Hacking the ST rom...

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  • felinekifelineki Joined: Posts: 981
    I think I know what's going on there. They're starting the round as Akuma, then using the character change cheat to switch back to Ryu. When you use the character switch cheat, it doesn't change the hitbox list pointer that's loaded at the beginning of the round (or the character's palette). So he's playing as Ryu with Akuma's hitboxes. Since Ryu's and Akuma's hitboxes are likely ordered very similarly, you won't get too much weird stuff going on. But if you try that with other characters it becomes clear that the hitboxes and move properties are messed up.
    "The Hammer Bros. Suit was more broken than O. Sagat, AHVB, and CotA Magneto put together." -specs

    "I always thought that O. Sagat, AHVB, and CotA Magneto were just aspects of the Hammer Bros. Suit, broken down in several pieces in order to keep the universe from breaking." -Wellman
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited July 2014
    Vampire Savior Editing

    Shared some stuff before and during evo on twitter.
    kRmke8Y.png
    I don't expect many people here. To get this joke.

    Lets show some actual gameplay changes. With feint cancel anak.


    I just put in a jump to another dark force after the real jump.

    Edit
    When I work on ST practice mode again I'll probably make hold start go to character select the problem for that would be
    1. Finding the Jump to character select
    2. Minor bug on the title screen where it'll work there too.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • aldazoaldazo Joined: Posts: 39
    Born2SPD wrote: »
    ...
    I am creating this topic to know if the community is interested in a hack for ST...
    Hi, I'm really interested.
    Born2SPD wrote: »
    ...For the folks interested on it: if you dont understand anything about computers/hacking, you can begin studying some basic stuff like bits/bytes, hex math and endianess. I'll only explain the basic steps on how to do it and show how stuff is stored in the rom...
    I know about bits, bytes, hexadecimal numbers. I have some little experience with macros in excel and even tried to modify some colors in last blade using Hexplorer, sadly no results at all ;_;
    Born2SPD wrote: »
    ...Anyway, guys, sorry for delaying this, but the guide is finally done....
    EDIT 12/28: updated guide: http://uploaded.net/file/p0o9ahsw
    Born2SPD wrote: »
    ...Talking about the guide, I finished a planned update to it that i was working these days, containing most stuff that me and Jizzon discovered recently. Here's the link for it.
    Could you please upload the guide again? I think the links are dead and I really want to learn how to mod ST.
    Born2SPD wrote: »
    jedpossum, you rock man. I finally had time to mess with this stuff and its so easy to change the inputs! In less than 5 minutes i changed feilong's chicken wing motion from ↙↓↘↗ K to ↙↓↘→ K ! It feels sooo right that way!
    For anyone interested in trying it, on the phoenixed rom(the others roms have the assembly encrypted, so dont bother), change the value on address 151d6 of rom 4 from 0A to 02.
    This is what I was looking for! I bought the HD remix version last year and really like the tweak to the special motions, because I remember how tedious was to get some moves in the original version, like the 720 motions or even those that finished in up-forward, like sagat tiger knee; Dhalsim teleport command is just almost impossible on a pad. So days ago I decided to look for a hack with easier controls but just found cheats and macros that let you do the special moves by just pressing a single button and that was not what I was looking for. I have the time and will to learn, so please upload the guide again and if you need some help with your own hack let me offer you any help you need.

    In brief, I'm ready to learn whatever is needed to make a hack possible (just need a new link to your guide because the current links are dead); and if you still want to make a rebalance hack I'm offering my labor force to help you :). Please accept me senpai.
  • Born2SPDBorn2SPD SPD Fanatic Joined: Posts: 276
    edited August 2014
    Uploaded it again, get it from this mediafire folder: https://www.mediafire.com/folder/tsu2b5ndrl0ut/ST_hacking
    I've also uploaded the not easy to find xcopy (i had to dig very deep on some random japanese forum lol), a program that lets you decrypt/encrypt CPS2 and CPS3 roms. This is needed to hack the assembly code (unless you're going to use the phoenixed rom...). You can do a lot of hacking without having to debug and hack the assembly itself (which its what is shown on the guide I wrote), but for certain stuff you need to hack the assembly.
    As for a rebalance hack, I do have some stuff here that I did for fun (including, my version of Gief lol plus pontual changes on certain characters to make it more fair for Gief lolol), but i think a successful rebalance hack will never happen cuz It must not be made by one person, but by the comunnity (look at HDR, it has good ideas, but also has bad ones) and as of now, we had 0 big names interested in this, and without it, i dont see this being accepted by the community (James Chen did liked the idea, though it was just a facebook discussion, nothing really happened), which kills the purpose of it... why spend so much time on it if no one going to play it? Also, this can bea very tedious process, once you understand how its done, hacking frame data and hitboxes can be very straightforward, but are also time consuming.
    I keep reading stuff about ST revival, about bringing this game back to life...
    Its nice to see big tourneys happening and old top players giving this game a chance again...
    But what we really need is new players... And having a strong scene obviously helps...
    But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I say the main reason there isn't one nobody is really pushing for it showing enough info and changes to get going or some cool changes you can do with the engine. Or talk about the limitations. To some people it seems to limited at the moment. Then again I'm making a hack with the word stupid in it's title(it's not A2).

    Knowing the frame/cell data you can have a lot of fun with it. In A2 I can give Sagat a new attack box and a just frame with the new attack to cancel into a medium punch.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • aldazoaldazo Joined: Posts: 39
    Born2SPD wrote: »
    Uploaded it again, get it from this mediafire folder: https://www.mediafire.com/folder/tsu2b5ndrl0ut/ST_hacking
    ...

    Thanks Born2SPD, I will read it and search for additional information by myself, but if I get stuck in a problem after looking all over the internet, then please don't get bother if I ask you for a little help, I will try to make it little as possible though. Again, thanks for the guide and wish for the best.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited August 2014
    More asm work.

    When I figure out how to undo selected characters it'll go to character select instead of a not really random lifebar colors.


    UFRfFJW.png

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • pofpof Joined: Posts: 28
    It turns out that your previous patch file (old mediafire link) which apparently should have had zeroed code on 19EA and the current patch file (new dropbox link), both produce the same sfxjdi.03c output patched file. (The code at 0x19EA - 0x1A6C is not zeroed nor touched at all).

    Maybe my IPS patcher is buggy (I'm using JIPS 3.0 on Linux):
    JIPS 3.0 Logfile
    Chunk number: 1 Offset: 19da Bytes: a
    Chunk number: 2 Offset: 19ea Bytes: 0 RLE char: 0 Lenght: 130
    Chunk number: 3 Offset: 39a6 Bytes: 6
    Chunk number: 4 Offset: 49c4 Bytes: 2
    Chunk number: 5 Offset: 49e8 Bytes: 1
    Chunk number: 6 Offset: 4a78 Bytes: 2
    Chunk number: 7 Offset: 4a96 Bytes: 6
    Chunk number: 8 Offset: 4db0 Bytes: 2
    Chunk number: 9 Offset: e2fe Bytes: 1
    Chunk number: 10 Offset: ecc0 Bytes: 1
    Chunk number: 11 Offset: eccc Bytes: 1
    Chunk number: 12 Offset: fe90 Bytes: 1
    

    Anyway, I updated my mame cheat file for ssf2xj with your new training mode update. Thanks again!
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I replaced the one on mediafire before I made a dropbox account. So you could of gotten the new version regardless. Or I mistakenly never used the one with the zeroed out code.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • pofpof Joined: Posts: 28
    edited August 2014
    never mind... btw, I made an encrypted ssf2xj using your patches and xcopy to encrypt the rom files. It works perfect on mame. I can post it if anyone is interested, it's useful for having the new training mode on ggpo :)
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    I'm pretty sure posting roms is no-no at these forums, but you could at least post the patches.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • pofpof Joined: Posts: 28
    pau@maco:/tmp/xcopy/ssf2xj$ radiff2 sfxj.03c e_patched_sfxj.03c 
    0x000019da 9f51b2c8 => 85e4677b 0x000019da
    0x000019e0 70d1da03 => c572e4d5 0x000019e0
    0x000039a6 1764dfdd19e6 => 97c6645894fa 0x000039a6
    0x000049c4 7fb7 => c29e 0x000049c4
    0x000049e8 9e42 => 097e 0x000049e8
    0x00004a78 cab4 => dda6 0x00004a78
    0x00004a96 86742d53a63c => ceaf782702b7 0x00004a96
    0x00004db0 7289 => 1fc6 0x00004db0
    0x0000e2fe 48e1 => 069e 0x0000e2fe
    0x0000ecc0 9593 => f799 0x0000ecc0
    0x0000eccc e5d2 => 18a3 0x0000eccc
    0x0000fe90 26ac => ba01 0x0000fe90
    pau@maco:/tmp/xcopy/ssf2xj$ 
    
    pau@maco:/tmp/xcopy/ssf2xj$ radiff2 sfxj.04a e_patched_sfxj.04a 
    0x0003e64e ed92 => 74aa 0x0003e64e
    0x0003ebae ee54 => 9b02 0x0003ebae
    0x0004cc10 d75a859da3ec434ee9bcfa7a188e6510 => 1665f4bbd1b07f7704052f2cecacbc92 0x0004cc10
    0x00056a80 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 => 8eecc6cebd9dc7b090e8705a61cf8a524ad83c6bdd4de17240226d07ed7067ca9e8a69c8f4828826a940d5964b4d490a5ac6a86e93aaf79286c8ea669e200338c32a285c926e55fe8195bcc0e1ce2227 0x00056a80
    0x00056c60 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 => f693d4f007304757db257e2028afdc4863c5b82751e4b1de216aa7def78f8ebdbdffeab8dd34aa1b727752cab28339562e4464bd0ad939409319844e46bbfb50 0x00056c60
    0x00056ca1 000000 => 7d4e5c 0x00056ca1
    pau@maco:/tmp/xcopy/ssf2xj$ 
    
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited August 2014
    I tried to play it on ggpo, but mightymar couldn't get it to load correctly. It works on GGPOFBA for me at least.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • undamnedundamned Wake up! Time to die! Joined: Posts: 1,686
    I already told jed, but the latest training mode is running fine on my SSFIIX B board. When I can, I'll make a video running normal game, swap EPROMs, and run training mode, all in one take so people can see everything working on the original hardware. Thanks for all your work on this jed! Incredible to have something so useful on the original board and so simple to use!
    -ud
  • pofpof Joined: Posts: 28
    edited August 2014
    I tried to play it on ggpo with yogaboy and Xgamerz, worked like a charm. Make sure you don't have other rom sets with the .03c and .04a files inside, otherwise ggpofba might take the non-patched ones from the other rom sets.
    Post edited by pof on
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited August 2014
    Warning not ST
    Since, there is no other rom hacking thread.
    Alpha 3

    The change
    807C2 move.w #90C0, ($20,A5); To keep the same palette bank
    

    Character Select (Encrypted)
    1E724
    
    Original
    FFFF FF0A FFFF FFFF FFA0 0304 0B62 FFFF
    FF0C 071A 0802 FFFF 0018 1B1D 1C19 013F
    FF0F 0616 0510 FFFF FF63 0E0D 11A1 FFFF
    FFFF FF09 FFFF FFFF FFFF FF3F FFFF FFFF
    
    New
    3F3F 3F0A 3F3F 3F3F 3F15 0304 0B1F 3F3F 
    3F0C 071A 0802 3F3F 0018 1B1D 1C19 013F 
    3F0F 0616 0510 3F3F 3F23 0E0D 111E 3F3F 
    3F3F 3F09 3F3F 3F3F 3F3F 3F3F 3F3F 3F3F 
    
    Return to selected Character (Encrypted)
    1E60A
    
    Graphic Portrait(Switch 18 to 1B)
    880A4
    
    Portrait Back (Encrypted)
    old
    085CF0: move.w  #$560, D0
    085CF4: move.w  #$1100, D1
    
    new
    085CF0: move.w  #$25CC, D0
    085CF4: move.w  #$1116, D1
    


    Sfex2+

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • trinifella1trinifella1 Joined: Posts: 324
    Hey, decided to check out the training mod using pyqtggpo, but i keep getting this even after running the patch:

    The following ROMs are invalid:
    ~ essential program ROM sfxj.03c has a CRC of EB156C41 (correct is A7417B79).
    ~ essential program ROM sfxj.04a has a CRC of 2792FE07 (correct is AF7767B4).

    Another thing, and plz don't laugh at my noobiness (lol), but in order to actually run the game in the unsupported room, I have to challenge myself correct?? i just want to make sure
    "Foolish Worm"
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    It's supposed to give errors as checksums shouldn't match if the file was edited. It should run fine.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • trinifella1trinifella1 Joined: Posts: 324
    edited August 2014
    Got ya buddy! Great job with the training mode man
    "Foolish Worm"
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Remember when I shown the code for old characters?
    Here is a quick example what you could do. Took me longer to write this post than write the code.


    This is a test to show it's easy to replace entering a cheat to select the old characters with your own code.

    Just a simple jump at 0x14EC0 to my code that is in the network memory.(And yes I should of put the compare before the write)
    at 14ec0
    4EF9 00660000
    
    In network
    102D 001C 0200 000F 0C00 0009 6EF2 1940 03B1 4E75
    

    A3 = Opponent's memory if p1 selected it'll be p2's.
    A4 = Player memory. If P1 selects it's his slot and vice versa.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited August 2014
    Undamned asked for the differences between US ST 940323 and 940223
    Rom 3 differences
    0x001CE has 0100 0100 Default settings changes. Free select and 3/Easy instead of Turbo and 4/Medium
    0x0B6CA Changed. Switched a beq to a nop.
    0x1C190 Changed to 33 to show the different revision(Ascii for the boot up)
    0x336E8 Palette changed (Dunno what it's used for)
    
    Rom 4 Exactly the same
    Rom 5 Exactly the same
    
    Rom 6 differences
    0x1EBD1A for 5 bytes
    0x1EBFB6 for 1 byte
    0x1EC024 for 45 bytes
    
    Rom 7 differences
    0x264BCE for 43 bytes
    
    Rom 8 Exactly the same
    Rom 9 the same (only Razoola's phoenix set is different)
    

    Post edited by jedpossum on

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • pofpof Joined: Posts: 28
    I have updated my Training Mode cheat for MAME, two new modes added to the dummies possible actions: Block Ground Attacks and Block Everything.

    Here's a quick video showing it in action:


    The latest version of the cheat can be downloaded from my github: ssf2xj.xml
  • XgamerzXgamerz Joined: Posts: 10
    @pof online bug fixed ?
  • pofpof Joined: Posts: 28
    Xgamerz wrote: »
    @pof online bug fixed ?
    This is only a mame cheat, unfortunately can't be used to play online.
    The one used to play online is the encrypted set with jedpossum patches which are all in m68k asm.
  • mikeidgemikeidge Joined: Posts: 565
    Does anyone know which roms get reprogrammed to Phoenix the board?
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited August 2014
    Depends on the game. I'm guessing you're talking about ST then most of them if it's Avalanche's Set. If Razoola's it's all of them.

    I mean the program roms 3-10

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • yogaboyyogaboy Joined: Posts: 65
    jedpossum wrote: »
    Undamned asked for the differences between US ST 940323 and 940223
    Rom 3 differences
    0x001CE has 0100 0100 Default settings changes. Free select and 3/Easy instead of Turbo and 4/Medium
    0x0B6CA Changed. Switched a beq to a nop.
    0x1C190 Changed to 33 to show the different revision(Ascii for the boot up)
    0x336E8 Palette changed (Dunno what it's used for)
    
    Rom 4 Exactly the same
    Rom 5 Exactly the same
    
    Rom 6 differences
    0x1EBD1A for 5 bytes
    0x1EBFB6 for 1 byte
    0x1EC024 for 45 bytes
    
    Rom 7 differences
    0x264BCE for 43 bytes
    
    Rom 8 Exactly the same
    Rom 9 the same (only Razoola's phoenix set is different)
    

    Those differences might be so small that they didn't even contemplated to include it in the dreamcast dip switch:
    1993/10/03 ver (beta?)
    1994/02/23 ver (the one we know)
    1994/05/29 ver (chun and honda's stored supers fixed)
    2000/12/22 ver (dc version)
    Easiest solution that would please almost everyone -> a decent port. That is, the DC version of ST running on a PS4/XBOX.
    Difficult part -> get capcom involved. Whoever achieves that gets the golden egg and solves the problem for once and for all. Period ;)
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    yogaboy wrote: »
    jedpossum wrote: »
    Undamned asked for the differences between US ST 940323 and 940223
    Rom 3 differences
    0x001CE has 0100 0100 Default settings changes. Free select and 3/Easy instead of Turbo and 4/Medium
    0x0B6CA Changed. Switched a beq to a nop.
    0x1C190 Changed to 33 to show the different revision(Ascii for the boot up)
    0x336E8 Palette changed (Dunno what it's used for)
    
    Rom 4 Exactly the same
    Rom 5 Exactly the same
    
    Rom 6 differences
    0x1EBD1A for 5 bytes
    0x1EBFB6 for 1 byte
    0x1EC024 for 45 bytes
    
    Rom 7 differences
    0x264BCE for 43 bytes
    
    Rom 8 Exactly the same
    Rom 9 the same (only Razoola's phoenix set is different)
    

    Those differences might be so small that they didn't even contemplated to include it in the dreamcast dip switch:
    1993/10/03 ver (beta?)
    1994/02/23 ver (the one we know)
    1994/05/29 ver (chun and honda's stored supers fixed)
    2000/12/22 ver (dc version)

    My guess, 940529 is the consumer version aka the one they based ports of games on if Capcom were going to do it. So PC/PSX/Saturn/3DO one.
    931003 one is probably a location test version they found in storage that worked still.

    As for 323, it is very minor I haven't been able to trigger any bit of the unknown parts other than that minor code change and most likely all done by Capcom USA themselves. Biggest clue for it is that only the US date was changed.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • OGSFOGSF Joined: Posts: 713
    You guys seen this updated hack by yumeji. All the boss characters are arcade perfect on all of the stages without any glitches!


    "The few prosper, while the rest suffer." - OGSF
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Nice to see yumeji is back.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Dictator with a sliding fierce?
  • eltroubleeltrouble Joined: Posts: 5,712
    Dictator with that heavy startup on psycho and a sliding fierce. I didn't know about that.

    Sagat seems pretty unchanged. Vega is disgusting with those air glitch juggles, lol. And is that Boxer's st.fierce cancelled into a dash punch? Disgusting.
  • OGSFOGSF Joined: Posts: 713
    claw in ww has 2 different fence climbs. One with punch is for the barcelona attack, and the one with kick is for the izuna drop. So if you start the kick one he can only do the izuna drop and not do the barcelona attack. Claw's standing black is his backflip. Dictator's slide is standing short or crouching and any kick button. dictator's knee press is a normal move, standing roundhouse (that's why it doesn't do chip damage)
    "The few prosper, while the rest suffer." - OGSF
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    I don't recall ever seeing WW dictator using a sliding fierce. I believe it is either it's a bug in the hack, or the CPU never uses it.
  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    edited September 2014
    I have been messing around with the debugger trying to find where and how the special move movement data is stored so we can play with it. Unfortunately, I'm not a programmer, and it feels like I'm learning Greek here. Any specific ideas or tips? Or has anyone done this before who has or could make a tutorial? Hell, even a guide to how to read the most common and useful commands in the code would be great.
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    Been busy with Valkyrie Profile hitbox script.

    It goes something like this.

    Check motion, if done then write special move in memory, read the that byte than the checks to see if it could be done then the out come.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • FaithLesFaithLes Joined: Posts: 4
    edited September 2014
    Hallo. I found this video on youtube showing a Naomi arcade version of Street Fighter Alpha 3 Upper. Can anyone here confirm if this is legit or just a prank?
  • x64x64 Fuck your SRK Joined: Posts: 3,182
    It wouldn't surprise me. They've been trying to do that with CPS2/CPS3 for awhile if I remember right. Marvel 2 fans will explode if this gets a public release.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited September 2014
    People already have networked HDD and CF card setups for Naomi and people enabling Atomiswave games to run on Naomi as well. Not to mention Dumping Union team is doing a redumping Naomi with correct keys so games like the arcade version of Akatsuki Blitzkampf can be fixed privately.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

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