Joined: Posts: 10,921
    cool so basically if you dont have anyone to play you can just setup versus mode on a second controller against a team of one and beat them 25 times to get color 9... not so bad just use versus mode as training.

    a quick question:

    how long is the input buffer in this game? t seems rather small compared t streetfighter where i think its around fifteen frames give or take a few... both the time needed to do specials seems smaller and the buffer after the motion is completed seems to have a small window, it makes combos harder not that im complaining, i like it. i'd just like to know what the actual buffer is and whether it changes from move to move or if its static across the board.


    -dime
    Gettin' my derp on.
  • Mr. XMr. X Non Stop ∞ Climax Joined: Posts: 20,239
    cool so basically if you dont have anyone to play you can just setup versus mode on a second controller against a team of one and beat them 25 times to get color 9... not so bad just use versus mode as training.

    a quick question:

    how long is the input buffer in this game? t seems rather small compared t streetfighter where i think its around fifteen frames give or take a few... both the time needed to do specials seems smaller and the buffer after the motion is completed seems to have a small window, it makes combos harder not that im complaining, i like it. i'd just like to know what the actual buffer is and whether it changes from move to move or if its static across the board.


    -dime
    http://wiki.shoryuken.com/Skullgirls/Game_Systems/Commands_and_Inputs
    • The game engine reads special and super move motions with distinct individual directions read for at least 1f.
    • Button inputs for a special or super move read in a 4f window, starting at the last required direction for the motion.
    • The game engine registers sequential directions within 4f for a special or super motion. The slowest allowable QCF + P takes 12f.
    • The game engine registers non-sequential directions, or a sequence that require crossing through neutral, within 8f for a special or super motion. The slowest allowable DP + P takes 16f. The slowest allowable 360 + P takes 28f.
    • DP motions typically have priority over QCF motions. An input of →↓↘→ + P will read as a DP + P.
    • QCF motions have priority over DP motions with anything resembling a half circle input. An input of →↙↓↘→ + P will read as a QCF + P.
    • Charge times are all 35f.
    More details http://shoryuken.com/forum/index.php?threads/sg-q-a-thread-launch-party-april-10-11th.146958/page-14#post-6077203
    You did not go back in time, this is how the forums look.
    "You are all just as bad as the people you hate. You're only interested in characters based on tears." - Since1717
    NO STREAM = DEAD GAME
    PSN: X_the_Genius | GGPO: Mr X | Skype: MisterEcks
  • DimeDime Wasting time Joined: Posts: 10,921
    http://wiki.shoryuken.com/Skullgirls/Game_Systems/Commands_and_Inputs
    • The game engine reads special and super move motions with distinct individual directions read for at least 1f.
    • Button inputs for a special or super move read in a 4f window, starting at the last required direction for the motion.
    • The game engine registers sequential directions within 4f for a special or super motion. The slowest allowable QCF + P takes 12f.
    • The game engine registers non-sequential directions, or a sequence that require crossing through neutral, within 8f for a special or super motion. The slowest allowable DP + P takes 16f. The slowest allowable 360 + P takes 28f.
    • DP motions typically have priority over QCF motions. An input of →↓↘→ + P will read as a DP + P.
    • QCF motions have priority over DP motions with anything resembling a half circle input. An input of →↙↓↘→ + P will read as a QCF + P.
    • Charge times are all 35f.
    More details http://shoryuken.com/forum/index.php?threads/sg-q-a-thread-launch-party-april-10-11th.146958/page-14#post-6077203



    you are awesome dude, thanks i was looking in the wiki for the info... but i guess i have a problem navigating it...

    yeh, from reading this it seems that the skullgirls TOTAL buffer window for quarter circle moves is about half what it is in streetfighter. i dont know the exact frames but im pretty sure that when sirlin was talking about buffer windows he was talking about the time one has to press the button AFTER completing the motion. whereas mike seems to be talking total buffer time from first input of motion to button press. i can feel it cause on streetfighter i could if i wanted to, roll the fireball command very slowly THEN take a long while before i presed the button for something that felt like about 25 frame total buffer window.

    SG having a smaller one throws me off cause i use slower inputs in combos alot especialy when i cancel into fly... ive gotten used to slowly rolling the fly motion in the middle of my normal attack input and then timing my button press to coincide with the cancel frames of the move im canceling... whereas in SG in oreder to do fly combos i have to wait until the normal is almost completely finished and input the fireball motion fast and the button corresponding to the fly as soon as ive completed the motion.

    bla bla. im not complaining, i actually like this new timing as it gives SG a completely new feel from any other fighting game ive played... its not links and stuff thats hard here its chain timing and special move cancels in chains that gets hard... but only to learn, since the timings are actually slower they are in fact easier, its just completely new muscle memory for somebody that has been raised on nothing but capcom fighting games.

    anywho thanks for the reply, i appreciate it.


    -dime
    Gettin' my derp on.
  • otoriotori RTSD Joined: Posts: 6,179
    Been struggling with that input style myself.
  • thecapsaicinkidthecapsaicinkid drops combo, pretends it's a reset Joined: Posts: 1,016
    first otg is always untechable (red)
    Unless it's a sweep, which is always techable on first bounce iirc.
    Fighting game player, coder, chilli lover, ruffian.
  • InfiniteInfinite Yurushite Nyan! Joined: Posts: 633
    How do you wavedash in this game?
  • ThirtyfourThirtyfour Wait Joined: Posts: 3,805
    How much does SkullGirls cost
    https://www.youtube.com/watch?v=OjvsCnWO9Qw
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  • deice-deice- kimchi yokatta darou Joined: Posts: 596
    How much does SkullGirls cost
    15$ / 1200MSP.
    SSF4: Juri BBCSEX: Λ-11 AH3: Nazuna MBAACC: F-Hime SG: Valentine/Squigly/Parasoul
    本番はこれからだったのに, もう限界? - honban wa korekara datta no ni, mou genkai?
  • ThirtyfourThirtyfour Wait Joined: Posts: 3,805
    15$ / 1200MSP.

    If online doesn't die in 2-4 weeks I"ll buy it.
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  • Ragnorok64Ragnorok64 My muscles have no memory. Joined: Posts: 4,947
    What are the rules for DHC-ing in this game? I seem to be able to DHC Parasoul's Motor Brigade to Diamond Dynamo even if it doesn't it. I can't seem to DHC dynamo to motor brigade on whiff.
  • harleywastakenharleywastaken Joined: Posts: 266
    from what was said on ultrachentv i believe you can DHC as long as the background is still dark from the super.
  • DocCeaserDocCeaser Joined: Posts: 297
    I heard something about online ranked putting people into tiers. How do I know what tier I am in?
  • stewie0814stewie0814 Tortilla! Joined: Posts: 19
    I heard something about online ranked putting people into tiers. How do I know what tier I am in?
    I think thats only in the PS3 version
  • Master_ChibiMaster_Chibi .: Dynamites! :. Joined: Posts: 15,066 mod
    This will hopefully updated this week, baring any difficulties.

    Sorry for the wait :P
    ~*Hai! Back to Japan!
  • Ragnorok64Ragnorok64 My muscles have no memory. Joined: Posts: 4,947
    from what was said on ultrachentv i believe you can DHC as long as the background is still dark from the super.
    That's what I was thinking.
  • wiredgodwiredgod Joined: Posts: 461
    Noob question: what button inputs do you use to DHC?
    PSN: wiredgod
    BB: Carl
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    Skullgirls: Peacock / PW / Filia
  • deice-deice- kimchi yokatta darou Joined: Posts: 596
    Noob question: what button inputs do you use to DHC?
    You input the super you want to DHC into during a super.
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    本番はこれからだったのに, もう限界? - honban wa korekara datta no ni, mou genkai?
  • King9999King9999 Joined: Posts: 10,911 ✭✭✭✭✭ OG
    What exactly is a restand? Is that another term for reset?
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  • AndoTheCommandoAndoTheCommando Sorry I'm late! Joined: Posts: 2,688
    King9999 wrote:
    What exactly is a restand? Is that another term for reset?
    It is when your opponent is literally restood up during a combo. When you do an air series and when you land the opponent is left in a combo position as if they had never left the ground.
    "If I can't beat it, it's probably broken."- Ben Perkins
  • dehmarkodehmarko Joined: Posts: 64
    I've played like 50 ranked matches, but I still haven't figured out who I'm playing against. Is the opponent's gamertag/id shown anywhere?
    PSN: tv_allergy
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  • deice-deice- kimchi yokatta darou Joined: Posts: 596
    I've played like 50 ranked matches, but I still haven't figured out who I'm playing against. Is the opponent's gamertag/id shown anywhere?
    Only in your "Players Met" list, its not visible in the game. (On PS3, I'm sure there's something similar on Xbox)
    SSF4: Juri BBCSEX: Λ-11 AH3: Nazuna MBAACC: F-Hime SG: Valentine/Squigly/Parasoul
    本番はこれからだったのに, もう限界? - honban wa korekara datta no ni, mou genkai?
  • Raging GhostRaging Ghost Anarchic Witchkiller Joined: Posts: 165
    How to unlock the stages?
  • TV Boy CantiTV Boy Canti Joined: Posts: 47
    Is there hi-res captures of the girls respective movie posters? I'm trying to make my first stick art since I removed my TE's lame artwork after Dual Modding it to play Skullgirls on anything.
  • BurningSnakeBurningSnake Joined: Posts: 31
    Is this game for me? Format a response like this:

    "Do not play this game if:
    - Blah Blah
    - Blah Blah"

    " Do play this game if:
    - Blah Blah
    - Blah Blah"

    If you're still confused, here's an example of a Video Game Called Vampire Savior or Darkstalkers 3:

    "Don't play this gane if you:
    - Prefer a nice, slow pace of speed
    - Like Matches that last more than 1 minute and 30 seconds
    - Will Miss Out on Turtle Characters (in VS, every character is Rushdown Oriented. There are no Turtling Characters)
    - Have a Problem with Vampires, Werewolves, Bigfoot, and other horror monsters
    - Have a Problem with Blood
    - Want an easy learning curve
    - Don't like games with 6 strength attack buttons
    - Hate Airblocking"

    "Do play this game if you:
    - Like Airblocking
    - Don't care about turtlers
    - Prefer Quick, Speedy Paced fights
    - Think Monsters and Violence is Cool!
    - Are willing to train week after week, maybe even months and endure the learning curve
    - Like 6 Strength attack Buttons

    - ♫If you like to talk to tomatoes
    If a squash can make you smile
    If you like to waltz with potatoes
    Up and down the produce aisle...♫
    Have we got a show for you!

    The last part's a joke (catch the reference?) but u know what I mean.
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