Ultra Street Fighter 4 PC Custom Skin Thread

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  • BrutalAceBrutalAce Brutal Modder Joined: Posts: 734
    @hecz‌

    Have you registered your old game on Steam ? I mean redeemed your GFWL key on Steam ? if yes then it should be listed in your game library and downloading something like this
    ultra_by_brutalace-d7u6kb0.jpg
  • heczhecz AboveDaInfluence24/7 Joined: Posts: 1,270
    @BrutalAce‌

    it worked as you said tnx buddy.
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  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 991
    edited August 2014
    Downloading USFIV at the moment
    @hecz
    Rape time Stage time
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    Provided simple polish mod
  • NewtalgiaNewtalgia Joined: Posts: 26
    friends, one last question is it possible to change the desktop icon to usf4 ? because its the same as AE
  • heczhecz AboveDaInfluence24/7 Joined: Posts: 1,270
    @‌monkeygigabuster92

    well poison porting time then full stage raping! XD

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  • BrutalAceBrutalAce Brutal Modder Joined: Posts: 734
    @hecz‌

    yw.

    @Newtalgia‌

    Right click on game name in Steam and click on Create Desktop Shortcut, then delete the old one ;)
  • RobinTMRobinTM Joined: Posts: 3
    edited August 2014
    .
    Post edited by RobinTM on
  • DarkSamusDarkSamus Yet another Ken scrub. Steam = darksamus12 Joined: Posts: 848
    edited August 2014
    For those interested I have opened up a massive section for USF4 over on the SFxT modding forums.
    http://w11.zetaboards.com/SFxT_Mods/forum/4145389/

    Would really love to see what you guys can pull off ;)
    Happy modding :D
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    ^^LMFAO I guess I can't post pictures of my penis^^
    Perfect For Any Playstation Controller
  • Trife88Trife88 Joined: Posts: 7,814
    edited August 2014
    So I was trying to mod Poison and I got this error when trying to import my modded DDS file back into the EMB.

    "Invalid file size (must match target block size) Please export this DDS first to check its properties.

    I checked the file in WTV and it's DXT5, so I saved it as such and it's failing :/

    Edit: Nevermind I figured it out. Poison's 2nd DDS file requires you to check "No MIP maps."
    Street Fighter V: Arcade Edition is the best game of our next generation.
  • BrutalAceBrutalAce Brutal Modder Joined: Posts: 734
    @‌Trife88

    Don't inject them using AssetExplorer, you can compile a new emb with Kensou's tool though it's a bit more work.
  • Trife88Trife88 Joined: Posts: 7,814
    BrutalAce wrote: »
    @‌Trife88

    Don't inject them using AssetExplorer, you can compile a new emb with Kensou's tool though it's a bit more work.

    I might need to learn how to do so because I want to use High-RES textures
    Street Fighter V: Arcade Edition is the best game of our next generation.
  • BrutalAceBrutalAce Brutal Modder Joined: Posts: 734
    Yes for all custom resolutions like 2048x2048 or better compression, Kensou's tool is your friend.
  • heczhecz AboveDaInfluence24/7 Joined: Posts: 1,270
    @monkeygigabuster92‌
    It might take a few days to do the poison mods so in the meantime please extract the korea stage because thats the stage it must be used for stage modding.
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    Metroxylon says: " I'm waiting for the day you turn 18 and realize drugs are good "
  • eiSHeiSH Keepin' it FreestyleiSH Joined: Posts: 1,575
    Hey guys,

    I haven't been following the thread as often as I would've liked... and I'm sure this is has already been addressed; but could somebody point me to where I need to go to get my collection of mods converted(?) I'm guessing everything went to shit when they took it down from GFWL?
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  • EssenthyEssenthy Joined: Posts: 923
    edited August 2014
    if you remove dinos and cars from that jungle stage , will their sound FX go away too ? its soooo annoying
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  • madman1973madman1973 Joined: Posts: 127
    Favor please from you awesome modders... if anyone is going to do a barefoot Decapre (either a proper swimsuit mod or a redo of her 'Gladiator' costume), can you please give her the same nice bare feet models used in Sloth86's mods for Cammy? ^__^
    I'm a lover, not a modder.
  • DeNiceDeNice Still Reppin' Dat Sak Joined: Posts: 151
    edited August 2014
    I don't mean to be rude or anything, but can anyone here help in trying to figure out how to mute the new (more loud and over-exaggerated) announcer quotes during matches? I had the Third Strike announcer sound mod in before the ultra update which silenced every in-game quote from the SSF4 announcer, but apparently Capcom added a new file (located in dlc/04_ae2/battle/sound/narration/BTL_NAR_E.csb) that adds the new Ultra sayings, which plays on top of the 3S sound mod of old. I tried a quick edit of the csb myself to override the aax clips inside with 'silent' ones, but after I ran that in, the game would crash out of nowhere in-match if it attempted to load up an Ultra-specific quote. Any help would be appreciated, all that shouting he does just really irks me...

    Also, apparently since I had the old simplified HUD and text edits on my steam AE, the Ultra update reverted back to the default 'flaming super bars', which would make sense since it added a gauge for UC-double and other data, but the text edit is still fine (good news). I'm assuming a new mod for the HUD completely would need to be in order now, right?
    I may be taking things easy these days, but that doesn't mean I still don't have plenty of fighting spirit! Proud fighting schoolgirl player since 97!

    XBL-PS3-PC Tag: DeNice1776
    USF4: Sak/Chun/Poison | TTT2/T6: Xiaoyu/Miharu/Alisa/Lili/Asuka | DOA5: Ayane/Kasumi/Hitomi | BBCP: Noel
  • hunterkhunterk Joined: Posts: 2,237
    I'll let you guys decide: should I start a new thread or just rename this one?

    AE mods still seem to work, so I'm not planning to make a new wiki (why lose all of that stuff if it still works? plus, it's a lot of work setting up all of the wiki pages, etc.) but there are pros and cons to a new thread here. Opinions?
  • Trife88Trife88 Joined: Posts: 7,814
    hunterk wrote: »
    I'll let you guys decide: should I start a new thread or just rename this one?

    AE mods still seem to work, so I'm not planning to make a new wiki (why lose all of that stuff if it still works? plus, it's a lot of work setting up all of the wiki pages, etc.) but there are pros and cons to a new thread here. Opinions?

    +1 New Thread

    We created a new thread when Super was released I believe? Mines well do it with Ultra.

    I would just try to have the last post refer people to the Wiki and the new thread
    Street Fighter V: Arcade Edition is the best game of our next generation.
  • renzenrenzen steam: jigawatt Joined: Posts: 162
    if they all still work then they'll all get used, the discussions are still relevant. i think a rename would make sense.

  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 991
    edited August 2014
    @hunterk‌
    I have checked the Ultra.basically all of the files of Ultra(characters,stages,HUD...) appeared as the DLC files for SSFIVAE instead (since all of Ultra files are stored inside folder "DLC")
    In another word,It is exactly like the transition from SSFIV to SSFIVAE

    So I vote for rename thread,there is no reason to close one of the most viewing thread in this site
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    Provided simple polish mod
  • BrutalAceBrutalAce Brutal Modder Joined: Posts: 734
    edited August 2014
    @hunterk‌

    I think it's time for a new thread, the game has changed quite a bit (Transition to Steam and now USF4). Most probably this will be the final major upgrade to the game so a new thread can be made at this point. The wikis should remain as it is though you can change it's name to "USF4 Modding Wiki (2014 Update)" from "SSF4 - Arcade Edition Modding Wiki".

    Additionally if there is an option, you can make a sticky link to this thread on the new thread so users can see all the info here whenever they want.

    NOTE: This is just my opinion, please listen to more feedback before you make the decision.

    EDIT: Just saw the fresh look of wiki, nice work there hunter.
    Post edited by BrutalAce on
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 991
    edited August 2014
    Ultra is just a like AE edition upgrade for SSFIV instead of an overhaul like Vanilla SFIV to SSFIV. Moreover,there is no new type of files nor new compressed files so modding techniques will still be remained
    Besides,the only thing we have to update for Steam version is the EMM updated files so It won't be a big deal

    Creating a thread for Ultra won't make us become hype like SSFIVAE because it took us 2 years to see SSFIVAE came to PC,we were thrived for SSFIVAE PC back then but I don't see people get too excited for Ultra update these days

    It has been 5 years since SFIV came out so Ultra thread won't age well like SSFIVAE so keep this thread alive is a better option for me (SF X TEKKEN modding thread is still a sad memory for me)

    I hope this thread to stay remain so people can still post mods for SF X TEKKEN too

    Ultra SFIV should have been called Super Street Fighter IV Ultra Edition instead
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    Provided simple polish mod
  • BrutalAceBrutalAce Brutal Modder Joined: Posts: 734
    The game still saw some prominent changes like you guys talked about fixing stages, menu mod paths, character EMM files work like SFxT now and the movesets are crypto-signed. Still my intention for a new thread was to avoid confusion between GFWL/SSF4AE and Steam/Ultra as people still seem to mix things up, if that can be solved by a simple rename then so be it.

    And I am glad that they haven't changed any compression or file format otherwise the modding would come to halt, a simple change in the way EMM files are used disturbed so many mods so can't imagine what a major change could have done.
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 991
    edited August 2014
    @Trife88‌
    Can you help me in making 10 color pack for my Doll Cammy,I'm still on the progress of making mod for E Honda so It will be nice if you can help me since you are quite familiar with texturing Cammy already

    My new direction is to make simple yet appealing mod so It can be played online without hindrance the performance and Cammy Doll is one of them

    If you agree,I will upload on Mediafire shortly
    http://streetmodders.deviantart.com/

    Provided simple polish mod
  • AlffAlff Joined: Posts: 449
    edited August 2014
    @all

    The ultra version had no major changes to the files. I'll be releasing soon the other mods stages after finishing all work. I believe that everything is available on the 12th, next week, maybe a Mod Pack Stage.
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 991
    edited August 2014
    @hunterk‌
    For the 5 new characters and six new stages,the only Nondestructive Installation for them is to place them in to the patch_ae2/battle/chara and patch_ae2/battle/stage directory to store your mods

    Placing them in "patch" folder will waste of time since the mods won't load in that folder

    However,39 characters and all stages from SSFIVAE will still work with "patch" folder method

    In summary
    "patch" folder works with SSFIVAE chars and stages
    "patch_ae2" folder works with 5 Ultra chars and 6 Ultra stages

    Hope this will help for everyone
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    Provided simple polish mod
  • hunterkhunterk Joined: Posts: 2,237
    @monkeygigabuster92‌
    Yeah, I'm planning to update the beginner's instructions on the wiki to just always use the patch_ae2 method. That'll be the easiest and most consistent, I think.

    Out of curiosity: do raw SFxT stages bundled with Kensou's tool work in Ultra? It occurred to me that the lua script changes that came with the steamworks update may have just been to add different starting coordinates (i.e, to support different starting locations, ala SFxT).
  • Trife88Trife88 Joined: Posts: 7,814
    @Trife88‌
    Can you help me in making 10 color pack for my Doll Cammy,I'm still on the progress of making mod for E Honda so It will be nice if you can help me since you are quite familiar with texturing Cammy already

    My new direction is to make simple yet appealing mod so It can be played online without hindrance the performance and Cammy Doll is one of them

    If you agree,I will upload on Mediafire shortly

    @monkeygigabuster92‌ I'll try my best, I'm deep in Poisons pants right now so I dunno how soon I can finish it

    PM me the stuff
    Street Fighter V: Arcade Edition is the best game of our next generation.
  • monkeygigabuster92monkeygigabuster92 Haunted by Wesker Joined: Posts: 991
    @hunterk
    Bar the Lua files,some stages like Jurrassic or Blast Furnace have most files identical to SF X TEKKEN counterpart (which means most of the time you don't have to rename anything) ,You can even use the EMA files from SF X TEKKEN without messing the stage

    However,for stage like Half Pipe or Cosmic Elevator the stage changes drastically so some minor changes must be applied

    @Trife88‌
    P.M sent
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    Provided simple polish mod
  • Rachel_alucardRachel_alucard Joined: Posts: 7
    edited August 2014
    siegfried1 wrote: »
    [img][/img]Image1_zps4b5de8f9.jpg
    We need a maskless Decapre stat!
  • TheFreshPrinceTheFreshPrince Sold so many chickens think I work for Kroger Joined: Posts: 3,725
    Has anyone experimented with editing the stages .lua files yet? I would be interested to see what could be done in regards to background switching with proper editing (for example make both of the jungle stages into a single stage, but have the time of day switch between rounds).
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  • heczhecz AboveDaInfluence24/7 Joined: Posts: 1,270
    time of the day changes I havent tried but I messed a lot with lua files and I have been able to add stuff frome other stages with animations. Its a real pain in the ass to work because it needs hex editing every single object u wont use.

    If you miss one the stage crashes.
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