Hey just watched your match with Marv and I am impressed with your play. Just wanted to ask what made you decide to play x-23 and when you play are you playing just for the DIRT NAP setup or are you playing to play x-23? Since you don't see a lot of x-23 players I just wanna know what makes you stay so loyal to her?
I just really like playing speedy characters and I'm so comfortable with her at this point that I'd rather not waste 2 years of lab time with her. My X23/IM/RR team was built to be both X23 getting to play for herself and still have double dirt naps to fall back on but I think there are limitations on which top tiers she can successfully deal with.
Because of that, I'm trying to build a team around a top tier shell just using her for dirt naps. Ideally I would like to still have both, but I'm not sure if that's possible since the few characters that can work as a late combo extender for her are pretty mid-tierish.
I used to LOVE speed characters but I am finding my niche with balanced characters like Dante. Back in old school days I would play aggressive rushdown with characters like CAMMY but now I am more of a balanced methodical player.
Is it possible to TRULY build a top tier shell with x-23 that can fight most in the meta? It just seems impossible but I don't know the character that well.
I'm curious on your thoughts of my posts. I know that when you're posting that it's your own input in the thread, but you happen to post after me, haha. IDK if you're disagreeing with me or agree at some points, XD.
In general, I think we agree with each other on most things. I'm glad there are some other people that actually think IM is a good defensive character. I really like him and feel like he's actually viable in competitive play if you put him with assists like log that let him pay his defensive game and be rewarded.
Exactly. There isn't too many people out there that really understands how the character should be played and it worries me that if they do decide to update UMvC3 and make open forums for character suggestions like AE, people are going to ask for things that are over-dramatic(which is expected for any character) or trying to make him something else that he really is not(magneto clone).
I would like to make an Iron Man guide sometime in the future...So other people really understand where are his strengths and how to actually play with him.
It's because it's slow. But if the Magneto player isn't switching up the power of his EMD(constantly using L), then Iron Man will null the beam then immediately punish the recovery of magneto's recovery with the powerful Unibeam H.
That may have been a player named Wandles (we pretty much labbed out teams together.) Has been running that team since week 1 vanilla (RB with IM should be the meterless dirt nap guarantee option). It's a crazy strong team. I like having the ability to alpha counter (accidentally got hooked on it and now I don't like playing without it.)
It's a pretty strong team except for when IM is on point and neither assist really gives him much. I like my team since there's always a way to get X23 back in offensively, IM + Log is strong, RR + RB is strong.
Also, Hulk can lose pretty hard to smart zoning. It's kind of what you shoot for on that team since hulk dies, which feeds enough meter for x23 to XF > Kill > Dirtnap and then you're just dealing with their anchor.