SamuelVimes, post: 7773640, member: 66013 wrote:
I'd certainly like to see your Spike up close but I am not that great a player so having me on a youtube channel or something might turn some subscribers away.
I love the d.1 into Level2 hit confirm and use it often (reminds me of a question, how does the speed of n.1 and d.1 compare they seem similar?), but my problem is more consistently getting 2-3 kills with it to make it worth the cause (and compared to the other level 2s people aim to use which get 3-4 kills virtually always). All I can really do is try to wait for that time everyone is distracted and even then it is a bit of a tossup if they can roll or jump out (probably need to spend timing learning optimal times to do it in each person's combo). I do try the d.1 first even then to ensure one kill.
I can get the Nobody combo down if I just practice it more (already good I just want it 100% to replace 111). Does the timing change on a character basis? I know that some hitboxes already negate some of Spike's combos (S.2 into S.1 for instance).
Psn is QuackendriverV and I am free most every evening est thanks to a job with great hours.
SamuelVimes, post: 7776254, member: 66013 wrote:
Well I hit d.1 d.1 j.111 often for my go to punish combo right now for 80 AP, so I know it works it just has tricky timing or else yes they tech out before the finish. I find it better than the one using shock cannon because it leaves you more vulnerable to counterattack for only 5 more AP.
I primarily do 2v2 as my favorite especially now as I am racking up friends. So there I do not need multikills with Level 1 but I feel my level2 is wasted if I do not hit both opponents.
Gonna practice more tonight though I started Drake today and really love him. He's very similar to Spike in a lot of ways and I have as much allegiance to Uncharted as I do to AE.
Sent from my DROID2 GLOBAL using Tapatalk 2
ShADoW_NoBODy, post: 7748296, member: 57516 wrote:
Dojo is probably my favorite level by far because it allows for a lot of things. Also I found this while looking around.
A lot of interesting stuff. My favorite being the tech chase after up throw.
Another totally didn't realize is you can roll and jump cancel Side+3 like you can Up+2. Makes me think you can do tech roll set-ups to get them with something or just bail out of a misplaced one.
pali, post: 7848913, member: 9193 wrote:
Yo those RC car mixups were sick.
Chairman Mao, post: 7876180, member: 83164 wrote:
Remember labbing a while ago with spike. Pretty sure banana > lvl 2 works as well.
Also I think I came up with some shit with the drones item, some loops/lvl 1 setups but I can't remember inputs. I'll post again if I figure them out again.