Hyper Street Fighter II

2

Comments

  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    edited September 2014
    OGSF wrote: »
    Someone in another thread said that the WW boss characters are not in this game.

    They're not programmed in the game. But, the graphics are there just cause it was probably easier to dump all the graphics from the cps1 games than just extract the sprites.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • 7 5 07 5 0 Joined: Posts: 466
    I've been itching for WW boss chars. 2004 was a helluva year in the anniversary collection!
  • 7 5 07 5 0 Joined: Posts: 466
    "(some people use CE Vega, absolutely baffled as to why)"

    his throw damage is very high and fence climbing in his stage.
  • Born2SPDBorn2SPD SPD Fanatic Joined: Posts: 276
    He also has the fastest walking speed of all characters in HSF2 (yeah, he walks faster than ST claw)
    I keep reading stuff about ST revival, about bringing this game back to life...
    Its nice to see big tourneys happening and old top players giving this game a chance again...
    But what we really need is new players... And having a strong scene obviously helps...
    But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.
  • OGSFOGSF Joined: Posts: 713
    edited September 2014
    CE claw is pretty much the same as WW claw, except that the barcelona attack and izuna drop are slower than WW versions


    "The few prosper, while the rest suffer." - OGSF
  • JizzonJizzon ...or Thenarus, whichever. Joined: Posts: 650
    WW Claw has an attack box that faces below him during his Flying Barcelona move that isn't present in any other version of Claw.
  • x64x64 Fuck your SRK Joined: Posts: 3,196
    7 5 0 wrote: »
    "(some people use CE Vega, absolutely baffled as to why)"

    his throw damage is very high and fence climbing in his stage.

    Fence climbing only happens in HF I thought? Plus that is considered a huge negative for Vega players isn't it?

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • OGSFOGSF Joined: Posts: 713
    Jizzon wrote: »
    WW Claw has an attack box that faces below him during his Flying Barcelona move that isn't present in any other version of Claw.

    Yes, the CPU versions of CE and HF claw have the same attack box as WW claw.
    "The few prosper, while the rest suffer." - OGSF
  • 7 5 07 5 0 Joined: Posts: 466
    7 5 0 wrote: »
    "(some people use CE Vega, absolutely baffled as to why)"

    his throw damage is very high and fence climbing in his stage.

    Fence climbing only happens in HF I thought? Plus that is considered a huge negative for Vega players isn't it?

    CE. Come to think of it, it is a disadvantage.
  • eltroubleeltrouble Joined: Posts: 5,721
    7 5 0 wrote: »
    CE. Come to think of it, it is a disadvantage.

    Indeed it is. It's basically saying, "Here, I am going to do a wall dive. I will now give you 5 seconds to adjust your positioning for an optimal counter."
  • x64x64 Fuck your SRK Joined: Posts: 3,196
    7 5 0 wrote: »
    CE. Come to think of it, it is a disadvantage.

    Vega's wall grab on his stage must happen on all 3 of the CPS1 games, because I know it happens on HF.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    It happens on all 3 even Alpha 3 just A3, HF, and CE has a stage check.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • 7 5 07 5 0 Joined: Posts: 466
    You're right, it also works in HF. Ha I'll be damned.
  • OGSFOGSF Joined: Posts: 713
    edited September 2014
    wall dive is down, up, punch :)

    WW claw's flying barcelona attack (FBA) is the fastest


    Champion Edition


    The World Warrior
    "The few prosper, while the rest suffer." - OGSF
  • OGSFOGSF Joined: Posts: 713
    Damn. M. Bison (Dictator) is immune to Guile's flash kicks in this version?

    "The few prosper, while the rest suffer." - OGSF
  • 7 5 07 5 0 Joined: Posts: 466
    Why is it the Jp Hsf2 miss sound effects attacking normals and special moves but in the US version it is not bugged. Any official reason from capcom?
  • x64x64 Fuck your SRK Joined: Posts: 3,196
    7 5 0 wrote: »
    Why is it the Jp Hsf2 miss sound effects attacking normals and special moves but in the US version it is not bugged. Any official reason from capcom?

    I've never heard an explanation myself.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • 7 5 07 5 0 Joined: Posts: 466
    It bugs me they didn't fix that. What about the capcore ps2 version that was packaged with the Vampire saviors collection, fixed?
  • x64x64 Fuck your SRK Joined: Posts: 3,196
    7 5 0 wrote: »
    It bugs me they didn't fix that. What about the capcore ps2 version that was packaged with the Vampire saviors collection, fixed?

    Did the jap console ports suffer the same bug?
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • 7 5 07 5 0 Joined: Posts: 466
    They corrected the Claw wall dive command that was plagued in the anniversary collection.
    Other than that I suspect they correct the sound effect bug in the capcore version. Waiting for the verdict.
  • OGSFOGSF Joined: Posts: 713
    wall dive is d,u,punch...
    "The few prosper, while the rest suffer." - OGSF
  • 7 5 07 5 0 Joined: Posts: 466
    I mean the off the wall dive. That's been corrected with the capkore version of the game and fixed S.Sagat's recovery frames.

    http://wiki.shoryuken.com/Hyper_Street_Fighter_2#Game_Versions
  • OGSFOGSF Joined: Posts: 713
    So, has anyone tried a hack where the CPU uses other versions of characters? I know that with a character select cheat the CPU can fully use Super versions of characters
    "The few prosper, while the rest suffer." - OGSF
  • OGSFOGSF Joined: Posts: 713
    What about this:


    "The few prosper, while the rest suffer." - OGSF
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    From the video itself "It's a terribly unfinished hack"

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • OGSFOGSF Joined: Posts: 713
    However, this guy found the WW boss characters in HSF2
    "The few prosper, while the rest suffer." - OGSF
  • jedpossumjedpossum Ok, Darling Joined: Posts: 4,227
    OGSF wrote: »
    However, this guy found the WW boss characters in HSF2

    I said the graphics were there, but there is no programming of said characters so the original hacker as I doubt that he did it. As the same channel shows of yumeji's WW boss hack without crediting yumeji.

    I occasionally stream so you can see how boring poking around in the memory is. www.hitbox.tv/jedpossum

    [8/6/2014 8:19:53 PM] Pasky: jedpossum, hacker of the obscure fighting games

  • OGSFOGSF Joined: Posts: 713
    But just imagine using WW bosses in HSF2. People won't be complaining about CE characters and HF characters anymore:

    "The few prosper, while the rest suffer." - OGSF
  • 7 5 07 5 0 Joined: Posts: 466
    ^Hell yeah. screw imagining, I want reality!
  • Jion_WansuJion_Wansu Joined: Posts: 6,247
    Nice. How are you!!!
  • x64x64 Fuck your SRK Joined: Posts: 3,196
    edited January 2015
    If Capcom were to re-release HSF2 (it would seem likely for HFS2 to get a digital release over ST), what would you want them to change? Here's some of mine:

    Obvious changes:
    1. Allow WW mirror matches (yeah, we get it, couldn't do it in the arcade version. Doesn't matter).
    2. Un-nerf O.Sagat (if CE Bison isn't nerfed, no reason for this).
    3. Allow the ST cast to tech throws against everyone, not just other ST characters.
    4. Fix messed up ST Vega walldive input if necessary (dependent on port).
    5. There was speculation that certain combos possible in ST cannot be replicated in HSF2. Fix that.
    6. Make the ST cast follow its original arcade release balance by default (i.e. no need to hold start to get Chun's or Honda's stored super/ochio). Maybe make a separate category for Old ST characters too to negate the need to hold down a button to pick them.
    7. Allow the CPU to pick any SF iteration, not just ST characters.

    New changes:
    2. Ability to pick old backgrounds and music (why not?).
    3. Ability to lock out certain characters in VS mode (probably not needed but again, why not?).
    4. GGPO netcode.
    5. Maaaaybeee have a HDR category (just the character balance)?

    Thoughts? This could also possibly work out as an official community supported ST port if they fix a few issues (just pick ST and Old ST characters).
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • Jion_WansuJion_Wansu Joined: Posts: 6,247
    If Capcom were to re-release HSF2 (it would seem likely for HFS2 to get a digital release over ST), what would you want them to change? Here's some of mine:

    Obvious changes:
    1. Allow WW mirror matches (yeah, we get it, couldn't do it in the arcade version. Doesn't matter).
    2. Un-nerf O.Sagat (if CE Bison isn't nerfed, no reason for this).
    3. Allow the ST cast to tech throws against everyone, not just other ST characters.
    4. Fix messed up ST Vega walldive input if necessary (dependent on port).
    5. There was speculation that certain combos possible in ST cannot be replicated in HSF2. Fix that.
    6. Make the ST cast follow its original arcade release balance by default (i.e. no need to hold start to get Chun's or Honda's stored super/ochio). Maybe make a separate category for Old ST characters too to negate the need to hold down a button to pick them.
    7. Allow the CPU to pick any SF iteration, not just ST characters.

    New changes:
    2. Ability to pick old backgrounds and music (why not?).
    3. Ability to lock out certain characters in VS mode (probably not needed but again, why not?).
    4. GGPO netcode.
    5. Maaaaybeee have a HDR category (just the character balance)?

    Thoughts? This could also possibly work out as an official community supported ST port if they fix a few issues (just pick ST and Old ST characters).

    Wouldn't mind seeing the CPU pick WW Dictator (more of a challenge than ST Dictator). And if allowing CE Dictator in tournaments then Akuma should be allowed as well. Isn't that a double-standard if Akuma is not allowed in tournament play, but all these other powerful characters are allowed? It's like saying, let's have Ancestral Recall unrestricted, but still keep Timetwister restricted...
  • x64x64 Fuck your SRK Joined: Posts: 3,196
    Jion_Wansu wrote: »

    Wouldn't mind seeing the CPU pick WW Dictator (more of a challenge than ST Dictator). And if allowing CE Dictator in tournaments then Akuma should be allowed as well. Isn't that a double-standard if Akuma is not allowed in tournament play, but all these other powerful characters are allowed? It's like saying, let's have Ancestral Recall unrestricted, but still keep Timetwister restricted...

    Pretty sure we've had this conversation before. Akuma was never, ever made to be balanced. He's a selectable boss character. CE Bison is bad, probably worse than ST Vega/O.Sagat, but nowhere near as bad as having to go against Akuma.

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • 7 5 07 5 0 Joined: Posts: 466
    Add bonus stages, survival mode, character biography and artwork in the menu, and optional darkened supers to HSF2. This is why I really like Dreamcast ST over the cps2 arcade. It was magnificent when this was released in 2000.

    Most requested is definitely WW battles of course.
  • KingfaceKingface UK Super SFII Turbo Player Joined: Posts: 27
    edited January 2015
    All great ideas studtrooper and 750. I know it's trivial but it'd also be cool to have a Colour Edit mode and be able to select all the different versions of the Music (i.e. CPSI, CPSII, Arrange, maybe HDR and PC version music too) and be able to customize it by separate tracks (e.g. CPSII for Ryu's Stage, CPS1 for Character Select, Arrange for Zangief's Stage etc).

    Have loads of Dip Switches to customize the experience both gameplay-wise and cosmetically ala the Dreamcast version and HDR.

    Oh and be able to play as the ST version of characters in their original colours (e.g. ST Ryu with White GI).
    Check out http://www.grandmasterchallenge.com for events, results and features on the UK Super SFII Turbo scene!

    Gamertag/Username for PSN, XBL & Fightcade: Festilence

    ST & STHDR: Ryu & Ken
  • cjkid123cjkid123 Joined: Posts: 39
    Changes I would want would be all of the above but also to make WW bosses playable.

    Also does anyone here play this on FightCade?
  • Jion_WansuJion_Wansu Joined: Posts: 6,247
    Actually CE Dictator is nerfed. In CE Dictator can chip 6 times on a blocked psycho crusher among other things
  • OuroborusOuroborus plays 3s just to troll Joined: Posts: 7,248 ✭✭✭✭✭ OG
    7 5 0 wrote: »
    Add bonus stages, survival mode, character biography and artwork in the menu, and optional darkened supers to HSF2. This is why I really like Dreamcast ST over the cps2 arcade. It was magnificent when this was released in 2000.

    Most requested is definitely WW battles of course.

    Well, if it got released today in 2015, everything will be separate DLC.
    ssf4ae tier list regarding Gen:

    D Proto: and where is Gen?
    oORYUOo: you cannot tier what you cannot see
  • oldschool_BRoldschool_BR Projectile spammer Joined: Posts: 2,442
    Jion_Wansu wrote: »
    Actually CE Dictator is nerfed. In CE Dictator can chip 6 times on a blocked psycho crusher among other things
    It was always this way in the Japanese version.

  • Jion_WansuJion_Wansu Joined: Posts: 6,247
    And then what's funny, non Japanese CE versions gave Sagat the world warrior tiger uppercut
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