Best character to go solo with?

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  • (9)(9) Joined: Posts: 129
    It's a little too early imo to be looking for a character best to go solo with. We don't even know who the best character in the game is yet and by how much they will be.Your best bet at this point would be trying to make the character you like the most the best and learning the system and your opponents very fast so you can handle the incredible advantage people using teams will have against you.
    Eye'm not a idiot.
  • MacarrattiMacarratti Joined: Posts: 1,421
    The turning your character into an old school grappler thing was the same analogy I was looking for somebody to use.
    even though i wont be in on this argument... try not to forget that oldshcool grapplers are generally mid tier or lower.

    -dime

    I chose the "old school grappler" analogy very carefully, and I am quite aware of all the baggage the term carries. Old school grapplers generally are not high on tier lists, and neither will solo characters I feel. However, their overall playstyle built around their high health and bombastic, unblockable damage (for solobella anyway), allows specialist players to pick them up and play just as viably with (most) old school grapplers as any other character type. The people who get good with that type of character use them because that playstyle suits them best, and using a "better" character wouldnt get better results.

    In alpha 2, my best character is birdie, and NO ONE is going to argue how bad he is, but using a "better" character wouldn't make me play better than when I use him. Same with me using Q and Hugo in 3S, Hakan in sf4, Nemesis in umvc3 etc. etc. character viability is important, but a players particular play style and preferences matter more IMO, and skullgirls seems like a game that will reward those who know the system more than those who "chose the best character(s)". But this is simply guessing on my part.
  • Austin_QEDAustin_QED "It's Whoop-Ass Time!" Joined: Posts: 1,739
    How to beat solo cere belle: Jump backwards. Laugh.
    Man, bad Bellas are bad.
  • PterodactylPterodactyl drenched in sauce Joined: Posts: 7,280
    Dub-leh


    If you have some patience and can read fairly well she's a monster, her dash covers a lot of distance and crosses up and her s.HP is fucking amazing and has to be the best grounded normal in the game IMO.

    And the butt smash is just scary if you know how to land it consistently.
    spread'em
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 59,215 mod
    Yeah but you might as well just have Double on point with an assist so you can do faster mix ups off her dash by calling the assist first and then dashing behind so you get a just frame cross.

    Even past the strategic disadvantage I just find it pretty boring to only use one character. When you know all of those other options are available just by picking even one more character it just isn't interesting for me swinging with one character by themselves. The game is a lot like Marvel where there's really not a whole lot to it system wise unless you add characters to your team.

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  • mutantmagnetmutantmagnet Joined: Posts: 83
    Determining who is the best at the highest levels is impossible when you rarely get gentlemen fights with the popularity of Parasoul and Double assists.

    Instead I'll rank them according to low level play.

    Double
    She changes form with each attack. This visual cue makes Double the best character to learn advanced moves from pro players over time.
    Best variety of blockbusters. Bandwagon Rushdown comes out so fast and hits from so far away it is a great punishing tool. Catellite Lives is a great easy mode chip out win and cross up tool. Nightmare Legion is the second most damaging level 3 if you don't connect your combo after it ends.

    Filia
    She's a shoto with air dashing.
    If that isn't nub friendly I don't know what is.


    Ms Fortune
    Her head gives you an assist like character. Her head is difficult

    Valentine
    Very easy to get into. Nubs will love her double jump. She is more reliant on combos to excel than the other characters because her blockbusters are weak without teammates.

    Cerebella*
    Great damage. They gave her a lot of tools and took into account input command issues that makes her the best noob friendly grappler in any game.

    Painwheel
    Flight and charge make this character ridiculous for advanced players. For low level players she isn't an ideal choice.

    Peacock
    In the hands of a well practiced player she's deadly but she is very hard to use for low level players. All of her zoning tools are very advanced compared to zoners in other games. Her blockbusters are all high risk and high reward which should be avoided by players with little understanding of the risks and what it takes to make her supers payoff. Her combos are very hard to pull off.


    Parasoul
    Way too difficult to survive against assist team with a charge character like Parasoul. Low level players will get crossed up regularly and die quickly.


    Cerebella*
    As the game matures she will become very hard for new players in the future to enjoy.
  • CaButlerCaButler Joined: Posts: 36
    In my opinion, it's Ms. Fortune... of course, of all the characters I've done solo, I've had the most success with her.

    Though I actually keep her head on if possible. I know that isn't how you play her, but it doesn't really work out well for me.
  • Squire GrooktookSquire Grooktook The Releaser Joined: Posts: 791
    I'm of the opinion that solo won't be all that viable vs teams in the long run. However, what I would like to see is maybe solo vs solo tournaments, kind of like Mvc2 low tier tourneys. That would be neat.

    As for best solo, for now I'm leaning toward Fillia and Double.
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  • mrdrofficermrdrofficer Joined: Posts: 227
    Peacock. IF you play a great solo Peacock and you have a team, be prepared to have your health melt. If you say, "Just get in and she's dead" then you're not playing a good enough Peacock.
  • King of penguinsKing of penguins Joined: Posts: 516
    Peacock. IF you play a great solo Peacock and you have a team, be prepared to have your health melt. If you say, "Just get in and she's dead" then you're not playing a good enough Peacock.
    No you just arent playing good opponent.

    Peacock does not have any GTFO moves, character like painwheel and Valentine can put endless pressure on her.
  • ceemurdaceemurda self entitled jack ass Joined: Posts: 633
    Imo it depends on the player and not the charactef... Playing smart is the best way to play

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  • mrdrofficermrdrofficer Joined: Posts: 227
    No you just arent playing good opponent.

    Peacock does not have any GTFO moves, character like painwheel and Valentine can put endless pressure on her.

    It's pushblock to teleport or jFP. Ladies choice.
  • ArachnofiendArachnofiend Double Uzis and a Wink Joined: Posts: 2,058
    It's pushblock to teleport or jFP. Ladies choice.
    And this is why characters not named Peacock all like to have lockdown assists.

    When I get stuck in the corner against point+Cerecopter I just get ready to start playing as Parasoul because it takes a great deal of fucking up for Peacock to get out of there. And for her to get out of there I typically need Napalm Pillar.
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  • DimeDime Wasting time Joined: Posts: 11,584
    No you just arent playing good opponent.

    Peacock does not have any GTFO moves, character like painwheel and Valentine can put endless pressure on her.


    peacock can use her lp qcf as an anti poke move versus ground, she can use airthrow versus air, she can use lvl 2 item drop versus opponents coming in from range. she may not have traditional gtfo but she has non traditional gtfo options.


    -dime
    Gettin' my derp on.
  • King of penguinsKing of penguins Joined: Posts: 516
    peacock can use her lp qcf as an anti poke move versus ground, she can use airthrow versus air, she can use lvl 2 item drop versus opponents coming in from range. she may not have traditional gtfo but she has non traditional gtfo options.


    -dime

    qcf + p is not throw invincible (and throw resets are godlike in this game), her airthrow get stuffed by most of the cast good jumping normals. item drop is godlike but you need to block whatever mixup is coming. This and lockdown assist :/.

    She has some mean of GTFO, true, but far from the best.
    It's pushblock to teleport or jFP. Ladies choice.

    You do realise teleport are unsafe? (and put you in range of punishement).
  • DimeDime Wasting time Joined: Posts: 11,584
    qcf + p is not throw invincible (and throw resets are godlike in this game), her airthrow get stuffed by most of the cast good jumping normals. item drop is godlike but you need to block whatever mixup is coming. This and lockdown assist :/.

    She has some mean of GTFO, true, but far from the best.



    You do realise teleport are unsafe? (and put you in range of punishement).



    actually qcf + "p" IS throw invincible. (its the m"P" version though) notice that my original post said qcf+lp??? that is strike invincible, not throw invincible whereas qcf+mp is throw invincible not strike invincible. having played plenty of games that have moves like this... i can already tell you that the strike invincible one is the one that you want to use... just jump or tech to get away from throws...


    also as far as her throw getting stuffed by most of the casts air normals... that shouldnt be happening THAT much cause the other character has to AIM there jump attack.. and of course the timing is different whether or not peacock is on the ground or in the air... basically if they think you wil be on the ground they will throw out there air attack slowly and you will be able to air throw them.... if however they think you will try and airthrow then you can just stay on the ground and call out AA assist...


    lol im not saying that its easy... but she certainly has a decent amount of defensive options.... which she shouldnt be making much use of anyways cause she should be keeping characters out. and also... she can always attack...


    -dime
    Gettin' my derp on.
  • King of penguinsKing of penguins Joined: Posts: 516
    actually qcf + "p" IS throw invincible. (its the m"P" version though) notice that my original post said qcf+lp??? that is strike invincible, not throw invincible whereas qcf+mp is throw invincible not strike invincible. having played plenty of games that have moves like this... i can already tell you that the strike invincible one is the one that you want to use... just jump or tech to get away from throws...


    also as far as her throw getting stuffed by most of the casts air normals... that shouldnt be happening THAT much cause the other character has to AIM there jump attack.. and of course the timing is different whether or not peacock is on the ground or in the air... basically if they think you wil be on the ground they will throw out there air attack slowly and you will be able to air throw them.... if however they think you will try and airthrow then you can just stay on the ground and call out AA assist...


    lol im not saying that its easy... but she certainly has a decent amount of defensive options.... which she shouldnt be making much use of anyways cause she should be keeping characters out. and also... she can always attack...


    -dime

    First part : yes i noticed qcf lp, i thought i typed qcf lp too, my bad, which is well not throw invincible as you said. qcf mp got too much startup to be effective (or you need to have ZE perfect read against someone predictable).

    Second part : yes but you need to have an ASSIST to make them guess. (my point being, peacock lacking reversale options to get out of pressure, need assist and so is one of the worst choice to be played solo.).

    last part : yes she got some option but they are moot at best without assists. As for attack...what does she have exept ending a blockstring with qcf hp hp hp -wich the push can be negated by pushblocking)...hmmm HP into teleport kinda work to escape at not point blank range i guess...if you have some tips feel free to share ^^.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,391 mod
  • MeisterMeister Joined: Posts: 7
    Cerebella obvi....and Peacock if you know how to use her, and by knowing how to use her I mean running and using item drop all the days.
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  • ArachnofiendArachnofiend Double Uzis and a Wink Joined: Posts: 2,058
    Peacock has zero good close range options and will lose the button war to every other character.

    She needs assists more than anyone.
    Skullgirls: Peacock/Parasoul Marvel 2: BB Hood/Juggernaut/Ruby Heart Marvel 3: Tron/Strange/Skrull BlazBlue CSE: Hazama Vampire Savior: BB Hood
  • MeisterMeister Joined: Posts: 7
    Eh I guess, probably just hard for me to get close using Cerebella.

    Just get Double assist and Hornet Bomb if they get too close... :I
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  • ArachnofiendArachnofiend Double Uzis and a Wink Joined: Posts: 2,058
    If you have Hornet Bomber then you aren't playing solo. :p

    And yeah getting close with Cerebella is a task. It's a horrid match up, but then again what kind of grappler has a good match up against the keep away character?

    I look to Solo Fortune for a character that shows just how bad Solo Peacock is. That head is practically an assist and covers your approach so well. And once Fortune is in she is not getting out, ESPECIALLY if Peacock isn't packing an AAA.
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  • Raging GhostRaging Ghost Anarchic Witchkiller Joined: Posts: 165
    Filia
    She's a shoto with air dashing.
    If that isn't nub friendly I don't know what is.
    That's a rule. Any poster guy/girl must have a great accessibility. The only game who violates this rule is Tekken. Freaking Mishimas...
  • Th3 Rofl WaffleTh3 Rofl Waffle Joined: Posts: 75
    I swear Cerebella is so damn powerful by herself. I literally played a solo Cerebella and that bitch killed my Filia in 2 supers only. Cus you know how ultimate showstopper will eat up your character if you are doing normal moves against her. 1 ultimate showstopper is half life against a 2 player team, i dont even want to think of what it does to a 3 character team.
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  • ArachnofiendArachnofiend Double Uzis and a Wink Joined: Posts: 2,058
    It's near 75% life.

    The trick with fighting Cerebella is just playing complete run away against her. She has to commit to her approach options so you can generally get around her if you're careful.
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  • Th3 Rofl WaffleTh3 Rofl Waffle Joined: Posts: 75
    It's near 75% life.

    The trick with fighting Cerebella is just playing complete run away against her. She has to commit to her approach options so you can generally get around her if you're careful.
    Yeah but I'm using a rushdown character, the only thing i have that can keep away would be her ringlet spire and even then it doesn't do enough damage to cerebella. And i tend to have a bad mentality that if the character is a rushdown character that i have to play it as that.
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  • ArachnofiendArachnofiend Double Uzis and a Wink Joined: Posts: 2,058
    Sounds like you need to break that mentality! Though yeah, Ringlet Spire ain't that great of a projectile.

    Have you considered going for time outs? :U
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  • Th3 Rofl WaffleTh3 Rofl Waffle Joined: Posts: 75
    No I don't because i eventually get impatient and end up making a mistake that makes me lose last second. However, i have no problem waiting it out on someone who tries to run away when they don't have the life lead, which is pretty funny.
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  • VulpesVulpes No. Joined: Posts: 3,678
    Fortune and Parasoul are the prime solos, the former moreso than the latter.

    Peacock and Bella are strong solo on day1, but their character design shouldn't actually permit it.
    Painwheel builds too much meter, Filia needs an assist to make her pressure safe,
    Double uses too much meter, Valentine might work but I also deem her meter intensive.

    Parasoul without assists has issues against Peacocks zoning, so I'd call Fortune the #1.
    Why.
  • Eternal DarknessEternal Darkness Fightan Gaems Joined: Posts: 175
    I really can't see Fortune as a solo character. I just don't see what you see in her...
    I think Parasoul is too weak to be used by herself. She needs an assist to cover her movability. Valentine doesn't need much meter to cause massive damage. Filia really does need an assist for her pressuring to be useful. Solo Painwheel's are the scariest things ever, they're the ones I have nightmares about. Peacock needs Double an assist to cover zoning keepaway. Cerebella is just too slow to be good as a solo.
    I really think solo wise Painwheel and Valentine are the good ones. But that's just my opinion at the moment. There's probably a monster solo Filia in hiding.

    You fight Cerebella like you would any other grappler. Carefully and out of grabbing reach. I haven't had much experience against Cerebella's though.
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  • Raging GhostRaging Ghost Anarchic Witchkiller Joined: Posts: 165
    I really can't see Fortune as a solo character. I just don't see what you see in her...
    I think Parasoul is too weak to be used by herself. She needs an assist to cover her movability. Valentine doesn't need much meter to cause massive damage. Filia really does need an assist for her pressuring to be useful. Solo Painwheel's are the scariest things ever, they're the ones I have nightmares about. Peacock needs Double an assist to cover zoning keepaway. Cerebella is just too slow to be good as a solo.
    I really think solo wise Painwheel and Valentine are the good ones. But that's just my opinion at the moment. There's probably a monster solo Filia in hiding.

    I know that out of the three, Filia have a bigger quantity of moves that are safe on block (looking at you, s.MP.). And also, isn't she Ryu with a airdash?
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 59,215 mod
    I really can't see Fortune as a solo character. I just don't see what you see in her...
    I think Parasoul is too weak to be used by herself. She needs an assist to cover her movability. Valentine doesn't need much meter to cause massive damage. Filia really does need an assist for her pressuring to be useful. Solo Painwheel's are the scariest things ever, they're the ones I have nightmares about. Peacock needs Double an assist to cover zoning keepaway. Cerebella is just too slow to be good as a solo.
    I really think solo wise Painwheel and Valentine are the good ones. But that's just my opinion at the moment. There's probably a monster solo Filia in hiding.

    You fight Cerebella like you would any other grappler. Carefully and out of grabbing reach. I haven't had much experience against Cerebella's though.

    I think Valentine solo will die off also as people realize assists own her up and her special moves are garbage without any assist help.

    Moons has been getting pretty good mileage off of solo Parasoul in tournaments. At first I wasn't sure about solo Painwheel but her overall maneuverability with flight and huge damage, not very character specific combos make her an ideal choice for solo. Especially with all of her options for ignoring hits with her hatred guard and the fact that she has the least problem with hornet bomber assist of any character in the game.

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  • Raging GhostRaging Ghost Anarchic Witchkiller Joined: Posts: 165
    I think Valentine solo will die off also as people realize assists own her up and her special moves are garbage without any assist help.

    Moons has been getting pretty good mileage off of solo Parasoul in tournaments. At first I wasn't sure about solo Painwheel but her overall maneuverability with flight and huge damage, not very character specific combos make her an ideal choice for solo. Especially with all of her options for ignoring hits with her hatred guard and the fact that she has the least problem with hornet bomber assist of any character in the game.

    Her base mobility is decent at best. Because of her slow walk and her dash who got a average speed. However, all you need is something to cancel into Flight and...
  • (9)(9) Joined: Posts: 129
    At the moment I agree with Vulpes. Headgames followed by j.Hp are the best to go solo with at the moment. However, I feel like each character has the tools they need to compete in every matchup thus far. I can see every character having a reasonable chance at Solo once we understand the game and the characters a bit more. This is going to make characters we see as unviable solo very dangerous later on.
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  • VulpesVulpes No. Joined: Posts: 3,678
    I really can't see Fortune as a solo character. I just don't see what you see in her...
    A high mobility character with a safe offense, who needs neither an GTFO assist due to invincible SRK (into full combo) nor an approach one due to head making zoning exceedingly difficult. Oh and the head also doubles as a mixup tool so you don't even need an assist for mean crossups and/or strong resets.
    I don't see anything in Fortune to be lacking aside from perhaps her dmg output - which would make her a better rather than a worse solo.

    What exactly do you think she needs in an assist and why?
    Why.
  • Raging GhostRaging Ghost Anarchic Witchkiller Joined: Posts: 165
    Okay, so I asked Mike the question and here's the answer:
    I'd say pretty much only Peacock has problems solo, and even she can win with work. Painwheel can do it if you can get in, and everyone else is decently viable.

    We can safely say that if you guys plan on getting a solo Peacock rolling, expect to work a lot on it.
  • CaButlerCaButler Joined: Posts: 36
    I've seen a few solo Peacock players, but from those that I've played against, it's been a keep away strategy. In other words, they keep jumping back and try to play the range game against you.

    That being said, I think Peacock is one of those characters that need an assist to help keep her distance game intact.
  • Raging GhostRaging Ghost Anarchic Witchkiller Joined: Posts: 165
    I've seen a few solo Peacock players, but from those that I've played again, it's been a keep away strategy. In other words, they keep jumping back and try to play the range game against you.

    That being said, I think Peacock is one of those characters that need an assist to help keep her distance game intact.
    Thus confirming what Mike told me. But, again, anyone makes good solos when played right.
  • Kooky-TimeKooky-Time In love with Cr.MK Joined: Posts: 263
    Thus confirming what Mike told me. But, again, anyone makes good solos when played right.

    So is this a question of "whose the better solo character" or "which character has the least bad matchups".

    This is talking from a standpoint where the player does moderately well with all characters; not just one in particular.
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  • Raging GhostRaging Ghost Anarchic Witchkiller Joined: Posts: 165
    So is this a question of "whose the better solo character" or "which character has the least bad matchups".

    This is talking from a standpoint where the player does moderately well with all characters; not just one in particular.
    It's also a question of opinions.
    Fortune and Parasoul are the prime solos, the former moreso than the latter.

    Peacock and Bella are strong solo on day1, but their character design shouldn't actually permit it.
    Painwheel builds too much meter, Filia needs an assist to make her pressure safe,
    Double uses too much meter, Valentine might work but I also deem her meter intensive.

    Parasoul without assists has issues against Peacocks zoning, so I'd call Fortune the #1.

    I see. But, how building too much meter can be a bad thing? Also, as far as I'm aware of, Filia has the biggest quantity of normals that are safe on block. (I mean, the entire cast's majority of normal moves and command normals are -3 on block at best.) I never tried Double to confirm her vampirism on the meter, but Valentine sure relies heavily on combos to get meter and a high damage output.
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