CWheezy, post: 7051957, member: 7583 wrote:
I am actually doing a rebalance, but you won't like mine, ha. My changes are like a whole new game.
Basically I am increasing the damage and stun of everything, and a general block stun increase. Also, removing ex moves, and changing regular moves to make up for it. Ie, with bison his regular dr has a slight amount of invincibility, but he no longer has teleport, ex scissors, or ex head stomp. But, all scissors are now at least 0 on block, and do 50% more damage and stun. Basically the idea is to make ofense much more powerful, overallll, without things like safe on block dps with meter
CWheezy, post: 7074717, member: 7583 wrote:
Sorry for double post, but I will just Start posting my changed characters here:
Vega, Bison, Zangief
http://dl.dropbox.com/u/7131649/SFIV, SF2 Remix/SFIV SF2 Remix.rar
http://dl.dropbox.com/u/7131649/SFIV, SF2 Remix/SSFIV Mod Changelog.txt
There will most likely be hella bugs, so if you find one, tell me
Hitboxes with negative meter gain.
SFJake, post: 7096281, member: 7164 wrote:
Did anyone figure out how to make a "ground bounce" without TargetLock? I remember reading about this here but I can't find it. Basically like a wall bounce, but on the ground, and you can combo after.
megamonk4, post: 7144419, member: 19193 wrote:
Is it possible to make throws end in a air recover state like ST? The only thing I could think of to alter a throw is to go through the hitbox data and use Effect:Scripts and Script: Damage to cause opponents to be thrown similar to Makoto's forward throw or to use Script: Blow to move how close or far they will be thrown, but nothing force air recover or to even get like a soft knockdown...
Kraga Phan, post: 7048872, member: 17009 wrote:
DAN > Super Taunt>
I wanted to give Dan a bit more reason to use his super taunt. The only reason atm is to super taunt then cancel into Ultra as the opponent gets bored with your shenanigans.
hecz, post: 7160399, member: 5958 wrote:
can anyone point me where to edit hakans moves I want hakan to start oiled on version 1.05 I remember there was a thread talking about this but I cant find it.
I replaced 1.07 files on 1.05 all characters have the moves of 2012 except hakan doesnt start oiled.
Dantarion, post: 7170245, member: 18607 wrote:
That kind of change is probably in the exe/xex
Anish Singh, post: 7166193, member: 67943 wrote:
I tried to add vfx scripts to zangief by exporting his moves and importing them to oni's(gkx) bac file using yomi layer then hitboxes were edited and dhalsim's moves were added using ono. but there is an issue every time a character gets stunned by zangief's hits,his stun number increases(multiplied by 1.2). Howshould I resolve this??Please tell me.