Colonel-Gilgamesh, post: 7205962, member: 59746 wrote:
*Dormammu: Launcher and or cL. Launcher for DP combo, cL for other.
X-23; sL. Another more or less straightforward hit.
Fuzzykips, post: 7198127, member: 60569 wrote:
This is gonna sound kinda dumb, but I'm extremely amused by this:
So, with Nemesis, I did st. H -> Clocket L, dash forward and jump -> j.H -> j.s -> tag into Frank -> st. S -> j.MMHS -> dash back, call Dormammu assist and Snapshot -> cr.H -> st. S -> immediate j.S -> Knee Drop, cancel recovery into THC for Nemesis/Frank Special -> Level 5
So yeah. I didn't realize that you could just raw tag and continue a combo off of Nemmy's wall bounce. It's pretty cool and I'm sure someone else could come up with something even better.
DukeofFortuneMan, post: 7218474, member: 64885 wrote:
Huh...that's weird. Also, for the record, Fuzzykips' setup for X-23 doesn't work, and Gil's setup, because of the hitbox of her raw tag, needs specific timing, sometimes she cannot enter with a st. L, sometimes she can enter with a st. M, and unfortunately her damage does not seem too augmented. Nor does Nem's. I got 850k from it, once, and the timing for all the parts of it is odd to say the least. Haven't gotten it again for a while. Doesn't seem practical, but it is very swaggy. Tagging into Ammy is significantly more consistent, but the hitstun is very mean to her, so I can't get much afterwards.
Fuzzykips, post: 7219949, member: 60569 wrote:
You guys were right, ending blockstrings in Deadly Reach is ass. .____.
However! I was messing around with my team order, and Nemmy/Dormy is pretty good. My Nemesis bnb into Rockets, then into Chaotic Flame + st. M link does exactly 1 mil., which I don't know if it's good or not for 2 meter.
But the more interesting thing I found was this:
Do a normal Nemesis combo, push the opponent into the corner and do the Rockets super. DHC into Stalking Flare so the orb catches the enemy at the highest point of the Ground Bounce. Raw tag back into Nemesis, and go for Tentacle Slam H. I haven't properly tested this out more than a few times, but it looks like it could turn out to be effective.
Fuzzykips, post: 7219957, member: 60569 wrote:
Oh hey, it would work with Doctor Doom too, huh? What problems would you run into when you would do it?
Fuzzykips, post: 7219976, member: 60569 wrote:
Yeah, I actually just realized that testing it out right now. I'm tempted to say it works better with Stalking Flare than Sphere Flame though, but it may just be my bias. Would Stalking Flare float them for longer than Sphere Flame?
Macarratti, post: 7226055, member: 24393 wrote:
have I missed anything interesting?
DukeofFortuneMan, post: 7226660, member: 64885 wrote:
I have a reset that hits al three tech directions for 3/4ths of the cast, but I have yet to make it practical. And I only know how to do it with cold star. So, nothing on my end.
And cool stuff Gil made.
Oh, and I wrote way to much about Shuma Gorath. That was fun.
Robbie Rage, post: 7228497, member: 9165 wrote:
So yeah, that EVO thing happened, didn't it?
I ultimately went 1-2 in Marvel with Team Big Boy. The first guy I faced was running a Phoenix team and only beat me on rounds when he got Dark Phoenix. It was then I remembered I haven't faced a Phoenix player in about a year. The second guy had a very predictable Wolverine team that I was able to crush, and my third opponent had my number with some tricky Spencer/Nova rushdown that ultimately did me in.
Bronson / Lee, I will be going over that footage with a fine-tooth comb and start working on my synergy with Big Boy; I'd like to see how far I can take this team before I look at other alternatives now that I can use my stick again. I don't suppose there is some secret Anti-Phoenix tech I don't know about, is there?
Colonel-Gilgamesh, post: 7236485, member: 59746 wrote:
Airtola left for the navy apparently....
NOOOOOOOOOOO WE LOST OUR BEST NEMESIS REPRESENTATIVE!
God speed my good man
Colonel-Gilgamesh, post: 7234393, member: 59746 wrote:
So, I doubt it, but has anyone found any use for Nemesis's LVL3 yt? The move has two active frames, couldn't that mean something? It's the only positive feature about the grab.