"Nem-Assists": The Nemesis Teambuilding/Assists Thread

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  • MacarrattiMacarratti Joined: Posts: 1,421
    cL->cL etc.

    Oh I see. my mind was thinking Stagger as in the status effect, so I was a wee bit confused.

    In my experience, I dont fine that works very well, at least online. alot of people just LOVE to fire off dem jabs when theyre in a pickle, especially against slow, heavy characters, and Nemesis lacks the fast Armor that hulk or sent have, so there's not enough of a "DONT PRESS A BUTTON!" factor to keep them from jabbing out.
  • DazedDazed Two Frame Kill Joined: Posts: 597
    Oh I see. my mind was thinking Stagger as in the status effect, so I was a wee bit confused.

    In my experience, I dont fine that works very well, at least online. alot of people just LOVE to fire off dem jabs when theyre in a pickle, especially against slow, heavy characters, and Nemesis lacks the fast Armor that hulk or sent have, so there's not enough of a "DONT PRESS A BUTTON!" factor to keep them from jabbing out.

    For some reason, it works for me online since a lot of people like mashing adv guard on a blockstring that isn't a blockstring (as in, it ends up counting as a dash or some crap and they get frame trapped). Realistically yeah, there is a large enough frame gap (8f iirc) that many could punish, which is why I typically use the cL from max range...

    Actually this reminds me, I should test the hitbox of that thing..
    GT: Paralyzed Fist PSN: Togamera
    YT
  • MacarrattiMacarratti Joined: Posts: 1,421
    I actually probably don't use Tentacle slams enough outside of resets....

    The only time I consistently use it is when I XF cancel out of something to make it safe (like a blocked BWA), so I bank of catching people off guard.

    prolly not the best use though...
  • AmishMan53AmishMan53 Joined: Posts: 151
    how fast is nemesis' armor anyways? If i ever heavy with hulk i break through almost any attack, but with nemesis it "works only half the time." Aside from the quote of myself from yesterday tho, i would like to know starting frames and ending frames where nemesis' cL and QCF L are not armored.

    nemesis is usually such a simple character to use for me. c.L into QCF L usually frame traps, but when both are blocked i mash back or forward heavy (usually back, cuz if i can guard their counter attack then i'll take that result as well) and the result is me armoring their attack to win the clash, a throw, or a throw tech. it is so amazingly simple and works against most people online. I'm learning to mixup my game a little and throw in j.df H's and the command grab when i can frame trap with it (usually in corner).

    on the curiosity end, who does everyone use as anchor on their nem team? I've been using Wesker(b) / Nemesis(b) / Akuma(b), And as far as this team goes (my main), wesker and nemesis will never break away from their roles. I've found that i rarely hold 3 bars for my THC, but when i do it seems akuma doesn't bring much to the plate on that end. I've tried using phoenix, which also worked very well, but restricting me to saving 5 bars ends up making me end combos early when i could usually kill with a two bar wesker nemesis THC, H with wesker into reset throw. Not that THC on my third character matters, but if their are any suggestions for this team, i need to make it clear that the hyper givin does not mess up the nemesis ground bounce if i do get three bars and use it.
  • DazedDazed Two Frame Kill Joined: Posts: 597
    QCF-L is -2f on block (even worse if they're air guarding close to the ground). They can throw you for free if you get too close, or snapback with a little distance.

    There is armor data on the general thread. Most of his moves take 10f+ for armor to come out (sH and SRK-L being the fastest at 10f armor iirc).

    I myself anchor Sentinel.
    GT: Paralyzed Fist PSN: Togamera
    YT
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,891
    how fast is nemesis' armor anyways? If i ever heavy with hulk i break through almost any attack, but with nemesis it "works only half the time." Aside from the quote of myself from yesterday tho, i would like to know starting frames and ending frames where nemesis' cL and QCF L are not armored.

    nemesis is usually such a simple character to use for me. c.L into QCF L usually frame traps, but when both are blocked i mash back or forward heavy (usually back, cuz if i can guard their counter attack then i'll take that result as well) and the result is me armoring their attack to win the clash, a throw, or a throw tech. it is so amazingly simple and works against most people online. I'm learning to mixup my game a little and throw in j.df H's and the command grab when i can frame trap with it (usually in corner).

    on the curiosity end, who does everyone use as anchor on their nem team? I've been using Wesker(b) / Nemesis(b) / Akuma(b), And as far as this team goes (my main), wesker and nemesis will never break away from their roles. I've found that i rarely hold 3 bars for my THC, but when i do it seems akuma doesn't bring much to the plate on that end. I've tried using phoenix, which also worked very well, but restricting me to saving 5 bars ends up making me end combos early when i could usually kill with a two bar wesker nemesis THC, H with wesker into reset throw. Not that THC on my third character matters, but if their are any suggestions for this team, i need to make it clear that the hyper givin does not mess up the nemesis ground bounce if i do get three bars and use it.

    I think a lot of people here either have Anchor Wesker or Anchor Strider. I go with Strider myself.
    I myself anchor Sentinel.

    WHHHHHHHHY?
    NNID: a2handedmonk
  • DazedDazed Two Frame Kill Joined: Posts: 597
    WHHHHHHHHY?

    Favorite anchor, several of my wins were from him (with and without derp factor), better anchor than most of my other characters (lol Hulk, Tron, Nem etc), his assist is too good for me to place him on point/second and honestly, I'm a little confident in my Sent. Never lost faith in XF3 Sentinel...:pray:
    GT: Paralyzed Fist PSN: Togamera
    YT
  • NinjanuityNinjanuity Love shall prevail Joined: Posts: 806
    how fast is nemesis' armor anyways? If i ever heavy with hulk i break through almost any attack, but with nemesis it "works only half the time." Aside from the quote of myself from yesterday tho, i would like to know starting frames and ending frames where nemesis' cL and QCF L are not armored.

    nemesis is usually such a simple character to use for me. c.L into QCF L usually frame traps, but when both are blocked i mash back or forward heavy (usually back, cuz if i can guard their counter attack then i'll take that result as well) and the result is me armoring their attack to win the clash, a throw, or a throw tech. it is so amazingly simple and works against most people online. I'm learning to mixup my game a little and throw in j.df H's and the command grab when i can frame trap with it (usually in corner).

    on the curiosity end, who does everyone use as anchor on their nem team? I've been using Wesker(b) / Nemesis(b) / Akuma(b), And as far as this team goes (my main), wesker and nemesis will never break away from their roles. I've found that i rarely hold 3 bars for my THC, but when i do it seems akuma doesn't bring much to the plate on that end. I've tried using phoenix, which also worked very well, but restricting me to saving 5 bars ends up making me end combos early when i could usually kill with a two bar wesker nemesis THC, H with wesker into reset throw. Not that THC on my third character matters, but if their are any suggestions for this team, i need to make it clear that the hyper givin does not mess up the nemesis ground bounce if i do get three bars and use it.

    Nemmy's armor comes out very slow. Where Hulk's activates immediately after you press the button, Nemmy's armor activates only when he's actually swinging (or charging). I usually go cr. H xx QCF L so that if they swing, they eat the armor, since Nemmy can't really win a footsie war. If they blocked it, I just block and advancing guard to be safe, since most people think they can punish it and start pressing buttons. Until I meet the one smart player who knows that it's safe and just throws me.

    The only anchor I ever use is Spencer. His his assists are also very good. The horizontal wire grapple helps stop projectile throwers, and pulls them in so I can launch them before they get knocked down. The slant wire grapple can stop people jumping to get a free combo, but also can extend Nemmy's combos if after an air combo, he OTGs with Tiger Knee Rocket Launcher and Spencer pulls them back down for a combo, but that's very easy to drop.
  • TheCapeTheCape Joined: Posts: 944
    I think a lot of people here either have Anchor Wesker or Anchor Strider. I go with Strider myself.

    I anchor Skrull because I'm weird.
    If its not fun, I will just stop playing it.
  • AmishMan53AmishMan53 Joined: Posts: 151
    Well, since wesker is my 1st position/meter build/reset master, i can't use him as anchor. So far, akuma has the most damaging THC hyper that doesn't mess up nemesis ending ground bounce, aside from hulk with AA gamma charge, getting rid of him will take a lot of lab time with another character. If hulk wasn't such a crappy anchor (projectiles rape him), i can't use him, so i'm still looking into other possibilities. I have thought about hawkeye, who's normal arrow assist would work fine, but that is definitely gonna take some lab time.

    The reason hawkeye, IMO, is a good anchor for this team is simple. His THC hyper won't ruin nemmy's ground bounce, and he can burn hyper bars punishing whiffs like a good boy should. Akuma has great chip factor as anchor, so he can also burn stored up hyper bars. This is another trait my anchor should have. Usually, unless i'm just screwing everything up, either my opponent is missing some characters, or he has saved them with tags, and my anchor should be going into chip destruction mode. Maybe i'll spend some time in the lab with doom! I never liked doom, but you can't ignore the beauty of hidden missiles, and he has one of the best solo combos in the game. Until i get better options, i'm looking at no change

    Thanks for the frame info. i knew of safety and frame traps i can do with cr.H xx QCF L, however the armor on those moves sorta escaped me and the fact i relied on it too much has lost me a few matches. I'll try to be a bit more sparing with them, and adjust my playstyle to being a bit more safe to that effect.
  • Psych0Sh0tPsych0Sh0t CAW CAW CAW Joined: Posts: 1,856
    I'm playing Nemesis (Rocket)/Doom (Beam)/Wesker (Gun shot) and I'm looking for a new anchor, but I just don't like the thought of using Nemesis without an OTG assist to extend my combos and do more damage when I need to. I'm trying out some characters, and I was wondering what you guys think of Felicia with Sand Splash as the assist as my anchor. My playstyle is leaned towards controlling space through aggression.
    Zombie/Dark Knight/Foot Dive
  • Swell As HellSwell As Hell Talk of the Town Joined: Posts: 50
    Sand Splash might work but I'm not sure if that comes out fast enough or if she makes a good anchor.
    SSF4 AE - Cody'n'Gief
    UMvC3 - Nemesis/Deadpool/Doom and Dorm/Akuma/Hawkeye
    KoF XIII - Leona/Terry/Athena
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,891
    Far as I'm concerned, an anchor MUST be able to make their own mixups, and I don't really see Felicia having that much. There aren't many anchor Felicias running around that I've see, the only one is Justin, and he's JUSTIN. I'd keep Wesker or learn to cope without an OTG assist, since most of the good ones besides Wesker 1) require a bounce of some sort or 2) Don't make good anchors
    NNID: a2handedmonk
  • Psych0Sh0tPsych0Sh0t CAW CAW CAW Joined: Posts: 1,856
    Hm. I was also think Ammy, since Cold Star is really good with pretty much anybody, plus THC can punish Doom missiles.
    Zombie/Dark Knight/Foot Dive
  • shuhbonkbooshuhbonkboo Joined: Posts: 24
    I'm playing Nemesis (Rocket)/Doom (Beam)/Wesker (Gun shot) and I'm looking for a new anchor, but I just don't like the thought of using Nemesis without an OTG assist to extend my combos and do more damage when I need to. I'm trying out some characters, and I was wondering what you guys think of Felicia with Sand Splash as the assist as my anchor. My playstyle is leaned towards controlling space through aggression.

    I run Nemesis (CR)/Felicia (Sand Splash)/Doom (Beam). I do Nemesis BnB (ending in air MMHS) --> call Felicia --> dash forward --> deadly reach --> M tentacle slam. Works on mid-large size characters for free. Doesn't work so well on small characters (unless your timing is godlike) so I just skip the reset and use Felicia to extend into S Air HS or DP+H --> Rocket hyper. Then DHC into Felicia and/or Doom if needed.

    I thought about switching Felicia and Doom order but Felicia with Doom Beam makes more sense than Doom with Felicia Sand Splash.
  • A Member of STARSA Member of STARS Rushdown Artist Joined: Posts: 551
    My for fun team is Nemesis / Sent / Skrull

    this team hits sooooo hard
    UMvC3: Jill Valentine
    Skullgirls: Valentine / Squigly / Parasoul
    SFxT: Cammy / Julia
    SFIII:3S: Remy, Ken
    KoFXIII: K' / Kyo XIII / Leona
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    I'm playing Nemesis (Rocket)/Doom (Beam)/Wesker (Gun shot) and I'm looking for a new anchor, but I just don't like the thought of using Nemesis without an OTG assist to extend my combos and do more damage when I need to. I'm trying out some characters, and I was wondering what you guys think of Felicia with Sand Splash as the assist as my anchor. My playstyle is leaned towards controlling space through aggression.
    Ever consider X-23? I'm absolutely in love with the gal, and she has a few benefits akin to Wesker. A low otg assist, one of three in the game (and I really doubt you're wanting to put PW on anchor). As with Doom, Wesk, there's probly a nice way to keep them still, and hit them with a high and a low. Her benefits include that unblockable lvl3 on entry, and about 50 billion annoying-but-effective loops in X-factor. And her combos by the time you reach level 1 XF can reach upwards of 1 million, and level 2 XF and beyond her combos become easy mode. She's aggressive as fuck, and has decent mixups, and because you can talon attack during her M Mirage feint, the equivalent of Vanilla Berserker Slash. Not bad considering an XF-cancel will make that hard as balls to get around.

    She's my second, but I've used her as anchor, and MY GOD, some of those comebacks were silly. Not Dark Wesker silly, but still. I do warn you though, using her otg for the tentacle slam reset has odd timing.
    I thought about switching Felicia and Doom order but Felicia with Doom Beam makes more sense than Doom with Felicia Sand Splash.
    And for Felicia, XF3 Felicia is terrifying, mixups or no. She has MASSIVE frame advantage on air delta kicks in X-factor, and great command grabs that lead to godly damage as an anchor. She also has the little helper, which is more useful than most give credit for. Problem with that is I do like Nemesis with an otg. See, this is my problem, I don't (rather can't) use Doom, would missles otg be available for comboing, and Felicia could use her low assist? Because that slide would certainly be more useful for Doom. Problem then is the lack of a previous beam assist, but the reward may be worth the cost. I have no idea, just speculating here.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • shuhbonkbooshuhbonkboo Joined: Posts: 24
    X-23 suggestion

    My very first main team I ran in Vanilla was Mags/X-23/Doom so I have some X-23 experience. I was always hoping to find my next Marvel 2 Cammy and she fit the bill nicely. But now in Ultimate, I love going nuts with Felicia and Doom beam to back her up.
    And for Felicia, XF3 Felicia is terrifying, mixups or no. She has MASSIVE frame advantage on air delta kicks in X-factor, and great command grabs that lead to godly damage as an anchor. She also has the little helper, which is more useful than most give credit for. Problem with that is I do like Nemesis with an otg. See, this is my problem, I don't (rather can't) use Doom, would missles otg be available for comboing, and Felicia could use her low assist? Because that slide would certainly be more useful for Doom. Problem then is the lack of a previous beam assist, but the reward may be worth the cost. I have no idea, just speculating here.

    I feel Doom beam > Doom missiles for Nemesis. With incoming character: j. m + call doom beam, j.m --> land --> L tentacle slam. Works VERY well if they're not expecting it. If the incoming character blocks, tentacle slam connects. If they try coming in pushing buttons, beam connects and gives Nemesis enough time to BnB. Once the player sees the L tentacle slam, they'll try jumping instead so I just adjust my spacing and M tentacle slam.
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    I feel Doom beam > Doom missiles for Nemesis. With incoming character: j. m + call doom beam, j.m --> land --> L tentacle slam. Works VERY well if they're not expecting it. If the incoming character blocks, tentacle slam connects. If they try coming in pushing buttons, beam connects and gives Nemesis enough time to BnB. Once the player sees the L tentacle slam, they'll try jumping instead so I just adjust my spacing and M tentacle slam.
    Makes sense. Who doesn't like beams? Also, fun setup. I think I've done something similar with hawkeye arrows, but I've never made it a conscious plan.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • harleywastakenharleywastaken Joined: Posts: 266
    incoming chars are fun in the corner... i try to set up my kills with Nemesis so that i can either DHC or hard tag to Viper so i have time to set up lvl3 focus + Launcher Slam assist for a semi-escapable (they have to be smart/have an invincible super and i have to mess up the timing) unblockable, but if Nemesis is still out i'll either:

    1) j.M (maybe j.M x2 and/or + Viper assist) land > Tentacle Slam L - as noted, can lose to jumps.
    2) raw Tentacle Slam M for people who love to double jump - unsafe, but so, so satisfying when it works.
    3) j(back).Angle Deadly Reach + Viper (BK) assist - if the DR hits, Viper assist juggles them for a launcher into combo. If they block DR into crouch block, they may get caught by her (overhead) assist if the timing is right. If they block everything, jump in j.H or dash up > Tentacle Slam L OR Tentacle Slam M if they're jumpy.

    winning because you didn't let the other guy play... heh.
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    I usually don't raw tag on a dead character, though occasionally if the matchup is fun, I switch to Hawkeye point and start throwing out random crap.

    For Nem incoming, I usually,
    1) j.M a few times, get them to the ground, then start jumping in with X-23 for an unblockable (if the timing is off, the shit doesn't combo, gotta have X-23 go a bit first), OR if they like jumping, air throw them, can lead to a full combo if it's the corner. That's usually all I need, but there is.
    2) Go for a crouching H, sometimes crosses them up depending on how I follow it and when it hits. QCF L and/or an X-23 makes it semi-safe.
    3) during either of these setups, randomly command throw, or if advancing guard, dash up and command throw, or lvl3 if I'm feeling randy.

    I need to make more concrete plans of this, because right now it's all improvised, so my timing is never precise, but still it's decently effective.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • MacarrattiMacarratti Joined: Posts: 1,421
    I'm considering trying to run team BIG (Nemesis/ Sentinel/ Hulk) and I'm wondering what Hulk assist do you think would be best? I know AA gamma charge gives Nemesis better defense vs. pressure, and he can combo off of it, but Gamma wave OTG's and has pretty high durability and a huge hitbox if I remember correctly.

    also, what about the order? I want Nemesis first, but there's the whole "none of these guys are superb on anchor" issue. My Gut tells me to run Sentinel 2nd for DHC synergy (and it makes my assist combos easier, muscle memory and all) and Hulk on anchor, but Hulk will have trouble all alone.

    Sent is a better anchor (keepaway, zoning and good solo damage) but with him going last, Nemesis will have inferior DHC's to work with (I fine Nemesis>Sentinel>Hulk DHC is more fluid than Nemesis>Hulk>Sentinel. if you have more than 3 bars, you can even do Nemesis>Sentinel force>Plasma storm> BWA> Gamma crush for a relatively easy, if expensive, 1.3K with a combo)

    thoughts?
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,891
    Sent is a better anchor (keepaway, zoning and good solo damage) but with him going last, Nemesis will have inferior DHC's to work with

    I'm sorry, but what part of BWA to Gamma Crush is a bad DHC?
    NNID: a2handedmonk
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    I'm considering trying to run team BIG (Nemesis/ Sentinel/ Hulk) and I'm wondering what Hulk assist do you think would be best? I know AA gamma charge gives Nemesis better defense vs. pressure, and he can combo off of it, but Gamma wave OTG's and has pretty high durability and a huge hitbox if I remember correctly.

    Not a bad team at all. As for Hulk's assist, that's a tough one. It really depends on your preference in combos. I can't live without having an otg assist for Nem, well, I can, but it's less fun. Anti-air gamma charge is also amazing, for a billionbillion reasons, so it's a tough call. Whatever works.
    also, what about the order? I want Nemesis first, but there's the whole "none of these guys are superb on anchor" issue. My Gut tells me to run Sentinel 2nd for DHC synergy (and it makes my assist combos easier, muscle memory and all) and Hulk on anchor, but Hulk will have trouble all alone.

    Now the order can have a LOT of permutations. I'd actually consider going Hulk/Nem/Sent, seeing as clothesline rocket is a fun tool to utilize with Hulk in front. And, as is always the case with clothesline rocket assist, command grab setups :D. In addition, Nem can act only with drones backing him up REALLY easily, so if there's a time you wanna go one assist for Nem, it's that time. Problem is the Hulk to Nem DHC is not as good as the Nem to Hulk DHC, but with heavies, who can do enough to one-shot without the DHC, who the hell cares? Also, good thing about Nem second, THC shenanigans.

    But definitely run Sentinel on anchor, I say. He's the better anchor or the three, regardless of how much we diss anchor Sent. And his superfun assist will be available longer, and he's the only one of the three who isn't completely worthless at escaping incoming setups. He's good in back, compared to the other two.

    Oh, and good things for running Nem and Hulk next to each other (the third guy never gets any action with the other two). Hulk can approach with gamma charges, push them into the corner, cancel into Gamma Crush to scout out a counter hit, and stop immediate punishes. Then BAM, hit them with that lvl3 Nemesis DHC badness. They WILL be caught by it if they're not looking for this specifically. It's that Fooblat/Bum setup that we saw used recently at Civil War. Never tried it out with Nem myself, but it should do the trick. In this case, the otg assist would work better, but whatever works. And if they do get hit, this early on the DHC into Nem's rockets will not reduce nearly as much, and it'll put them next to a Nemesis, that may have a ton of armor in assist form, and a command grab. Hulk can easily set-up some serious Nem pressure in the corner, if you're running that AA assist.

    So yeah, keep Hulk outta third, I say. But that's just me. Nem first or second will work fine, I'd use Nem first myself because I'm more familiar with that, and it'll build up meter for that level 3 setup.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • MacarrattiMacarratti Joined: Posts: 1,421
    I'm sorry, but what part of BWA to Gamma Crush is a bad DHC?

    it's not a BAD DHC at all, in fact it's really good. But I think Sent's DHC's are a little stronger. going from Nem>Sent>Hulk is easier than Nem>Hulk>Sent, and since Sent can easily land Hyper Sentinel Force after BWA, he can go into plasma storm, thus keeping your anchor on anchor while still going for the kill with 3 meters, or if you REALLY want them dead, you can do that, and DHC back into Nemesis, thus maintaining team order as well as doing a fuckton of damage (even though it's expensive). it's a setup that has good "inexpensive" damage options, as well as good "expensive" options, as well as good team order options.

    you CAN DHC from Gamma crush into Hyper sentinel force for similar shenanigans, but the timing is harder (especially in lag), and you might not always get the full hits from HSF (thus reducing damage). you dont get the same team order-friendly DHC's Sent has, and it's riskier to go for the fancier stuff IMO.

    as a single DHC, gamma crush is AMAZING with BWA, but as a team, I see sent as being stronger.
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,891
    it's not a BAD DHC at all, in fact it's really good. But I think Sent's DHC's are a little stronger. going from Nem>Sent>Hulk is easier than Nem>Hulk>Sent, and since Sent can easily land Hyper Sentinel Force after BWA, he can go into plasma storm, thus keeping your anchor on anchor while still going for the kill with 3 meters, or if you REALLY want them dead, you can do that, and DHC back into Nemesis, thus maintaining team order as well as doing a fuckton of damage (even though it's expensive). it's a setup that has good "inexpensive" damage options, as well as good "expensive" options, as well as good team order options.

    you CAN DHC from Gamma crush into Hyper sentinel force for similar shenanigans, but the timing is harder (especially in lag), and you might not always get the full hits from HSF (thus reducing damage). you dont get the same team order-friendly DHC's Sent has, and it's riskier to go for the fancier stuff IMO.

    as a single DHC, gamma crush is AMAZING with BWA, but as a team, I see sent as being stronger.

    Fair enough, then let me give you these 4 bits of info.
    #1: They all suck as anchors

    #2: Of all of them, Sentinel sucks the least

    #3: Your Sentinel is probably Stronger than your Hulk

    #4: You can probably get away with BWA to Gamma Crush for most people and it gives death, so the need to be fancy isn't that needed.
    NNID: a2handedmonk
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    With heavy characters, I don't even think DHC's are nearly as important, considering how much damage all of them do. Of the three, Hulk needs X-factor the least, and he works better with assists than Sentinel does. Sentinel is best of a bad crop of anchors, and helps both Hulk and Nemesis approach and set up painfully strong command grabs. DHC synergy or no, I'd really say Sent needs to be last. Also, Hulk has one of the best DHC's ever (well, skrull can compete for that), so why not put him second. No one's going to need three bars, except maybe heavy guys, and they are more susceptible to resets, which sort of eliminate the need for crazy amounts of meter usage. Save the meter for Hulk safety, lvl3 setups, and sentinel's solo meter-eating combos (as well as the backup of hard drive).

    EDIT: And Hulk rocks for incoming, that's a better usage of meter too.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • Robbie RageRobbie Rage Ambassador of Fun & Jobber to the Stars Joined: Posts: 246
    Hey Nemisites. I come with a question. I'll be attending EVO this year, and I'll be entering the Marvel tournament. However, due to other circumstances, I will not be able to use my stick there, and I'll be forced to use a Madcatz Fightpad instead. Because of this, I'm going to need to make some adjustments to my team accordingly to compensate.

    I'm sticking with my Nemesis/Sentinel combo, without question. However, I may need a new third, preferably with someone I am acquainted with. I'm looking at trying either:

    - Frank West / Nemesis / Sentinel: I'm comfortable with Frank alone, but I'm concerned about synergy with Nemesis and Sent. Are they worth investing time into? Do they have any glaring problems I may have missed?

    - Nemesis / Hulk / Sentinel (aka Macarratti's team BIG): I've worked with Hulk in vanilla, so this combo wouldn't be too tough to implement, and this conversation looks promising. Maybe it will be worth a try...

    I realize I kinda screwed myself into a corner here, but with two months to go, I'm just looking to do the best I can with what I can do right now. What are your thoughts?
  • FuzzykipsFuzzykips @FizzyKups Joined: Posts: 403
    I personally run Nemesis/Frank/Dormammu, and I think the two have some good synergy. Any of Nemesis' assists let Frank get two shots in at the end of a combo, Shopping Cart is a great assist for Nemmy, and the THC with Frank on point is also awesome for letting Frank get two shots in. (and, for the lulz, at the end of Nemesis' hyper in the THC you can do Frank's roll to get a mixup into a huge ground bounce and combo)
    GT: FizzyKups
    UMvC3: Spencer/Dante/Frank West
    AE: Juri/Guile/Viper
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,891
    Personally, I'd say you need to think of your opponents. As of late, Marvel has been swamped with Morrigans and Taskmasters and all sorts of Keepaway Shenanigans, so you should probably try to compensate somehow. I nominate these:

    Wesker: This opens up knee-jerk launcher options for you, giving you a nice too against certain zoners.
    Doom: Plasma Beam for eating up projectiles
    Hawkeye: Same Reason as beam, but also Gimlet as a useful tool.
    NNID: a2handedmonk
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    Hey Nemisites. I come with a question. I'll be attending EVO this year, and I'll be entering the Marvel tournament. However, due to other circumstances, I will not be able to use my stick there, and I'll be forced to use a Madcatz Fightpad instead. Because of this, I'm going to need to make some adjustments to my team accordingly to compensate.

    I'm sticking with my Nemesis/Sentinel combo, without question. However, I may need a new third, preferably with someone I am acquainted with. I'm looking at trying either:

    - Frank West / Nemesis / Sentinel: I'm comfortable with Frank alone, but I'm concerned about synergy with Nemesis and Sent. Are they worth investing time into? Do they have any glaring problems I may have missed?

    - Nemesis / Hulk / Sentinel (aka Macarratti's team BIG): I've worked with Hulk in vanilla, so this combo wouldn't be too tough to implement, and this conversation looks promising. Maybe it will be worth a try...

    I realize I kinda screwed myself into a corner here, but with two months to go, I'm just looking to do the best I can with what I can do right now. What are your thoughts?
    Hrm, a fun little thought experiment. Oh, before everything lemme say congrats on going to EVO. I'm jealous. Anyway, both of these work out great.

    Nem/Frank/Sentinel sounds pretty scary, actually. I know two of the other Nems on the forum play frank with him, and one of them found that if you cancel the DP super's last punch on the first of the two hits, into shopping cart, you can combo off the cart with a raw frank launcher, hit 'em down, camera + launcher slam assist, camera again for level 4, no TAC, that's some fun stuff. The only problem with that is the combo before the Nem super will be short as fuck, considering the followup requires both bounces. Still very doable with drones early on in the combo, getting in the way of a ground bounce or something fun and cheesy. And Frank lvl4+ with drones sounds silly good.

    Hrm...I like Hulk/Nem/Sentinel, too. Airtola rocks some pretty strong Hulk/Nemesis synergy, so there's a fun place to look. Everyone here likes Nem in front, myself included, but Airtola must run Hulk with Nem second for a reason. And the only person who I've ever seen run Nem on anchor is Bum, and DAMN, he makes it work (THC tricks with Cap/Arthur/Nem) I always say, that clothesline assist with Hulk's command throws is fun.

    My only concern is that these teams will be zoned very easily. I know Hulk can get through shit, but the process of beating zoners with Hulk is the most insane shit ever, and I can't even comprehend how guys do it. For the sake of better matchups, who else are you comfortable with? I'll see what I can think up with some other guys, if ya let me know. Oh, and curious, what was your team when you had your stick, and why'd it change?
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • Robbie RageRobbie Rage Ambassador of Fun & Jobber to the Stars Joined: Posts: 246
    Personally, I'd say you need to think of your opponents. As of late, Marvel has been swamped with Morrigans and Taskmasters and all sorts of Keepaway Shenanigans, so you should probably try to compensate somehow. I nominate these:

    Wesker: This opens up knee-jerk launcher options for you, giving you a nice too against certain zoners.
    Doom: Plasma Beam for eating up projectiles
    Hawkeye: Same Reason as beam, but also Gimlet as a useful tool.
    Oh, and curious, what was your team when you had your stick, and why'd it change?

    My original go-to team was Nemesis/Sentinel/Wesker for gunshot relaunches and XF4 Wesker on anchor. However, when it comes to trying to work with Dark Wesker on pad...I can't control it! I haven't ruled out the possibility of pouring time into him again to get used to the timing again, but like I said, I don't have much time until the big dance, and I could use all the input I can get. No pun intended.

    My Doom game isn't all that great, but Hawkeye...you might have something there. I've messed around with Hawkeye a bit, so he certainly seems feasible. My immediate question would be that if I use his triple arrow assist, do you think I could use Sent's low rocket punch for relaunches, or would he be better doing something else?

    Thanks for the advice! This is giving me quite a lot to work with!
  • MacarrattiMacarratti Joined: Posts: 1,421
    Fair enough, then let me give you these 4 bits of info.
    #1: They all suck as anchors

    #2: Of all of them, Sentinel sucks the least

    #3: Your Sentinel is probably Stronger than your Hulk

    #4: You can probably get away with BWA to Gamma Crush for most people and it gives death, so the need to be fancy isn't that needed.

    super late reply on my part, but those are some good points. I'll experiment with Sent on anchor and see how it goes :U


    Hey Nemisites. I come with a question. I'll be attending EVO this year, and I'll be entering the Marvel tournament. However, due to other circumstances, I will not be able to use my stick there, and I'll be forced to use a Madcatz Fightpad instead. Because of this, I'm going to need to make some adjustments to my team accordingly to compensate.

    I'm sticking with my Nemesis/Sentinel combo, without question. However, I may need a new third, preferably with someone I am acquainted with. I'm looking at trying either:

    - Frank West / Nemesis / Sentinel: I'm comfortable with Frank alone, but I'm concerned about synergy with Nemesis and Sent. Are they worth investing time into? Do they have any glaring problems I may have missed?

    - Nemesis / Hulk / Sentinel (aka Macarratti's team BIG): I've worked with Hulk in vanilla, so this combo wouldn't be too tough to implement, and this conversation looks promising. Maybe it will be worth a try...

    I realize I kinda screwed myself into a corner here, but with two months to go, I'm just looking to do the best I can with what I can do right now. What are your thoughts?


    I lean towards Team Big, but that's cuz that's just my style :U. as other have told me about my team(s) numerous times, you will NEED to gain and keep your momentum with that kind of team. once you do, you'll steamroll, but lose it, and you're up shit creek without a paddle.

    with my current team, Doom makes a good anchor (I suck with doom, but even my sucky doom is better than Sentinel anchor) and he's a good assist/ DHC for the team.

    as for Frank, I'll let "the Cape" give you advice on him. He's the local Frank guru XD
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    My Doom game isn't all that great, but Hawkeye...you might have something there. I've messed around with Hawkeye a bit, so he certainly seems feasible. My immediate question would be that if I use his triple arrow assist, do you think I could use Sent's low rocket punch for relaunches, or would he be better doing something else?

    Thanks for the advice! This is giving me quite a lot to work with!
    Okay, that's my favorite thing ever, Nemesis and Hawkeye. He's the best thing ever to get close, and Nem likes that. I could see Hawkeye greatly benefiting a Sentinel in both approaching and zoning, but I'm not positive it can extend Sentinel's combos. I'm not sure if your otg is faster or slower than X-23's, but I cannot use her otg and Hawkeye arrows for a relaunch. I'd look into using Nemesis's clothesline rocket after the Sentinel otg, if you wanna relaunch. The rocket occasionally fucks the follow-up ('cept for X-23, the rocket always hits if I time my BnB right, and I intend for it to), but you don't have a wall bounce on Sentinel's combos, so that's fun stuff. You'll DHC to Sent a lot with that damage, so he'll have the assist on hand. I'm very biased towards Nem's clothesline assist, if you didn't notice, but it'll work, I say.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • insaneleeinsanelee duyw0rk Joined: Posts: 1,007
    please only sent as anchor on team bigboy.
    [14:38] <@Chang>; pz john
    [14:38] <@Chang>; hes pretty trustworthy

    .. .
  • MacarrattiMacarratti Joined: Posts: 1,421
    Team bigboy.


    PFFFT. I like that name XD
  • insaneleeinsanelee duyw0rk Joined: Posts: 1,007
    its a good team. sent/hulk is really fun to play and you can do ghetto fly + hulk assist cross ups. i have a bunch of vids of that team online.
    [14:38] <@Chang>; pz john
    [14:38] <@Chang>; hes pretty trustworthy

    .. .
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    Gotta try this out. I love ghetto crossups. And this one sounds WAY more useful than dropkick forward roll + assist.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
  • MacarrattiMacarratti Joined: Posts: 1,421
    It makes me happy deep down in my heart of hearts that a team comprised entirely out of Heavies can hold its own in this game. Maybe not perfectly, but it's nowhere near the suicide it was back in MvC2.
  • DukeofFortuneManDukeofFortuneMan I still like Nemesis... Joined: Posts: 1,278
    Well, this is a game where 90% of the cast is usable, if you know the tech, do your homework, and dedicate some effort. I think that's amazingly cool.
    UMVC3: I know a ton of characters, not all of them great, but for now focusing on Deadpool/Vergil/Shuma, Deadpool/Taskmaster/Hawkeye, and Taskmaster/Vergil/Hawkeye MK9: Freddy Krueger, Stryker, Sektor ; Skullgirls: Cerebella/Filia for life (<3) ; Playstation Allstars: Ratchet ; Injustice: Zombie, Teen Titans

    Youtube channel: Derpfighter6
    Add me if you want to play some Marvel, GAU, Skullgirls or PSAS, I'm TiberiusF on PSN
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