Bringing Sexy Back - Nemesis Discussion Thread (Pg.18 and beyond)

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  • OnlyWingedAngelOnlyWingedAngel Nemesis T-Type Guru Extrodinare Joined: Posts: 9,496
    Its ok Airtola has BWA
    he gonna be like

    blat blat blat put 3 holes in an enemy cruiser

    and then stomp that thing to the bottom of the ocean.
    UMvC3: Nemesis T-Type (y)/Hawkeye (a)/Strider Hiryu (y)
    SCV: Siegfried, Nightmare, Leixia, Mitsurugi TTT2: Lei Wulong/Marshall Law
    PSN: OnlyWingedAngel
    Nemesis T-Type - Tutorial and Combo Videos Here
  • insaneleeinsanelee duyw0rk Joined: Posts: 1,007
    Side note:



    NOOOOOOOOOOO WE LOST OUR BEST NEMESIS REPRESENTATIVE!

    pretty sure im still here :x

    also bigboy sucks vs phx. find alternative.
    [14:38] <@Chang>; pz john
    [14:38] <@Chang>; hes pretty trustworthy

    .. .
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,901
    pretty sure im still here :x
    im just a scrub.
    I hope you realize I'm not gonna let you go with this
    NNID: a2handedmonk
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,901
    Its ok Airtola has BWA
    he gonna be like

    blat blat blat put 3 holes in an enemy cruiser

    and then stomp that thing to the bottom of the ocean.

    Quick, someone photoshop this so that he has Airtola's hairstyle!

    detail.jpg

    Added caption...... Resident Evil Revelations: the Airtola Files
    NNID: a2handedmonk
  • insaneleeinsanelee duyw0rk Joined: Posts: 1,007
    obv everyone is better than me :]
    [14:38] <@Chang>; pz john
    [14:38] <@Chang>; hes pretty trustworthy

    .. .
  • DazedDazed Two Frame Kill Joined: Posts: 597
    =[

    trivial info, but did any1else notice you can save the groundbounce from a Nem THC by hitting them meaty at the same time/before Nem curb-stomps them? it's actually annoyed me enough that I combo sH during it.
    GT: Paralyzed Fist PSN: Togamera
    YT
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,901
    Its ok Airtola has BWA
    he gonna be like

    blat blat blat put 3 holes in an enemy cruiser

    and then stomp that thing to the bottom of the ocean.

    Actually, he's got BHR, meaning any Battle Cruiser he's on has to be hit 10 extra times before the ships integrity is compromised
    NNID: a2handedmonk
  • FuzzykipsFuzzykips @FizzyKups Joined: Posts: 403
    His ship will have a cool looking close range tactic, where wires come out and ensnare another ship and crush it.
    ....the whole process takes 5 hours, though.
    GT: FizzyKups
    UMvC3: Spencer/Dante/Frank West
    AE: Juri/Guile/Viper
  • MacarrattiMacarratti Joined: Posts: 1,421
    .... What did I just walk in on
  • DunxcoDunxco It's Splendorman! Joined: Posts: 22
    You don't wanna know, Macarratti.

    Seriously, thanks guys for all the great info in this lil' sub-forum and the youtube links on Nemesis. Dropped him a week into Ultimate thinking "This guy's an arse sandwich". Turns out backed with the right assists, and knowledge of his strong reset game, he's pretty damn scary, and now I have a Nemesis team that's slowly overtaking my main team in terms of fun to play. The friends I play with are really starting to hate ugly-face because of his tricks. Probably gonna start heading down to London from August onwards to get bodied with the team, but we'll see how it goes. :)

    Side-note: It's really sad to read the tier discussion and see so many people underrate Nemesis. I'm not blind to his faults - he has a lot of bad match-ups (some of which can be mostly negated with Vajra or horizontal lockdown/beam assists) but I definitely think that he has the potential to make it to the middle of the pack, probably low-mid. Definitely not low though: His reset game is too strong, deadly reach is too good for an assist punisher/pressure tool/armour eater (and the damage - don't wanna forget that Deadly Reach is a free 100k!) and j.:h: to stuff teleports, and BWA can DHC into just about anything with the proper timing.

    So, yes, kicking myself for not going more in-depth with this guy when the game came out. Now I'm gunna go watch some more Airtola matches.
    UMvC3: Wesker/Magneto/Super-Skrull Nemesis/Magneto/Strider Chris/Dante/Super-Skrull
    It's not so much "Marvel" to me as it is "Team Building Crisis Simulator".
  • FuzzykipsFuzzykips @FizzyKups Joined: Posts: 403
    Go forth and spread the Nemesis hype across the world, Splendorman! Well, I'm not sure if anyone else in this thread is from not-the-States, to be honest. But still, more Nemesis!
    I really would believe Nemesis is in the middle tier, too...
    GT: FizzyKups
    UMvC3: Spencer/Dante/Frank West
    AE: Juri/Guile/Viper
  • SheldonCooperSheldonCooper Joined: Posts: 116
    Sup brosephs, I'm from Northern Ireland but I live in Scotland. I play Nemesis!

    I think Nemesis is mid tier, mainly because he's outclassed by many other characters in damage, speed and defensive options, but that's not to say he isn't a beast. I know a lot of people who play me certainly think he's good.

    My current team is Nemesis/Wesker with either Hawkeye or Akuma in the back depending on the matchup. As was said, having a fast horizontal assist really helps nemesis out, Hawkeye's is great for zoning/counter zoning, and Tatsu really helps when plastering on DR and command grab pressure. I wanted to play Nemesis properly after seeing a friend play him well as Nemesis/Wesker/Shuma.

    I feel that out of all the Heavies, Haggar is the best, and Hulk, Nemesis and Thor are each too different to equate honestly. Each have strengths and weaknesses that the others don't, each with fairly unique playstyles.

    On a different note, how well do Nemesis and Dante go together? Jam session in general is great but what about DHC synergy? Million Dollars does a nice chunk of damage even fully scaled, does anyone know if DHC'ing into Devil Trigger is a viable option?
    I saw the raw tag video and that seems fan-dabby-dozy, so it's in pretty good standing so far.

    I was thinking of Nemesis/Dante/Strider as an alt team, thoughts?
    • I play video games sometimes
    • Monster @ Stream
  • harleywastakenharleywastaken Joined: Posts: 266
    does anyone know if DHC'ing into Devil Trigger is a viable option?

    i don't play dante, but both of Nemesis' lvl1's DHC's to Million Dollars should work.

    oh, DT. BWA bounces them straight up, it'll prolly work. you may be able to DT then teleport to catch them out of BHR, thought it sounds like it might be hard (and fancy looking)
  • FuzzykipsFuzzykips @FizzyKups Joined: Posts: 403
    Oh man, Dante has a lot of combos he can still do at maximum Hitstun Deterioration, yeah? I'd love to see Maximum Nemesis combos -> Devil Trigger -> Combo Video of the century

    That being said, I know squat about Dante. I've heard good things about Nemmy and Strider though. (I personally don't play Strider)
    GT: FizzyKups
    UMvC3: Spencer/Dante/Frank West
    AE: Juri/Guile/Viper
  • DazedDazed Two Frame Kill Joined: Posts: 597
    um not to be the 'debbie downer' of this thread or anything, but...how is a char that uses both ground and wall bounces in their own combos supposed to be a good DT candidate...

    if anything, Vergil SS comes more to mind...dat 150-200k @ max scaling is where it's at...
    GT: Paralyzed Fist PSN: Togamera
    YT
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,901
    um not to be the 'debbie downer' of this thread or anything, but...how is a char that uses both ground and wall bounces in their own combos supposed to be a good DT candidate...
    Because Nemesis isn't reliant on them. He could go for DR Relaunches or replace a wall/ground bounce and still probably be OK
    NNID: a2handedmonk
  • DazedDazed Two Frame Kill Joined: Posts: 597
    Because Nemesis isn't reliant on them. He could go for DR Relaunches or replace a wall/ground bounce and still probably be OK

    so the combo will do negligible damage and BWA will still take groundbounce (well, maybe you can DHC ASAP and get a free skydance reset in but nothing notewhorthy)...
    GT: Paralyzed Fist PSN: Togamera
    YT
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,901
    so the combo will do negligible damage and BWA will still take groundbounce (well, maybe you can DHC ASAP and get a free skydance reset in but nothing notewhorthy)...
    Not negligible, just not optimized. And if you have Dant on the team Crystal might pop them up enough to end in BHR instead of BWA
    NNID: a2handedmonk
  • Mayu808Mayu808 Joined: Posts: 50
    I had some tech I wanted to test but I don't have any system to play on as of late, so can someone be ever so kind as to see if you can pull hard tag combos off the heavy launcher slam? I know after a wall bounce it just causes a straight up hard knockdown so I thought "hmm, if spiderman can do it, why not nemesis?" the only problem I see is maybe the hitstun deterioration or the moves recovery. I had a whole lot of shit I wanted to test out after evo, but I don't have anything to play on and I'm going fucking crazy right now...
  • FuzzykipsFuzzykips @FizzyKups Joined: Posts: 403
    Aren't most of Dante's good combo moves a Forced Ground Bounce, anyway? And can't Stinger cancel into something else, making the Wall Bounce irrelevant?

    I mean, sure, all the Dante players who can't do any of the cool combos wouldn't be able to capitalize, but the good ones, I'd think, would be fine...
    GT: FizzyKups
    UMvC3: Spencer/Dante/Frank West
    AE: Juri/Guile/Viper
  • OnlyWingedAngelOnlyWingedAngel Nemesis T-Type Guru Extrodinare Joined: Posts: 9,496
    I had some tech I wanted to test but I don't have any system to play on as of late, so can someone be ever so kind as to see if you can pull hard tag combos off the heavy launcher slam? I know after a wall bounce it just causes a straight up hard knockdown so I thought "hmm, if spiderman can do it, why not nemesis?" the only problem I see is maybe the hitstun deterioration or the moves recovery. I had a whole lot of shit I wanted to test out after evo, but I don't have anything to play on and I'm going fucking crazy right now...
    Maybe, but Rocket Slam H's recovery is horrid where an assist barely fits in to OTG.

    I'm starting to think Capcom intended Rocket Slam H to be the "Armor Cancel" (s.H delayed cancel into DP H) because of its 11-30 frame armor startup, faster and longer than any of the other armor moves he has. Now that would work if he had hyper armor instead of super.
    UMvC3: Nemesis T-Type (y)/Hawkeye (a)/Strider Hiryu (y)
    SCV: Siegfried, Nightmare, Leixia, Mitsurugi TTT2: Lei Wulong/Marshall Law
    PSN: OnlyWingedAngel
    Nemesis T-Type - Tutorial and Combo Videos Here
  • DazedDazed Two Frame Kill Joined: Posts: 597
    i guess, but afaik only skydance can force/reset groundbounce (which I already alluded to in my previous post). you have a point with the stinger stuff since nem combos generally have strong corner carry.

    won't the dmg scaling be pretty lolworthy regardless though? when I spend two bars, I typically expect something along the lines of 900k+...

    but there is one thing I forgot: free grapple resets? :wonder:
    GT: Paralyzed Fist PSN: Togamera
    YT
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,901
    I had some tech I wanted to test but I don't have any system to play on as of late, so can someone be ever so kind as to see if you can pull hard tag combos off the heavy launcher slam? I know after a wall bounce it just causes a straight up hard knockdown so I thought "hmm, if spiderman can do it, why not nemesis?" the only problem I see is maybe the hitstun deterioration or the moves recovery. I had a whole lot of shit I wanted to test out after evo, but I don't have anything to play on and I'm going fucking crazy right now...

    Well, I'll tell you this first: You can do tag combos from Clocket L just fine and with more success, which I have tested. If you go back a few pages you should find them. But I will quickly test it out for you using the usual suspects(Doom for OTG potential, Dorm for Speed and hitbox). Problem is that Distance plays a key factor in these things and often you need as much time as you can get, which is why Clocket L works so well. I should have an answer for you soon.

    RESULT: Ok, I went in and here's what I have to say: No. No it will not. One of the main reasons, other than OTGs that you go with Doom when testing is because Next to Nemesis, Doom has one of the easiest hitboxes to connect on tag in, essentially being Foot Dive. Nemesis is the only one better, but obviously can't use him here. For a tag combo to work you need to either capitalize on the tumble the tag-in provides, or the Hard Knockdown the move provides. Slam's recovery is too slow to make use of either, as you'll tag in at just the wrong spot each time, too slow for OTG or Tag in combo.

    Just stick to hard tagging after a Clocket, as the damage difference is about 10K anyways. Nothing really worthy of investigating when you have a much better option in it's stead
    NNID: a2handedmonk
  • Mayu808Mayu808 Joined: Posts: 50
    Maybe, but Rocket Slam H's recovery is horrid where an assist barely fits in to OTG.

    I'm starting to think Capcom intended Rocket Slam H to be the "Armor Cancel" (s.H delayed cancel into DP H) because of its 11-30 frame armor startup, faster and longer than any of the other armor moves he has. Now that would work if he had hyper armor instead of super.
    Well, I'll tell you this first: You can do tag combos from Clocket L just fine and with more success, which I have tested. If you go back a few pages you should find them. But I will quickly test it out for you using the usual suspects(Doom for OTG potential, Dorm for Speed and hitbox). Problem is that Distance plays a key factor in these things and often you need as much time as you can get, which is why Clocket L works so well. I should have an answer for you soon.

    Thanks, I was just wondering cause I was there the first time mamespider pulled off the hard-tag into doom from spiderman which I thought was pretty sick. It's like my mind was really set in motion to find this tech AFTER evo. Oh well, maybe a hard tag after nemmy's command grab will have the same effect as nova's air grab into tag for an unscaled combo.
  • OnlyWingedAngelOnlyWingedAngel Nemesis T-Type Guru Extrodinare Joined: Posts: 9,496
    Thanks, I was just wondering cause I was there the first time mamespider pulled off the hard-tag into doom from spiderman which I thought was pretty sick. It's like my mind was really set in motion to find this tech AFTER evo. Oh well, maybe a hard tag after nemmy's command grab will have the same effect as nova's air grab into tag for an unscaled combo.
    Yeah it would be the same case except that Web Throw has RIDIC hitstun, (and a hard knockdown) since Spider-Man has allot of time to do anything in that situation, Unfortunately its quite the oppissite for Nemesis where he literally can't do anything except XF or Super.
    UMvC3: Nemesis T-Type (y)/Hawkeye (a)/Strider Hiryu (y)
    SCV: Siegfried, Nightmare, Leixia, Mitsurugi TTT2: Lei Wulong/Marshall Law
    PSN: OnlyWingedAngel
    Nemesis T-Type - Tutorial and Combo Videos Here
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,901
    Thanks, I was just wondering cause I was there the first time mamespider pulled off the hard-tag into doom from spiderman which I thought was pretty sick. It's like my mind was really set in motion to find this tech AFTER evo. Oh well, maybe a hard tag after nemmy's command grab will have the same effect as nova's air grab into tag for an unscaled combo.
    It does. The game will treat it as a single hit from a 'special' move, so the damage will scale by .9 on the second hit (Dante's Volcano, the DP+M OTG will do 90K on hit instead of the standard 100K). The problem is only a few people can net the same damage and meter off a raw OTG move that Nemesis can without, especially since a groundbounce is already used.

    The following will have enough time to do this and get a decent combo. Some of these characters I do not play and can only assume this is true in the hands of more skilled players.

    Doctor Doom
    Dante
    Wesker
    Felicia
    Chris
    C.Viper
    Haggar maybe
    Taskmaster maybe
    Arthur Maybe
    Spencer
    She-Hulk Maybe
    MODOK

    So long as they have a combo extender OTG that doesn't groundbounce thy should be fine
    NNID: a2handedmonk
  • Mayu808Mayu808 Joined: Posts: 50
    Well it looks like I'll stick to the basic resets, which are in no way bad. Not that I use them since by the time I put them in a combo they usually are near death anyways from obscene amounts of chip and rocket damage.
  • Mayu808Mayu808 Joined: Posts: 50
    Well it looks like I'll stick to the basic resets, which are in no way bad. Not that I use them since by the time I put them in a combo they usually are near death anyways from obscene amounts of chip and rocket damage.
  • FuzzykipsFuzzykips @FizzyKups Joined: Posts: 403
    After a Tentacle Slam, you can raw tag to Frank, and the timing's kind of tight, but if you call an assist you could Snapshot, and then get a full combo off of it.

    Just throwing that out there.
    GT: FizzyKups
    UMvC3: Spencer/Dante/Frank West
    AE: Juri/Guile/Viper
  • DazedDazed Two Frame Kill Joined: Posts: 597
    that gets 1mil meter positive in the corner if he tags to Hulk. Guess that's the solution to Nem's mediocre dmg. :]
    GT: Paralyzed Fist PSN: Togamera
    YT
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,901
    that gets 1mil meter positive in the corner if he tags to Hulk. Guess that's the solution to Nem's mediocre dmg. :]
    I did forget Hulk, but the point stands
    NNID: a2handedmonk
  • OnlyWingedAngelOnlyWingedAngel Nemesis T-Type Guru Extrodinare Joined: Posts: 9,496
    that gets 1mil meter positive in the corner if he tags to Hulk. Guess that's the solution to Nem's mediocre dmg. :]
    If you play Nemesis/Hulk, great DHC and Hulk gives Nemesis AA-Gamma Charge. But, they might lose entirely to Morrigan or Deadpool.
    UMvC3: Nemesis T-Type (y)/Hawkeye (a)/Strider Hiryu (y)
    SCV: Siegfried, Nightmare, Leixia, Mitsurugi TTT2: Lei Wulong/Marshall Law
    PSN: OnlyWingedAngel
    Nemesis T-Type - Tutorial and Combo Videos Here
  • DazedDazed Two Frame Kill Joined: Posts: 597
    I did forget Hulk, but the point stands

    I'm referring to command throw hard tag, not the Clothesline (I have no idea what that would work with anyway)
    If you play Nemesis/Hulk, great DHC and Hulk gives Nemesis AA-Gamma Charge. But, they might lose entirely to Morrigan or Deadpool.

    I play Hulk/Nem (Nem to me, is just a assist) with Gamma Wave assist, since it's a team revolved around Hulk. yeah it has trouble with keepaway, but at least any hitconfirm is instant true death...
    GT: Paralyzed Fist PSN: Togamera
    YT
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,901
    I'm referring to command throw hard tag, not the Clothesline (I have no idea what that would work with anyway)
    Gamma Wave. I wasn't quite sure what you were going for so I assumed you could get a charge on incoming tag, Wave them, then Charge them in some fashion.
    NNID: a2handedmonk
  • DazedDazed Two Frame Kill Joined: Posts: 597
    Gamma Wave. I wasn't quite sure what you were going for so I assumed you could get a charge on incoming tag, Wave them, then Charge them in some fashion.

    oh I misread your other post. yeah you can gamma wave + call nem assist. charge during the raw tag.
    GT: Paralyzed Fist PSN: Togamera
    YT
  • insaneleeinsanelee duyw0rk Joined: Posts: 1,007
    nemesis is not good. stop playing shitty people.
    [14:38] <@Chang>; pz john
    [14:38] <@Chang>; hes pretty trustworthy

    .. .
  • Mayu808Mayu808 Joined: Posts: 50
    nemesis is not good. stop playing shitty people.
    Or you could troll elsewhere :D besides, nemisis isn't THAT bad, he has a fairly decent keepaway, good resets, and armor to take a hit though not as good as hulks armor. Now, hsien ko, she sucks as a point character. I mean, I've seen people make it work, but they don't tend to do very well. Her assist is gdlk but it takes some effort to set it up. By the way, what was the point of posting in a thread to a character you don't like? You know, besides the obvious trolling, which was quite poorly executed I might add.
  • FuzzykipsFuzzykips @FizzyKups Joined: Posts: 403
    Thing I like about Marvel 3, is that every character is viable.
    For real.
    GT: FizzyKups
    UMvC3: Spencer/Dante/Frank West
    AE: Juri/Guile/Viper
  • Mayu808Mayu808 Joined: Posts: 50
    Thing I like about Marvel 3, is that every character is viable.
    For real.
    It's true to an extent, it's just sad that the umvc team moved on to other projects cause there are some characters that could have used a damage buff or made meter building easier for that character. Like hsien-ko who I do enjoy playing, however all her damage is either a lot of tenkyoki (gong) which is not really easy, or repeating the gamma quake-esque hyper, which wastes a lot of meter. Ah well, there's always my dpool/sent/strider secondary team if I need some lulz.
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,901
    Or you could troll elsewhere :D
    Ignore bronson, he lies. A lot. But since airtola left he CLAIMS to be the best Nemesis we have right now
    NNID: a2handedmonk
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