yuuki wrote: »
@CHNchilla89 there is no exact pattern for how much extra hit stun you get for hitting an opponent while crouching. It varies on the move, but hitting them while crouching will always produce more hit stun (99% sure, there may be a few exceptions?)
counter hits don't change the hit stun frame data the way it does in cvs2(?), and sf4. unlike those games, there aren't combos you can only do on counter hit. there are however combos you can only do if you trade (because you recover from the move quicker), but these are situational.
In 3rd strike the character takes more damage when they get crouching (1.25 more). The 1.25 rule can apply to chip damage in certain situations/moves but that's beyond the scope of your question.
fistoftheryustar wrote: »
Which characters can do non-meaty UOH - Super ? Like where the opponent is crouching and from a certain distance you do a UOH and combo into a super.
Is there any write about that?
Alexisdabomb wrote: »
So, weird thing I notice with Dud (haven't tried this with the shoto's at the moment) and I'm not a Dud master by any stretch but I think I'm almost decent with him. I was practicing landing t.MK into his SRK. And the weird thing I notice is that if I'm holding toward the entire time, hit MK, then QCF and Fierce I get my combo no problem. I launch them and do the same thing and I get my combo too. But, if I jump in and hit 'em with HK or HP (either meaty) while still holding forward, I get my t.MK but I will not get the SRK. Instead, after I land the jump in I have to go neutral and then hold toward and MK and then QCF Fierce to get the combo. What is it about jumping that resets the input? Because I can empty jump EX SRK no problem.
ryan. wrote: »
Game restaurant lists it as chains into itself so I don't think thats the case.
ryan. wrote: »
Why is short short with Yun not 100% consistent???
Meaning why isn't it just like shoto short short?
HelloWorld wrote: »
Was floating around a Japanese 3s site that's more than likely been referenced here in the past (http://gr.qee.jp/01_3rd/index.html), and upon examining its section on juggling I realized that the juggling post on the first page of this thread is a bit... imprecise. Maybe not inaccurate for most situations, but apparently not a complete description assuming the Japanese site is correct.
Jinrai wrote: »
Ah, so THAT's where Game Restaurant went! When I wrote those posts near the beginning of this thread a billion years ago, my information came from them. I'm sure a lot more about the system was discovered since then on their Youtube videos. If anyone that knows Japanese would like to translate the new info, be my guest.
WTF-AKUMA-HAX wrote: »
pherai gouki dated gwen stefani in HighSchool. Thats why today she likes all things Japan.
Tebbo wrote: »
parry itself isn't a 'solution' in 3S. you parry something, the situation has changed but there are so many possibilities depending on character and what was parried.
so you parry and then do close roundhouse or something (part of your sggk), oops the other guy expecting it did something and beats the roundhouse.
so really if you just paid attention, parried, waited for parry freeze, and then did stuff in response, you would be much better off than guessing using sggk. you would see what you parried specifically and know what the options are for your opponent. so you could make a guess with as much information as possible.