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ZenFire · Makoto: 3S only

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ZenFire
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  • SF3LP, post: 4532677 wrote: [media=youtube]s96ijwbOpao&feature=channel[/media] Jiro comes in and demons the SHIT out of MOV, that demon wouldve caught anyone lol I just loooove the crowd reactions. Almost everyone there is pro and ye…
  • Joe The Condor, post: 4510955 wrote: It's like the Denjin Bat Signal turned on in this thread. What I'd pay for: same game searchable (by characters, results and players) replay channel with long retention for popular matches scrubbing…
  • Not really on topic of the current conversation, but Kail said something that caught my attention. Tbh, I think people don't play her like a shoto ENOUGH. They should try and do just that imho. People look at what makes a character different from…
  • Tough break vs Ryu. What's the whiff j.MP into the corner all about? End of the first round the Ryu whiffed a DP trying to AA it. Is that what it does? basically keeping Juri's center far enough back that the DP will never auto-correct?
  • Those matches were a lot more impressive than the last batch, so I'd say you made some pretty quick progression. *sigh* wish I could say the same thing about my own play. Props on going for the close LK, c.MP link. I personally try to go to c.LK …
  • Putting them in the corner isn't always going tobe practical. It's just that the position makes you so much more annoying (I can't really call Juri dangerous with a straight face, so "annoying" suits her better) that it's worth considering so that y…
  • Deku, post: 4253946 wrote: I can't figure out how to use Juri offensively without jumping in First off, why would you want to? Juri's got a strong zoning game and one random DP or counterhit to put you on your back makes you fall back on Juri…
  • This guy just saved you the effort of doing the testing! Very serendipidous. I may get some games in tonight so I can post a vid and you guys can have at me.
  • That Rog wasn't on point with AA's. The couple of times you did j.LK to get in he didn't really put up much of a defense. You got reasonable damage out of combos landed that way, so I wonder how the match would have gone if he didn't get hit by them…
  • Here's a match of mine vs a Vega which I win by waiting and I really don't do anything another character can't also do. WARNING: Sound is very loud. [media=youtube]iQwCBy2zTtI[/media] Here's me losing to another Vega. I could have sworn this gu…
  • Wow, the OP is so full of frustration. Frustration that I can relate to. Not in fighting games. I got into FG's when I was a kid and so I've got some experience. Even when I get dominated on by better players, I never feel like I don't know why. I j…
  • I'm not gonna say that that's not the case, but 3S did have additional priority 'data' for when hitboxes overlap (trade siatuations). I haven't seen proof either way whether or not SF4 has something similar. i.e. can anyone see if a light attack can…
  • I'm gonna echo what everyone else has been saying. I main Honda and alt Juri. There is no comparisson. Honda against mediocre players feels like auto-pilot. When playing better ppl I need to focus the same way that I need to focus on EVERY match I p…
  • Kouryuu, post: 4236084 wrote: Playing footsie isn't character specific; it's one of the fundamentals of being a good player. With that in mind, you have to have/play good footsie against EVERY character. I both agree and disagree. There's a p…
  • What characters do you feel like Juri needs to play that footsy game against? I haven't gotten the chance to play against all of the cast yet, but I don't ever remember feeling like her walking speed was a real weakness. Only basing this on perso…
  • MP~LP+LK, not as good as Ken's but very good range still. A bit of a vague question, but what do you guys go for after a forward throw outside the corner? In the corner I store a Fuhajin and go for a mixup. Midscreen I divekick but can't store Fu…
  • windbreaka, post: 4097247 wrote: Same thing happens to me. I thought cross-up makes your opponent "push back" into you on hit. Please correct me if I'm wrong. Crossups tend not to put you as close as possible to your opponent and actually fur…
  • R3y, post: 4097202 wrote: Aye, good stuff . Just not enjoying the combo whiffing on certain characters =(. I actually find myself doing a lot of NJ.HK > C.HP xx HK/EX pinwheel in matches. Its good stun and seems to make up for the lack of consi…
  • Cool thread, just stumbled upon it. Fun to read how FFA ranbats got started. 3S won't make a miraculous comeback, but it's the type of game that will survive the ages because of its history and the players it has inspired along the way. It mig…
  • I dunno if you were being sarcastic or not, nor do I know if that's Akimo for real ^^ but anyway gief: if you're getting hit by PPP it might be a range thing. Neutral jumping so that jump HP hits with the tip, then PPP won't win. I think stoppin…
  • I was worried about my reaction speed when timing HP headbutt through Low tigers until Deci said what I was thinking XD Most people have been makign it sound like it's hella easy. In practice mode I recorded Sagat fullscreen throwing tigers mixed…
  • I still have my doubts as to why you can seemingly cancel into LL. If it's like the OP says then C.LK > C.LK > EX Kikkoken should work because pressing PPP would cause a "phantom" chained LP to come out which is then canceled into EX Kikkoken,…
  • Sometimes after HS that's necessary to combo into legs since most characters can't get hit by two c.LK's after. That's reason enough to practice your own method to do single c.LK into EX legs. I personally reverse piano (left to right, weak to ha…
  • Counterhit level1 cus it hit the startup of a c.lp or c.lk which was not clearly visible. It was FA1 because the moment FA hits level 2 it has the little dustcloud circle animation on the ground.
  • Ikaru, post: 2887897 wrote: You can if you backdash the instant you've focus canceled, I'm sure if it's delayed you're screwed. It's not necessarily as tight as you make it sound, you FA on hit which means he still has blockstun left to go wh…
  • shinygerbil, post: 2887540 wrote: I should probably be glad this link doesn't work... You should. ffs man. I added a '?' to the end of that URL and reloaded it and it worked... I will forever regret it.
  • EvilRyu1481, post: 2887160 wrote: Do we have any tips for Grandpa Gen :annoy: I'm getting owned by his cross-ups which leads to super + ultra combo Punish silly jumps before they get a chance to get near you, if they're already close: block …
  • A good ground game IMO includes FADC'ing projectiles (in certain matchups) to build Ultra meter so you can threaten with it a lot sooner than 50% energy. The game changes when certain characters can't or have to be more careful about throwing fireba…
  • Sometime between 2000-2002 I entered a console CvS2 tournament having played the game a few hours at home. I thought: "might as well give it a shot". I win a match, then in my second one I get crossed up to death by a ken doing: short short, ender/…
    in Valhalla Comment by ZenFire April 2009
  • If the Ultra doesn't come out AND you're doing the SBK without letting go of your back charge (as in db, ub+KKK, which is essential to getting it to work), then it's possible the setup you're using puts them behind you for a split second meaning you…
  • Does the canceling of c.LP into LK SBK always move you forward the same distance as the opponent is pushed back, or is the pushback character-specific? The Ken/Ryu combo you posted made me think pushback might be character specific. What happens whe…
  • Twilightfox, post: 2664688 wrote: Hey there fellow chunners, I was wondering, for the cr.fp xx hk legs, mk legs cr. rh, for the mk legs to cr.rh link what doing you guys do to make it consistent? I'm at the part where I get the slide easily but wi…
  • It can be done without lag, it's a little tricky but it's not insanely hard. CvS2 Chun (here I go again) has a tight lockdown where she cancels close s.HP into SBK on ppl that can't crouch it. The timing in SF4 is a little harder it seems, but all y…
  • This talk about dash Ultra reminds me of something I found a while back. I have a hard time doing B,ff,b,f+KKK on the 2P side because for some reason my forward dash input going left is slower than going right. My wrist just doesn't like it. That's …
  • Big3D, post: 2664221 wrote: Yeah for things like that I buffer so that when the Hasan Shu connects im on the 2nd or 3rd lk, so when I see if the HS connects then tap lk then KKK, KKK That's what I do too. That's actually what I do for the BnB…
  • I've kept up pretty well with this thread, so I'm pretty sure nobody talked about this before. Linking super is pretty easy because of the short startup. I've linked it after c.lk>c.lk>c.lp a few times when I had meter to burn, but the damage…
  • Haha! I actually know what he's talking about XD I had to look back two pages to figure it out, but I do now. I stand by what I said: what else are you going to reliably combo into? It's a verifiable combo that leads to Ultra in most matchups (b…
  • I actually haven't tried this yet, though I've been meaning to. I'm not sure if letting the FA2 animation finish without canceling into dash will make te Ultra whiff or cause an air-reel/reset. If it doesn't then there you go XD. If it does reset th…
  • 3 shorts is 1 short too many in most cases IMHO. The combo's important, cus what else are you going to verifiably combo into? The knockdown gets you a mixup or Ultra/EX SBK juggle if you're near the corner. You can walk forward and do it, no charge …
  • It has some invincibilty, yes. That's why it works as an AA and reversal DP substitute. Dragon kick? You mean Hurricane kick? Block
  • KiyokiX, post: 2664008 wrote: edit: this also works in the opposite direction, so like any jump in, then st hk, piano down to lk, then KK twice for EX Lightning Legs Actually, if after the 5th kick the 6th press is kara-canel speed (usually t…
  • I did not know about the OTG strike shortcut! Guess I shoulda played the alpha series XD Linking the strikes is actually easy, I'm totally surprised. I think this makes her considerably better in my head than I thought she was before. EDIT: O…
  • That is a very nice combo indeed. Did you use a p-pad? I ask because doing the regular strike so low to the ground seems prohibitively hard. On the other hand, I think I hear someone mashing on a stick in the video XD Also, I'm amazed it doesn't stu…
  • I tried it yesterday as well just pianoing the kicks while spamming the motions. By pure luck it should have come out at least once, but every time I got c.lk*4. Honestly, I don't think it's possible.
  • I tried it with Ryu, but renda doesn't seem to work in SF4. I will give it another try because Chun has a weird thing of being able to cancel (or maybe it's a link after all) chained c.lk's into lightning legs as well as c.lk, s.lp into specials, so…
  • What? I thought the last C.LK had to be a link in order for it to be cancelable into special or super. Only way I can get it to work is if I do the C.lk, C.lp wait a bit C.lk x drill. If there's something I can do to cancel rapid fire chains without…
  • SixColt, post: 2652111 wrote: I sometimes doubt if the second CS hit is worth 2 super bars, or 2 EX moves rather, unless it's going to secure me a win. I suppose that's up for debate, but IMO if you have the meter you should go for the extr…
  • probably means low to the ground, ie late in the animation
  • Yesterday (first time playing it on console) I linked ultra after the tip of an lk spiral arrow hit. looked like they were really close to the ground and it wouldn't connect, but it did. The ultra didn't finish iirc. Btw, that last combo in the T…
  • I skimmed the thread and I believe I didn't read anyone meantion that you can dash after EX DP and still have enough time to juggle HK Hurricane. The timing might seem tight at first, but it gets easier when you realise the game is quite forgiving i…