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Mr. Warzard · CvS2 Commissioner Gordon ·

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Mr. Warzard
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  • For what it's worth, I'm all-in on team VT2 as well. VT2, with it's projectile-beating and whiff-punishing applications, really makes me feel more confident in the neutral game (plus it buffs his confirms as well), plus the fact that it's 2-bar make…
  • How is oki better off of MK tatsu? My understanding is that you get meaty pressure of HP DP by doing vskill after, same as you do after MK tatsu (by dashing twice). EDIT: Just saw that you said "mid-range lights." If you're talking about the rang…
  • It's too early to say in AE. Season 1 it was about even and in S2 Ken was clearly better.
  • As info trickles in, is anybody excited about Ken's VT2 possibilities? According to the trials listing, you can combo after it in the corner, at least being able to juggle with EX shoryu (I'm guessing CA will work too). The way I see it, VT2 coul…
  • Are we sure throw loops are completely dead? For example, I saw the AE demo vid where Ken is pushed back after landing a corner forward throw. However, in S2 you have the option of dashing into meaty throw in the corner instead of doing the Momochi …
  • Thanks for the update. Are there no issues with (on quickrise) the b+MP whiffing after the meaty cr.MP hits for a counterhit? I know in general that is an issue with that particular link, but it looks like the LK tatsu gets you so deep that it isn't…
  • Wow, this looks actually like some practical backrise tech (unlike other options, which usually require heavy damage sacrifices). Good job.
  • That address is defunct. Check the first post for the new information on GC3.
  • Thanks for posting Manabe. I'm working with the host on CvS2. Will you be making it out?
  • Great post. If they buffed Ken's (and the other more honest characters, I suppose) neutral, instead of nerfing v-trigger, I'd be ok with it. Like you said, it's stupid that these characters can hang with/beat the rest of the cast in neutral, and …
  • Sup man, yeah, we've been pretty happy using that adapter. While I haven't seen anybody post lag data, nobody's complained that I know of. We even used it for the 2017 evo side tournament. The one weird quirk is that it doesn't work with streamin…
  • Interesting take, I would agree with most of your observations. Who would you say falls into the "pop v trig and win" category? Other than maybe Necalli, I thought that most VTs are pretty fair. I've been more in the camp that they need to abolis…
  • Yeah, I think for most characters, it isn't worth comboing into super when you are in VT (unless it's for the kill). Pretty funny that you get all of 1 more damage with Ken though.
  • MetalxHealthx wrote: » Basically the same as the last question with a twist, I have easy access to CvS 2 on ps2 or ps3 but I don't have room for a CRT atm. My screen is a uhd samsung so I'm wondering which setup would be preferable: a ps2 on a mod…
  • MGS wrote: » dude no fucking words. balrog barely received any changes but let's nerf kens slow ass overhead. no fixes on his janky target combos...what exactly are ken players supposed to do? weak on the ground no air game can't even use cr.mp …
  • The CvS2 board lives! Renegade makes some interesting points in his specific suggestions. I agree with most of his base rankings except: - I agree that N Chun should be a 4, that is her best groove and she is arguably N-Groove's best character…
  • Thanks for the vid. - How spacing-dependent are the followups? I noticed you were doing the cr.MP to start the sequence fairly deep. - When do you intend to use this? Only when you see the opponent back-rising a lot?
  • MGS wrote: » has anyone ever noticed the order in which you do your block strings will determine how much they have to block. for example vs a crouched cammy full guard. from point blank range cr.mp st. lp cr. mk..the cr. mk will whiff. but st. lp…
  • Is anyone in Japan playing N-Vice? The only person I saw use N-Vice near her potential was Buk at the Evo 2012 side tournament (I think it was '12; the last one I ran on my own).
  • Cool! Also, let me know if you want to get some casuals at game center before then. I'm busy until the 15th, but after that I can try and make it out.
  • Hey Manabe, yes we still play at GC3. Event has been moved to 4th Saturday of every month, to an event that specializes in Capcom/SNK games. We skipped last month, but will be back on for August.
  • AniMoney wrote: » Any tips for landing s.HP xx V-Skill xx LK Tatsu? I'm fine with most of Ken's combos but I always seem to mess up the timing on this one. When do you guys use this combo? Unless you can somehow confirm the s.HP hit, I d…
  • Good thinking guys. I've gotten very frustrated with s.MK's tendency to whiff/lose to sweeps, and am trying to get more comfortable using s.MP at those ranges.
  • What I also like about s.MP is that it preemptively stuffs jumps, which is useful when ppl are trying to deal with your throw game. Doesn't do a ton of damage, but pushes them back towards the corner, which is Ken's overall gameplan.
  • Nice set. Getting some good mileage out of VT Hado, HK Tatsu I see.
  • Great job, I really liked the text documentation you did on your new HP shoryu vid.
  • AcidicEnema wrote: » Dime_x wrote: » I see you, but I don't agree with any of that. I agree that it is all strong stuff... But everyone has strong stuff. The thing that is making all the top kens kill people, the thing that really gets them…
  • I think the issue is that you want to enter VT as soon as possible, and VT allows you to pressure/combo off of s.HK even without CC. What ChowMein said was interesting; he seems to be saying that you can do the OS and react in time to VTC the s.HK o…
  • Hey guys, having an issue with my self-modded T5 hori (ps2 stick). My MP and MK buttons work fine individually, but they are refusing to activate at the same time when I press them both. I'm not having this issue when I press LP+LK or HP+HK together…
  • Interesting list. What about the Birdie match makes it hard? I'm guessing the Vega match is under "hard" because you have to be so aggressive in that match. Might take some players out of their comfort zone.
  • STK wrote: » Trying to get the 2nd srk down after any hit confirm into vtrigger srk but i keep wiffing or getting turned around :( Any help? examples of what im trying to do. mk,hk srk vtrigger, srk/ex srk b+mp, hp srk vtrigger, srk/ex srk …
  • Valoon wrote: » I feel like CC from the cr.hp as an AA is pretty hard to get to be honest. What combos do you do from cr.hp as an AA when it CC by the way? Because I don't even know. Shoryu? The problem for me is that it's kind of a gimmick …
  • The problem I have with that setup is, what if you CC with your cr.HP? You're leaving a lot of damage on the table by going for this (unless you have no meter). Knowing when to go for cr.HP anti-airs is something I still have problems with. I'm t…
  • Oh, that makes a lot more sense. Thanks.
  • LoyalSol wrote: » It's 120 damage in V-Trigger. Also damage scaling is similar to SF4 with a few exceptions It goes like this 100% > 90% > 80% > 70% > 60% ... Where as in SF4 it was 100% > 100% > 80% > 70% >…
  • LoyalSol wrote: » Yes it totally is worth it. The EX Fireball does 120 damage compared to the 50-60 in the second hit of both target combos so at the least it will give you an extra 60 or so damage for just a bar. It also leaves you +2 on block…
  • LOL thanks for clarifying, I was just going to ask what buttons were used to combo into EX hado. Does it work off of longer-ranged normals like cr.MK and s.MP? Also, does it work off of the target combos, or does the launch mess mess up the juggl…
  • LoyalSol wrote: » You forgot one other thing. In V-Trigger combos starting with EX Fireball do 350+ If you're referring to his EX hado, Ex tatsu 2-bar combo, is that corner-only? I thought that worked midscreen as well. Ken's meterless …
  • What are you using to kara throw?
  • MochaLatte wrote: » Welp, they're gone now lol. Will have to get another set in the future. Got some birdie tho Edit: Found out that he uploaded our first set, lost 2-3 but it's insightful. This is why you gotta react to ex tornado cancels with…
  • Be sure you enable macros. Then you select the characters you want on the "main" tab and the groove you want to get a rating for the team. If you want to change things, click on the "clear groove" or "clear composition" buttons. The spreadsheet s…
  • MGS wrote: » try cr.mk ex tatsu. you can confirm it...gives great corner carry. I'll try that, I've been surprised in this game before. Like I was amazed how much easier it was to do s.MPxxHado VTC than it is to cr.MPxxHado VTC.
  • Thanks for the tech! Much safer than going for reversal/timing a jab right out of blockstun. LOL I'm always down to talk about cvs2. Hope you guys are still playing down in SoCal, we still have our monthly gatherings here. That's too bad we wo…
  • A and C are his best grooves, so yes. He's ok in K groove too though.
  • Ouroborus wrote: » C-Geese is super buff and legit. Having a stored TOD super is nothing to be messed with. C-groove is a defensive based groove in general and he has a decent zoning game. I don't see how he has more bad matches in C groove. In…
  • TheMuffinMan wrote: » Yo! What up, Warzard! Glad to see you still hanging around here As much as I like Ken, and think he is solid in a lot of situations, he still struggles to convert damage at effective ranges where many other characters sh…
  • I'd say cr.MP is better than cr.MK after forward throw because the latter doesn't give you anything more unless you make a total guess (you can't confirm the hit). Cr.MK does have use since it hits low though. I'll have to play with the s.MP VTC …
  • That's a good point. Using CH cr.mpxxsuper (or EX tatsu) in a specific pressure setup, where you have less variables to worry about than in a true neutral situation, makes sense. I just found it took a lot of concentration to hit that cancel on r…
  • TMNTemps wrote: » I use em all.. it's good to change up your rhythm. only thing with s.FP is you can't confirm on normal hit, you have to blindly run in and just go for it if you want the normal combo. so I use s.FP mostly if guys are button happy…