Fuzzykips, post: 6821679, member: 60569 wrote:
TheCape, post: 6826122, member: 62362 wrote:
What do you think?
TheCape, post: 6835218, member: 62362 wrote:
I wonder if I can set up a reset with Nemesis and then hard tag in skull and run a combo from there. This should allow me to link into Inferno and DHC to Frank.
So Team Member 1 grabs, tags in team member 3, DHCs to team member 2? Is that right or am I a fool?
Robert Bonner, post: 6840463, member: 67857 wrote:
Just out of curiosity has anyone found any good setups for Nemesis' level three hyper. I love using the thing, but I am having trouble pulling it off. My team is Nemesis/ Vergil/ Hawkeye and the safest way I can pull it off is by THCing from vergil's devil trigger into the command grab. Any help is appreciated.
Colonel-Gilgamesh, post: 6840528, member: 59746 wrote:
No one knows how to use that because no one has any purpose to use it. It's hands-down one of the worst moves in the entire game. There's a reason no one uses Worm Squash with Super Skrull: It's totally useless and 10000% outclassed by his other moves. Lets face it, if you have a command grab with huge range and nets a full combo, or you can choose to use 3 meters for a slower command grab with no invincibility and gives less damage, which would you go with?
As for Nemesis assists, he's not an assist character. Ever. So his best assist is whatever combos best for your team. That's what you'll be using his assists for anyways
Macarratti, post: 6840916, member: 24393 wrote:
I agree on the whole lvl3 business. It seems like the developers looked at how good BWA is as a hyper, and decided to take anything that was cool or useful out of his remaining hypers. I literally forget Nemesis has a Lvl3 sometimes.
as for Nemesis on assist, I have to disagree on that Gil. Nemesis makes for a fine assist character. Rocket assist covers normal jump height perfectly, and the soft knockdown makes it VERY good for corner combo extension (as I've said before, it gives Sentinel his Vanilla BnBs back, with an extra 100k tacked on to boot). and clothseline is a good GTFO assist, even without any invulnerability.
Colonel-Gilgamesh, post: 6840950, member: 59746 wrote:
You know why he actually has that as a LVL3, right? It's just so they could get his final form on screen and allude to it. Capcom did that with nearly all of the new LVL3s, they used them as an excuse to playup something.
Iron Fist: One-Inch Punch for that Bruce Lee Smell
Nemesis: See above
Doctor Strange: By the Hoary Hosts of Hoggoth!
Phoenix Wright: Had to make his 'finding the culprit' work somehow
RR: Only move that actually has a Rocket in it.
Firebrand: Two Red Arremers in GnG = AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH
Ghost Rider: Penance Stare. Duh.
Hawkeye: Avengers actually team up like that all the time. Infact, I think it's a favorite tactic of theirs
The only ones that seemed to get away is Vergil, Strider and maybe RR if you want to count him, which I'd allow.
It's nothing new(Afterall, why do you think Wesker scoops a missle out of the air in his), but Capcom often took LVL3s as a chance to pay homage. And with Nemesis, they were kind of in a tight spot. His throw setups were too good to give Mutation any speed or invincibility,but they couldn't make it comboable because....well.....a Heavy with a LVL3 combo-able move. Just think about that for a sec.
As for assists....#1, If clothesline didn't have the Rocket afterwards, I'd agree, but he's so very vulnerable. #2 Rocket loses so easily to a ton of other stuff, as it's height is very annoying. Not the best thing to call here, and there's a LOT of significantly better choices too. #3, You're telling me that Nemesis's assists are good on their own, like Strider, Doom, Sentinel, Magneto? He gets put in the same group as them? They have their uses, but they're almost only for combo extension, and that's not an assists character to me.
Robert Bonner, post: 6840525, member: 67857 wrote:
I use Nemesis with Clothesline Launcher, Vergil with Rapid Slash, and Hawkeye with Quickshot arrows. That's a really good idea. I will have to try that. On another note, what do you think is Nemesis' best assist? I struggle between using Clothesline and Launcher Slam all the time.
Colonel-Gilgamesh, post: 6846490, member: 59746 wrote:
Question for you guys: What would you tell a new person who wants to start playing Nemesis? And I mean, the full gamut, all the info you have/want to give.
Colonel-Gilgamesh, post: 6812370, member: 59746 wrote:
Here's a good conversation starter: Do you(and should you) play a defensive or offensive Nemesis?
TheCape, post: 6835218, member: 62362 wrote:
I just got another interesting idea!
I wonder if I can set up a reset with Nemesis and then hard tag in skull and run a combo from there.
TheCape, post: 6835454, member: 62362 wrote:
So I improved on my combo (will record this later):
(optional jH) M,cH,S air (MMHfH) land air (Call Frank, HS), H, QCF+L, cH xx BHR, DHC to shopping cart, S, air HS, picture with Nemesis assist, kick, picture.
Should land level 4 fairly easily and can be done from just about anywhere on the screen. Trying to work out some combos I can do from anywhere with Nemesis. I think I can also do Nemesis throw to hard tag with frank and do a THC. Should land me two pictures and at least a lvl 3. I think you can also DHC on the upward hit of BHR with Survival Tools and then knee drop to picture/pictures with Frank.