Hi! We are in the final stages of the SRK forum migration. Soon, we will lock the forums so we can transfer over all the discussion threads. Please expect a downtime of a few days while we implement the migration. Thx for your patience.
MPGame99 wrote: »
Thanks for the advice, this is the first SF game I'm taking seriously so I keep trying to do things that would work in other fighting games and it makes me look like an idiot when I play. There are somethings that I do need to im…
Realized I should probably plug First 2 Burst in here just in case anyone wanders in. First 2 Burst is THIS Friday, and features Skullgirls 2nd Encore, Guilty Gear Xrd SIGN and Street Fighter 3: Third Strike! Hope to see you there!
Raz0r wrote: »
I like this.
Fuck meaty throws.
How is an option select designed to beat moves that SHOULD lose to throws actually worse than throws?
This is way dumber than someone just throwing you on wakeup (which you could also jus…
MannyBiggz wrote: »
I prefer the cr. MP too. It leaves you at +2 just in case it's blocked, and keeps them close enough for st. HP to stuff anything that's 6 frames or slower that is not armored or invincible.
I can't get meaty s.MP, cr.MP …
So you can make the EX fireball reset truly ambigious by using s.HP xx forward v skill and just holding the buttons down longer for crossup. The problem is if you hold them TOO LONG she just uselessly whiffs her overhead in the opposite direction. S…
v-ryu wrote: »
I made a quick Laura week1 video with stuff (already known I guess )
How do you perform the st.HP crush OS or clap or vskill? How do you input that?
Also where did you find the art you used for the beginning of the vid…
HiyaMaya wrote: »
I know there has been a few EX fireball resets floating around, like ex fireball s.MK xx f.VS, meaty s.MP, c.HP and some s.MK meaty setups. But i think the best setup is EX fireball s.HP xx f.VS, meaty s.LK. Combos and hit confir…
Anybody got any good setups for thunderclap for oki, other than just making it hit meaty and mixing them up while they're in blockstun? LP Thunderclap seems to be good as a meaty if you let it go right away, still loses to most EX reversals though.
So lets talk about the cr.MK change in the latest patch!
If you're like me, Blanka's cr.MK change was probably your most hated change in Ultra. Because of the pushback, staple combos you had used for years would now whiff. c.MK, s.LP xx HP ball b…
Why even bother posting changes? This is the final version of the game and Capcom made it apparent they don't care about Blanka player feedback when they fucked up cr.MK.
Only change I can agree with you is EX Ball knocking down, however now that…
Veserius wrote: »
@FuLLBLeeD sucks you lost to Viscant, how'd he approach he mirror? I'm all safeballs and being a jerk on offense
We both played it how you should, so so lame its a miracle neither of us died of boredom. Punish stuff with …
I was having a lot of fun with Ultra Blanka until I did a jump in with j.HP and my combo whiffed.
He's better overall I think, the c.MK pushback change is still stupid, its not as bad as I thought it was. Most substantial buffs are close standin…
I actually would like to get my hands on Ultra because Isaynne and another Blanka player friend of mine confirmed that the pushback is way more severe in the Ultra PC mod than in the full game. Its still terrible its there but I can't base stuff off…
Veserius wrote: »
nah definitely doesn't always work from point blank blocked electricity range in actual ultra. it sucks
haha fuck me why am I even entertaining the idea of still playing this character?
CH c.MK, c.MK xx FP Ball would always work if it connected when I tried it in Ultra mod. It would whiff on skinnier characters from further away but if you do it from the range you would hit with c.MK after blocked electricity it might always work?
So much c.MK into nothing in those videos, so depressing.
With c.MK, c.HK not consistent anymore, maybe CH c.MK s.LP xx FP Ball will more viable now that ball always knocks down? Just trying to look on the bright side of the shit rainbow.
If you have access to the PC Ultra mod just play that, as far as I know its accurate and you can test all of it yourself.
You can still get it to work from point blank to close but after that c.MK links are no longer reliable.
Capcom doesn't want people to win with this character. Time to play somebody else.
I would have been fine and continued to play the character with just a HP ball knockdown buff. But fucking up hit confirms? That's pretty unacceptable.
Josh P wrote: »
Have you played the USF4 computer version. Was the crouch mk pushback similar?
Looking up vega changes.....dhalsim changes.....any changes....poor blanka :(
I'd also like for somebody that has played both to confirm …
Everyone should hit up Combofiend if they haven't already. I really don't know who else you would contact to get this fixed.
Blanka's never going to be a good character, but I would be happy with the way he is if they changed c.MK back and kept i…