Official shmupmame Super Turbo thread

papasipapasi N Ken is the truthJoined: Posts: 1,568
Since not everyone have access to arcade ST, the best alternatives are dreamcast, HD classic and pc emulator.

Among these the best so far as agreed by many players is

http://shmupmame.wordpress.com/download/
(Download Shmupmame v4.2 Qt GUI + Command line 32 or 64 bits depending on your system)


If paired with a lagless display (CRT VGA Monitor or iiyama B2206 / E2201W / 2210), it can replicate the arcade experience.

I recorded a round in feilong's stage using a supergun (US turbo 2) and the elapsed time is around 52.93 seconds

http://www.2shared.com/video/zN_XHM8N/st_us_turbo2.html (raw footage)

The emulator still runs a bit faster than arcade. With the stock emulator, the elapsed time is around 52.6 seconds

You can adjust the speed in the game property dialog

screenshotlsy.png
screenshot2013050214310.png

Using a game speed of 99%, the elapsed time is around 53.1 seconds

http://www.2shared.com/video/GE1F_hy_/shmupmame99.html (raw footage)

And if you set the game speed to 97%, the elapsed time is around 54.0 seconds.
Setting the speed slower is good if you don't have a lagless display.


Configuring input
============

Once you start the game, hit [tab] to get into menu.

use arrow keys to navigate the menu, [enter] to select an item, [esc] to go back one level

20130505233157.png

select Input (this game)

20130505233409.png

press [enter] once on each input that you need to reassign, then press the button on your joystick once.
wait a second before navigating away to another input otherwise mame will record two input sequence for the same item.

20130505233459.png


Changing CPS2 settings
===============

press [F2] to get into ST system menu and system configuration

20130505235523.png

if you are using JP version (grand master challenge), change it to turbo 3, otherwise use turbo 2

20130505235710.png


Training Mode
==========

You can use cheat to practice combo if you want to get used to the timing for a tournament
http://www.2shared.com/file/huHU8YRU/cheat.html

put cheat.zip in the same folder as Shmupmame.exe
and enable cheat in game > misc tab

20130505195333.png

once you're in the game, [tab] to get into the menu and navigate to cheat

20130505233553.png

turn on infinite PL2 & infinite time

20130505233657.png


the infinite energy cheat isn't perfect, sometimes the dummy's hit stun will be all screwed up, if that annoys you, you can bind an extra button on your joystick to toggle cheat on/off.

20130505233157.png
20130505233302.png
20130505233330.png
if you can't get everything working, try /povpqngwrov5 on sendmyway.com

I have done the nki input lag test with shmupmame using a 60 fps camera / lagless display. Results are below.
Post edited by papasi on
eltrouble "I doubt that ST will be on the main stream ever again."
OhNuki: Real men play ST!!
James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
«13

Comments

  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    edited August 2013
    mame's button mapping is kind of cumbersome to use in tournament

    here's a modified build with two extra menus

    also you dont have to wait 2/3 of a second for mame to register your input

    Since the original developer of shmupmame is not supporting/replying on his forum, I couldn’t make any contribution to make it easier for ST tournament/practice.

    OTOH the groovymame dev did the opposite, I have now attached a modified version of groovymame that does
    1. fast buttom mapping for P1 / P2
    2. fast save/load state – no prompting for slot numbers and you can easily map the extra 2 buttons on your stick to do save/load. Just turn on cheat > training mode + infinite time.

    http://www.2shared.com/file/HPdJM81i/groovymame.html


    vLngrox.png
    LhxrhjN.png
    Post edited by papasi on
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    edited May 2013
    - All tests are done using US turbo 2
    - shmupmame setup is stock except speed setting changed to 99%


    Fei long stage time comparison
    ====================

    supergun

    52.93 seconds

    http://www.2shared.com/video/zN_XHM8N/st_us_turbo2.html


    shmupmame

    53.1 seconds

    http://www.2shared.com/video/GE1F_hy_/shmupmame99.html


    ps2 hyper street fighting

    52.1 seconds

    http://www.2shared.com/video/Zn8AUZg7/ps2_hsf_turbo2_feilong_stage.html


    ggpo final burn alpha turbo 2

    52.5 seconds

    http://www.2shared.com/video/HAsBr52t/ggpo_turbo2_feilong_stage.html


    ggpo final burn alpha turbo 1

    53.9 seconds

    http://www.2shared.com/video/PvhxYX1B/ggpo_turbo2_feilong_stage_turb.html


    ggpo final burn alpha turbo 0

    55.1 seconds

    http://www.2shared.com/video/NwXPsC6d/ggpo_turbo2_feilong_stage_turb.html



    As you will find out below, final burn alpha has 2 more frames of input lag when playing offline on a lagless CRT.

    2/60 = you are deprived of 3.33% of a second to react to any moves.

    With turbo speed set to turbo 1, the game is 2.67% slower overall. But it still does not feel as responsive as arcade.
    With turbo speed set to turbo 0, the game is 4.95% slower overall, you have enough time to react but your input will still come out slower.

    And that was for offline with lagless CRT. Most LCD has lag. Also when online lag comes into play, you can see that playing at a slower turbo setting will be better.





    Crouching Round House Lag test (aka NKI Test)
    ==============================

    - CRT setup is tested at 800x600 resolution
    - 2.4Ghz core2duo laptop has a builtin onboard intel mobile 4 series express graphics
    - macbook air is 2012 model with i5 process and HD4000 graphics. lcd at 1440 x 900 native resolution


    arcade, supergun => crt

    4 frames

    http://www.2shared.com/video/DXXoI0di/supergun_us_turbo2_CRT.html


    shmupmame, core2duo laptop => CRT

    average number 4.3

    http://www.2shared.com/video/r7DeKpH4/core2duo_mobilegraphics_shmup_.html


    shmupmame, macbook air => mini-displayport-to-vga => CRT

    same result as core2duo laptop => CRT
    average 4.3

    http://www.2shared.com/video/VS5_WaGl/macbook_shmup_crt.html


    mame, macbook air => mini-displayport-to-vga => CRT

    mame has consistently 1 more frame than shmupmame

    http://www.2shared.com/video/mWzlY4cm/macbook_mame_crt.html


    shmupmame, 2012 macbook air => macbook lcd at 1440 x 900 native resolution

    half of them were 4 frames and half of them were 5 frames
    average 4.5

    http://www.2shared.com/video/JpPFO8Nj/macbook_shmup_lcd.html


    shmupmame, core2duo laptop => laptop lcd at 1280 x 1024 native resolution

    http://www.2shared.com/video/1OOZX-8R/core2duo_shmup_us_turbo2_lcd_r.html

    similar to macbook w/ lcd
    average 4.5


    shmupmame, desktop i5 2500k with radeon 6800 => laggy dell lcd at 1920x1200

    6 frames

    http://www.2shared.com/video/EHEFq4Nd/i5desktop_shmup_us_turbo2_lagg.html



    final burn alpha (ggpo) , core2duo laptop => CRT (both fullscreen & window)

    6 frames

    http://www.2shared.com/video/6Ooqseee/core2duo_ggpo_us_turbo2_CRT_rh.html
    http://www.2shared.com/video/LEEJo4id/core2duo_ggpo_us_turbo2_CRT_rh.html


    ps2 hyper street fighting => CRT

    5~6 frames

    http://www.2shared.com/video/OB2xnc2I/ps2_hsf_turbo2_rh.html


    more data points from my last tests a while back

    http://forums.shoryuken.com/discussion/124855/how-to-connect-a-led-to-te-mc-cthulhu-to-make-input-lag-test-video

    xbox classic mode->asus evo LCD 6-7 frames

    PS3 classic mode->asus LCD 8 frames
    Post edited by papasi on
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • UnessentialUnessential Joined: Posts: 1,171
    edited May 2013
    pretty cool. Have you tried this on different machines? because I've heard the main problem with PC emulators is consistency in speed/lag etc... because hardware is inconsistent. That's why my preferred offline alternatives are console solutions. Dreamcast / Console MAME.

    but really I just lug around my arcade board and supergun :lol:

    I would do speed comparisons myself, but I don't have the equipment/knowledge to accurately time my arcade board vs PC on mame.

    you have a guide?
    <quitjockinmystyle> everybody i wil approve what is cheating moves or not.
    STToronto https://www.facebook.com/groups/499056723549379/
    Because very few ST players check SRK anymore. mostly it's the local facebook group and NHC.
    PM me here or on facebook if you need a stick mod or repair. Same with arcade boards and superguns.
  • yogaboyyogaboy Joined: Posts: 65
    If the performance is as good as you say then it's a very nice resource to have. Eventually, arcades will be less and less accessible to everyone and the game will survive if we have a setup that is the same for both training and tournament environments. Fingers crossed.
    Easiest solution that would please almost everyone -> a decent port. That is, the DC version of ST running on a PS4/XBOX.
    Difficult part -> get capcom involved. Whoever achieves that gets the golden egg and solves the problem for once and for all. Period ;)
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    edited May 2013
    pretty cool. Have you tried this on different machines? because I've heard the main problem with PC emulators is consistency in speed/lag etc... because hardware is inconsistent. That's why my preferred offline alternatives are console solutions. Dreamcast / Console MAME.

    Yes, it is assumed that your pc is reasonably powerful.
    I forget to mention that I was using a i5 2500k with radeon 6800, which is overkilled for emulating cps2.

    I tried the same test on a core2duo 2.4ghz laptop with a mobile 4 series express chip vga, the game play speed is the same.
    Game play is 99% ok except when there are fireball slowdown + super, the vga is not fast enough to handle it.

    Running it on macbook with 3rd gen i5 hd 4000 graphics it is as smooth as running it on my desktop even in tense situations.
    I have no access to a 2nd gen i process with HD 3000 graphics but I assume that would also be sufficient.

    Just make sure you have a clean windows installation and no malware adware antivirus heavy duty processes running in the background.
    but really I just lug around my arcade board and supergun :lol:

    supergun and arcade board are easy. The problems are CRT and custom input. The latter can be solved with undamned's cps2 but CRT will still be a big problem going forward.
    I would do speed comparisons myself, but I don't have the equipment/knowledge to accurately time my arcade board vs PC on mame.

    you have a guide?

    Speed comparison is easy. Just recording the same stage on the same turbo speed and transfer the video to your PC (ideally 60 fps but 30 fps is ok).

    Use media player classic Ctrl-G to jump to when "Fight" appears on the screen.

    Mark down the seconds to the decimal place and do the same for "Time Over". Subtract and you got the numbers.
    Post edited by papasi on
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • jdubsjdubs Joined: Posts: 139
    Great to see this thread. I had brought up Shmupmame a while back but didn't see much interest:

    http://forums.shoryuken.com/discussion/175214

    -Jim
  • SirMixahLotSirMixahLot Proud Shoryuken.com member since 2003 Joined: Posts: 3,379
    I can't like this thread enough.
    Marvel vs. Capcom 2 >>>>>>>>>>>>>>>
  • DanAdamKOFDanAdamKOF Joined: Posts: 1,000
    I thought MAME didn't use the video card, all software rendering? So if that's the case your video card isn't the bottleneck.
  • Zero1_Zero1_ Combo fraud Joined: Posts: 642
    Thanks for bringing this to our attention bro. I just had a quick round and it instantly felt better than the FBA GGPO uses. Night and day difference IMO
  • Squire GrooktookSquire Grooktook The Releaser Joined: Posts: 791
    Shmup Mame is pretty cool. I use it for all my shmupping needs. Should be great for fighters as well.
    Squire Grooktook: 5 dollars extra and you could have had Skullgirls instead of Divekick.
    Squire Grooktook: You are dead to me.
    [UCF]psychoripper: too bad i wanted divekick more
    Squire Grooktook: YOU SUCK
    [UCF]psychoripper: more of my local friends are playing it
    Squire Grooktook: SOCIAL GAMER
    [UCF]psychoripper: shut up
    Squire Grooktook: NEVER
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    edited May 2013
    Greetings,

    Some good news. I did two tests tonight.

    First using supergun -> crt, US Turbo 2

    The crouching RH comes out majority of the time at 4 frames, with a few 3 and 5.
    I would say the average number is 4

    Raw footage here
    http://www.2shared.com/video/DXXoI0di/supergun_us_turbo2_CRT.html

    The reason why the numbers are inconsistent is because of frame skipping

    http://combovid.com/?p=5002


    The 2nd test I did was crappy core2duo laptop with mobile 4 series express graphics output to CRT at 800x600 resolution. using shmupmame with 99% speed setting (everything else is stock) on windows 7 with aero disabled and mame running at full screen.

    The crouching RH also comes out majority of the time at 4 frames, with a few 5.
    I would say the average number is 4.3

    http://www.2shared.com/video/r7DeKpH4/core2duo_mobilegraphics_shmup_.html

    I'll do more test this weekend.
    I plan to do

    desktop i5 2500k with radeon 6800 => CRT
    desktop i5 2500k with radeon 6800 => laggy dell lcd
    2012 macbook => macbook lcd screen
    core2duo laptop with mobile 4 series express graphics => laptop lcd screen

    will keep you guys posted
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • jdubsjdubs Joined: Posts: 139
    Good stuff. Can you describe how you are getting the output from your 6800 to your CRT? Also, what kind of CRT are you using?

    Thanks,
    Jim
  • Zero1_Zero1_ Combo fraud Joined: Posts: 642
    What we need to do now is what DGV and I talked about in a thread on here one time, and make a PS/2 Keyboard Arcade stick to avoid USB input lag.
  • yomipoweryomipower not a legendary game designer Joined: Posts: 1,167
    soooo for us less informed, why would you use this particular emulator over regular mame? you can adjust the emulation speed in it too, in fact in the slider controls the main cpu is already at 74% by default, the significance of which i don't know but if i crank it up to 100% the game speeds up quite a bit.
    Yomi, which is the Japanese word for the underworld. Also a brand of vitamins for children.
  • eltroubleeltrouble Joined: Posts: 5,720
    yomipower wrote: »
    soooo for us less informed, why would you use this particular emulator over regular mame? you can adjust the emulation speed in it too, in fact in the slider controls the main cpu is already at 74% by default, the significance of which i don't know but if i crank it up to 100% the game speeds up quite a bit.

    This version of MAME was designed by the shmup community for the sole purpose of reducing input delay. So for all intents and purposes, their version of mame works perfectly with what fighting game enthusiasts look for in an emulator as well.
  • ffffffffffffff Joined: Posts: 155
    The readme explains it best...
    Shmupmame v4.2
    by nimitz@shmupsfourm

    Based on mame 0.148/mameplus

    The main goal of this fork is to remove the delay caused by frame/sprite buffer
    emulation in the various mame drivers, the result is that games respond faster
    by at least one frame. The downside is that the background layer will not be completely
    synced with the sprite layer. That being said, if you want the game to *feel* like
    it does in an arcade setting, the benefits of this build far outweights the slight
    visual downsides. The list of drivers with loer latency/input lag is at the end of this file.

  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    updated second post with a modified version of shmupmame with easier input mapping
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • jdubsjdubs Joined: Posts: 139
    Zero1_ wrote: »
    What we need to do now is what DGV and I talked about in a thread on here one time, and make a PS/2 Keyboard Arcade stick to avoid USB input lag.

    Man, I headed down this path a little while back. Its not difficult to do, from a building perspective....BUT its difficult to locate a modern motherboard that has a ps/2 port that isn't tied to its USB controller.

    -Jim

  • UnessentialUnessential Joined: Posts: 1,171
    yeah. im waiting for undamn's a board...

    yeah. im actually stockpiling CRTs lol.

    but really most lagless non CRT displays are really computer monitors. and I think there are plenty of Lagless Analog (RGB)-> VGA converters out there to use with ST boards...
    <quitjockinmystyle> everybody i wil approve what is cheating moves or not.
    STToronto https://www.facebook.com/groups/499056723549379/
    Because very few ST players check SRK anymore. mostly it's the local facebook group and NHC.
    PM me here or on facebook if you need a stick mod or repair. Same with arcade boards and superguns.
  • jdubsjdubs Joined: Posts: 139
    I gave up on the vaporware known as undamned's board. I use a MAK Strike supergun (small and cheap) running RGB into a Sony PVM-20L5 CRT. Super Turbo looks amazing on it...and of course there is 0 lag.

    -Jim
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    got more test results tonight.


    shmupmame + 2012 macbook air => mini-displayport-to-vga => CRT at 800x600
    same result as core2duo laptop => CRT
    average 4.3

    http://www.2shared.com/video/VS5_WaGl/macbook_shmup_crt.html


    just to verify the claim of shmupmame having 1 frame less lag, I did a control test of
    mame 0148 + 2012 macbook air => mini-displayport-to-vga => CRT at 800x600
    mame has consistently 1 more frame than shmupmame

    http://www.2shared.com/video/mWzlY4cm/macbook_mame_crt.html


    the last test is interesting

    shmupmame + 2012 macbook air => macbook lcd at 1440 x 900 native resolution
    half of them were 4 frames and half of them were 5 frames
    average 4.5 which is extremely good.
    not to mention portable!
    (we played a bunch at NCR using this setup)

    http://www.2shared.com/video/JpPFO8Nj/macbook_shmup_lcd.html
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    edited May 2013
    OK I think I've done all the meaningful tests I could think of


    ps2 hyper street fighting turbo2 fei long stage timer

    52.1 seconds (1 second faster than arcade)

    http://www.2shared.com/video/Zn8AUZg7/ps2_hsf_turbo2_feilong_stage.html


    ps2 hyper street fighting turbo2 => CRT (NKI test)

    5~6 frames

    http://www.2shared.com/video/OB2xnc2I/ps2_hsf_turbo2_rh.html



    core2duo laptop shmupmame => laptop lcd (NKI test)
    4.5 frames (same as macbook)

    http://www.2shared.com/video/1OOZX-8R/core2duo_shmup_us_turbo2_lcd_r.html




    core2duo laptop ggpo final burn alpha us_turbo2 CRT (both fullscreen & window)

    6 frames

    http://www.2shared.com/video/6Ooqseee/core2duo_ggpo_us_turbo2_CRT_rh.html
    http://www.2shared.com/video/LEEJo4id/core2duo_ggpo_us_turbo2_CRT_rh.html




    desktop i5 2500k with radeon 6800 => laggy dell lcd

    6 frames

    http://www.2shared.com/video/EHEFq4Nd/i5desktop_shmup_us_turbo2_lagg.html




    Updated #3 post with all the results.
    Post edited by papasi on
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • jdubsjdubs Joined: Posts: 139
    Thanks for the expansive testing! Can you tell us more about your setup post-computer? I.e., components, cables, CRT, etc.?

    -Jim
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    edited May 2013
    jdubs wrote: »
    Thanks for the expansive testing! Can you tell us more about your setup post-computer? I.e., components, cables, CRT, etc.?

    -Jim

    You can find out here.

    http://forums.shoryuken.com/discussion/124855/how-to-connect-a-led-to-te-mc-cthulhu-to-make-input-lag-test-video



    One more update regarding playing laggy online matches using laggy monitor with a laggy emulator.


    As shown above, final burn alpha has 2 more frames of input lag when playing offline on a lagless CRT.

    2/60 = you are deprived of 3.33% of a second to react to any moves.


    Stage time for ggpo final burn alpha turbo 2/1/0

    turbo 2 (52.5 seconds)

    turbo 1 (53.9 seconds)

    turbo 0 (55.1 seconds)

    With turbo speed set to turbo 1, the game is 2.67% slower overall. But it still does not feel as responsive as arcade.
    With turbo speed set to turbo 0, the game is 4.95% slower overall, you have enough time to react but your input will still come out slower.

    And that was for offline.

    When online lag comes into play, you can see that playing at a slower turbo setting will be better.
    Post edited by papasi on
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • Dark GaidenDark Gaiden Joined: Posts: 284
    HUGE thanks to Papasi for conducting all of these tests. This could definitely be an ideal solution for all those who wish to organize an ST event locally or at a major but do not have access to arcade equipment. All that's really needed is further playtesting. This is where the ST community comes to play. If we can get some thorough playtesting amongst the entire community we can easily come to find the best settings that match the arcade pcb identically. Case in point, Papasi mentioned at 99% Speed on T2 (US version) seems to be the best to mirror the US board, whereas on 97% speed on T3 (JPN version) seems to mirror the JPN board on my end.

    At present based off Pap's test, ShmupMame is REALLY close to matching the PCB in terms of input lag. It's actually even more responsive than the DC version. So what that actually means in terms of practical use --> Shmupmame 4.2 + Evo Asus monitor = roughly around 1 frame above Arcade, which is exactly the DC version (DC = +1 frame compared to Arcade). This already places the setup well ahead of Classic Mode (360) and even better than DC, since that version is actually constrained to a CRT, not unless one uses the VGA Box for DC (which looks extremely pixelated). Of course, we as the community can strive for even better than just settling with 1 frame (which is really good btw!), by opting to use a better LCD than the Evo Asus(there are quite a few listed on the sub-1frame monitor thread via Tech Talk). There's even the possibility that the emulator can actually match the board 100% by just adjusting more settings within the Emulator...we just need more people to actually test and compare notes =)
  • Dark GaidenDark Gaiden Joined: Posts: 284
    edited May 2013
    Zero1_ wrote: »
    What we need to do now is what DGV and I talked about in a thread on here one time, and make a PS/2 Keyboard Arcade stick to avoid USB input lag.

    The only problem with the PS/2 Keyboard route is that it is limits who can utilize their own hardware. Sure the organizer can have a few modified keyboard arcade sticks, but that does not solve the issue of allowing players to use their own stick/pad and in essence, forces a particular controller on the players. This method is also what limited the supergun route in terms of flexibility, until Undamned changed everything by releasing his consolised CPS2 setup and usb jamma adapters.

    Regarding USB input lag....has it been 100% confirmed that all arcade usb sticks actually poll at 125 hz (8ms) on a pc? I did the USB poll rate hack (which for some reason only recognizes my MadCatz SFxTekken stick, but not my modded sticks via PS360 chip) and I didn't notice any difference between playing at 1000hz (1ms) or the default 125hz. Which makes me wonder if either:

    A) all arcade sticks poll at 1000hz
    B) the USB poll rate program didn't actually register the stick
  • jdubsjdubs Joined: Posts: 139
    Zero1_ wrote: »
    What we need to do now is what DGV and I talked about in a thread on here one time, and make a PS/2 Keyboard Arcade stick to avoid USB input lag.

    The only problem with the PS/2 Keyboard route is that it is limits who can utilize their own hardware. Sure the organizer can have a few modified keyboard arcade sticks, but that does not solve the issue of allowing players to use their own stick/pad and in essence, forces a particular controller on the players. This method is also what limited the supergun route in terms of flexibility, until Undamned changed everything by releasing his consolised CPS2 setup and usb jamma adapters.

    Regarding USB input lag....has it been 100% confirmed that all arcade usb sticks actually poll at 125 hz (8ms) on a pc? I did the USB poll rate hack (which for some reason only recognizes my MadCatz SFxTekken stick, but not my modded sticks via PS360 chip) and I didn't notice any difference between playing at 1000hz (1ms) or the default 125hz. Which makes me wonder if either:

    A) all arcade sticks poll at 1000hz
    B) the USB poll rate program didn't actually register the stick

    I've never seen any CONFIRMATION of the arcade stick poll rate. Would love to. Right now, if playing on the computer, I use a separate USB controller for gaming (have a bunch of stuff plugged into my "main" usb controller).

    -Jim
  • jdubsjdubs Joined: Posts: 139
    Papasi, would you mind running some tests with HLSL on / off? I'd like to see how much lag such filtering adds, if any. HLSL makes the VIEWING experience significantly better.
  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    I don't know what is HLSL. I have already torn down the setup. but if i were to run tests in the future, i'll keep that in mind.
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
  • philcitophilcito The Berserker Shoto Joined: Posts: 1,178
    Killer thread... great contribution as always, you rule paps, too bad i only play offline st like 1 time in a month sometimes every two months, it sucks i know :( , anyway i have to download this when i get home and give it a try.

    "You hit coins at the same time as punch, just like philcito does". Bookah
    " I don't snore and I shower daily". Rekkaken

    The Crew - www.nohonorcrew.com/
  • jdubsjdubs Joined: Posts: 139
    papasi wrote: »
    I don't know what is HLSL. I have already torn down the setup. but if i were to run tests in the future, i'll keep that in mind.

    Its a filtering mechanism built into MAME that makes it look tolerable (adds scanlines, stuff like that) on a standard computer LCD. Stock, most games look pretty atrocious.

    -Jim
  • DNGR S PAPERCUTDNGR S PAPERCUT Joined: Posts: 1,608
    how do i get this shit to work? i can't launch any of the games.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    Ah shit..    
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
  • djfrijolesdjfrijoles First ST player to ever moon a live stream baby ! Joined: Posts: 2,054
    if you don't have the roms in the DEFAULT dir it wont run
    <garyangel> ceks,cani,robbiers,yito all mexico players dont know where kyouya
    <garyangel> (((((((((((((((
    <djfrijoles> kyouya is with his gf gary
    <Random.Jab.DP.Spamer> his gf is gary ?
  • ffffffffffffff Joined: Posts: 155
    You can change the default roms dir by opening up MameGUI.exe in the shmupmame folder and going to Options -> Directories -> MAME Paths or by editing mame.ini once that file is generated.

    Weird things about changing the options in MameGUI, though.. once you edit an option you have to at least select or go to another option for it to save the field you just changed. And if an ini file was already generated for whatever game you're trying to edit, it doesn't seem to save the new option at all.. so you either edit it in the game's ini or just delete it and start fresh.
  • geadomgeadom Reversal Counter Hit Joined: Posts: 1,085
    This is awesome.. but my ST rom DOESNT work with this MAME (it worked with other MAME, FBA, GGPO and Kawaks). Any tips?
    "He´s different, he´s special." Pick up your spear, the only thing you can do is your best
  • geadomgeadom Reversal Counter Hit Joined: Posts: 1,085
    Also my NeoGeo games and HyperFighting and lotsa other games, just a few appear playable! wtf
    "He´s different, he´s special." Pick up your spear, the only thing you can do is your best
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    geadom wrote: »
    This is awesome.. but my ST rom DOESNT work with this MAME (it worked with other MAME, FBA, GGPO and Kawaks). Any tips?
    geadom wrote: »
    Also my NeoGeo games and HyperFighting and lotsa other games, just a few appear playable! wtf
    You need to update your rom set. For help, use Google or try talking to people in GGPO.
  • geadomgeadom Reversal Counter Hit Joined: Posts: 1,085
    That means i have to download EACH rom again? Just because this MAME doesnt support them (but every other emu i have do?)?
    "He´s different, he´s special." Pick up your spear, the only thing you can do is your best
  • Dark GaidenDark Gaiden Joined: Posts: 284
    geadom wrote: »
    That means i have to download EACH rom again? Just because this MAME doesnt support them (but every other emu i have do?)?

    You shouldn't have to. I'm utilizing the same exact one used for prior MAME's and GGPO FBA. I'm guessing a re-audit did not help?

  • papasipapasi N Ken is the truth Joined: Posts: 1,568
    ggpo's st roms won't work with the latest mame

    there is a hint in the first post hidden under 'spoiler' if you cannot figure it out on your own by googling etc
    eltrouble "I doubt that ST will be on the main stream ever again."
    OhNuki: Real men play ST!!
    James Chen: there is something special about playing ST on a cab. It just feels so goooooood.
    Super Turbo Hitbox & safe jump guide http://www.strevival.com/hitbox/
«13
Sign In or Register to comment.