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RopeDrink · Boxer In Training ·

So, SRK Forums have been revamped - Ironically the same time that I decided to come back and try my hand at SF4 since a couple months break (Technically I had 'quit' but that never lasts long when people ask if I'm still uploading movies of 'Insert Game I Might Have Quit' on my YouTube Channel. Should be fun.

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RopeDrink
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  • Despite the long break, I've still resorted to old tricks and habits. Fishing for DSP by TAP'ping to close distance on UTK into meaty CMP > Overhead. If they attempt to wakeup with anything not invincible it'll likely be stuffed by the CMP - a…
  • It's been a while - is there any official page/list of changes between Balrog AE to Ultra now that it's been out a while? I wasn't aware of the changes before, so discovering I couldn't combo after light/medium overheads had me scratching my head fo…
  • Ok, it's been years since I've made one, but here it is. Old-school keyboard Balrog combos from almost practical to downright stupid. No, I would never try NJRH HB Ultra in a match :cold_sweat: Includes the JRH CSRH DS Super - Can someone confirm…
  • Hi all - It's been a long, LONG time since I've been here (quit early AE and only just bothered to buy USF4) - not sure if anyone remembers me but hello either way. Sup 3nigmat1c - I noticed your comments on Poison. I've been hitting the training…
  • Not used to the Ibuki matchup, so when one decided to start trolling me in Round 3 I got pretty annoyed. At the time I found it funny but when I re-watched it, for some reason I got annoyed. I mean, I'm your average scrubby Balrog but I shoul…
  • Sadly I've practically quit the game, not sure if anyone even remembers me here anymore ^^ So rusty, got schooled by a Bison just mashing the same tricks out over and over and any chance I was given to punish, failed all combos - Kept at it for a…
  • I'll give it a bash - Seems logical seeing as I can OH CLP CMP into specials just not a regular CMP. I practiced a hell of a lot of FA into OH FA cancels to maximize charge before up close overheads after a dash so if I can delay the CMP maybe I'll …
  • Tried JRH/JFP into CSRH CMP and it failed every time - However you can connect a regular standing CSRH into CMP so it's obviously a pushback issue - Sorry Enig, you'll need to work on other jumpin' combo's vs Makoto, it doesn't seem like it'll work …
  • I'll give it a try, about to hit the training room again. In other news I still can't perform a flat overhead into X + Dash Special with exception to OH, CJab CMP Dash Special - This includes full-screen overhead as well as up close overhead - I've…
  • Came back for a day and the accusations have begun already - Threw in some more combo's at the end, seems I'm restricted to playing in the Training Room mostly these days.
  • I see absolutely no reason as to how anyone can tag 'ignoring the rightfully ignorable' as some sort of 'dodging' of some 'bigger picture' or 'problem' - This isn't a new trend - The internet gives everyone a faceless mask they can safely throw mud …
  • I consider myself around mid level, the type of "casual" player who can do alright in basic everyday general SF4 but is about 50,000 miles from consistent decency - For someone like me, Jab to Sweep isn't mandatory but I would consider it 'almost' p…
  • Forums are back - And so am I ^^ Hey, been a long time - Practically quit SF4 but for some reason decided to log back for the occasional session - Started out by pissing around training with 'useless combo's then just having a tiny session a few da…
  • Definitely an instant YouTube sub from me I loved watching those funny moments. No need to sub, I barely play SF4 much these days so SF4 vids are going to be extremely rare or entirely non-existant for now, but appreciate the sentiment and gl…
  • Don't take this the wrong way, I'm not trying to be insulting... But I've a tip for you... Don't make a "Got any tips" thread, on a Forum that has countless informative and helpful stickies on each particular individual subject related to Rog. …
  • On even footing between a good Balrog & a good Akuma the matchup really isn't fantastic for Rog, however you have to have a little faith, especially when you have a nostalgic look at PR Rog taking down Tokido in the finals last time, what a joy …
  • I dunno about cup handles... Dudley seems to manage it just fine...
  • Yup tried everything. Problem is at a distance there's not a lot of leeway to get an overhead, you have to physically hold down+forward for about a second for it to register at a distance (Otherwise I get a DLB) but up close this doesn't happen. It …
  • Basically what 3nigmatic said - None of the above matches are any more or less than 5-5 for Balrog, so the thread being called "Top 5 Balrog Worst Matchups" is just misleading whereas the problem is with the player. I completely forgot to mention th…
  • Abel is a case of who knocks down who first - Abel can't prevent your jumpins on his wakeup unless you do it too late, in which case you'll be air-grabbed, or best case scenario trade with his double elbow on the first hit (You'll take no damage, bu…
  • Aye, though for some reason a lot of OH attempts from higher ranges makes him do a DLBlow instead unless I hold the buttons down for half the moves forward movement whereas up close it seems more lenient - Meh, I'll practice another time. Here's …
  • Yes - For example, Overhead, CMP, Dash Straight - I see -R- doing it occasionally and it's been shown for ages as nothing 'new' but try as I might, even with the joy of added charge thanks to Keyboard, it never comes out, ever.
  • Tried OH CMK CMP on Zangief, he'd block the tip of the CMP every time - Didn't bother trying the other characters yet. Bit dissapointed how I can't seem to perform any dash move after an overhead - The only exception being when I OH into CMK FSLP…
  • Ok, not sure when I'll make a movie (Or if I will make one at all) but will list some of the shinanigans I got up to today. F.J RH > Headbutt (No filler normals - Jumping Normal right into Headbutt) N.J RH > Headbutt F.J RH > Headbutt …
  • I don't have any :P I play on Keyboard so once in a blue moon where I just randomly decide to piss about with someone I don't play, I tend to go Honda (Has to be a charge character or I can't play). Other than those once off's, Balrog all the way…
  • Ended up deleting all the "Challenge" room combos and will instead just use the training room to show off some 'lesser seen' stuff so if you do show me a few options to consider I'll try include those too if they open up some nice possibilities. I l…
  • Just reinforces the point - Anything from Balrog is going to sting like hell whereas Dhalsim would have to land a lot of, say, counterhit limbs or a Super to do any noticeable damage. If Dhalsim tries to rushdown Rog he's in for a world of hurt, so …
  • Unfortunately that video is 'blocked in my country' so I can't see it. I'll probably put together some more combo's in training room seeing as Dan and his reaction to focus attacks make it very hard to land certain things I wanted to perform for the…
  • You certain you can combo a CS.HK into EX RU without a jab? Feel a bit silly saying that because I can actually perform stuff like C.MP>EX RU>C.LP>EX RU>Standing Jab>Headbutt (As in remove one of the normally 'two' normals between …
  • Working on an AE 2012 version of my old "Balrog Challenge Combo+" video (Where you basically extend all the combos and moves used to pass the trials in challenge mode) and came across something mildly amusing. Just managed to Fwd.Jumping Fierce i…
  • Now now, don't assume I play effectively, I'm also pretty bad with Rog but the issue is mostly that my opponents are, in general, even worse, so it's a mediocre Balrog vs generally random-playstyle players so I can't improve beyond a certain thresho…
  • I'm just pleased that after starting SF4 Vanilla, finding Balrog to suit me better when I had intended to go Guile (Mostly down to the issue of me playing with Keyboard and Guile / Honda / Bison not working well on it compared to Rog) and still to t…
  • Seems I wiped all my Dhalsim vids from AE and Vanilla - Infact I've nuked quite a lot of SF4 vids seeing as people just downvote them anyways - Only one I have on Sim is one of my funny/fun moment vids but I suppose it'll go towards the point of "If…
  • -You jump too much. A Sim in a lot of circumstances can completely avoid, punish or reposition himself when you do this, even if you do it on his wakeup (If you're no good at option selects to catch dashes and/or teleports on said wakeup) - If you d…
  • Well in that case you just have to suck it up and accept that you're going to have to get your fight money from a lot of garbage playstyle. Best bet is to find some worthwhile opponents who aren't shy of repeated games and just have some ranked sess…
  • I'm not on PS3 so can't comment on that, but I can tell you it's the same (For various different reasons) on PC. PC SF4 communities have been behind the PS/Xbox communities due to later releases, so the skillcap was always typically lower with th…
  • Not entirely sure what to add onto that - I'm down for making vids to visually represent combo's if people opt for combo videos to "Show" the stuff rather than just listing it. Good job 3nigmatic.
  • Well I'm more of a passing stranger who chips in their opinions then buggers off until more posts show up - Not suitable to Modding a thread, really. I used to moderate a thread listing opponents in the SF4 Forum for PC Users looking for regular opp…
  • So far I have crossed up a standing Bison (Midscreen, no real explanation other than pure accident), Gouken (This is due to his focus attack release pushing his box forward, only seems to work during this point), and Rufus (Neutral Jump Fierce Forwa…
  • Would certainly be nice to make a completely fresh combo thread - And by that I mean a primary post containing practically all of them, with a massive list to combos off specific normals, leaving discussion for afterwards so others can add additiona…
  • Why did you make a new thread with this old news? You could have just put it into the Balrog Combo's Thread.
  • Allow me to retort! Tried it for myself, very nice! Decided to use my own shinanigans before & after it (Not much different from abvoe version) and as unpractical and unviable as it is (Near impossible to land that in a real match of course) it …
  • Not entirely sure about 'legitimate' but here's my uses of TAP - I'm sure most will be known info already but anyways, might give an idea of something to put into the lab. a) Sliver of health, use it when I anticipate an attempted 'blatantly obvi…
  • Yep - Even -R- lately has been using CS.MK into OH attempts, it looks weird and it's similar to something I have been using religiously for ages, and thats my age old CMP into OH on wakeup except CMP is obviously not a standing move. Anything that c…
  • Ahhhh, the MAGIC PIXEL! [media=youtube]F3OqYvzQOXY[/media] A blessing and a curse! After all this time I didn't even know things scaled based on remaining health - Goes to show ya, even playing SF4 since the start of Vanilla don't make you coo…
  • Here's a vid showing mostly standing headbutts and a few uses of CS.MK. [media=youtube]RkJkXcAC26k[/media] Made it today for the thread - If it's of any interest feel free to give it a thumbs up seeing as some people seem to like automatically…
  • CS.LP HB - 160 Damage 250 Stun CS.LM HB - 180 Damage 250 Stun CS.MP HB - 210 Damage 300 Stun // C.MP HB - 210 Damage 300 Stun CS.MK HB - 230 Damage 300 Stun CS.MK & CS.MP can be combo'd into from one, maybe two cjabs (hitbox / spacing depe…
  • You can headbutt from standing CS/FS.LP, CS.LK, CS.MP and CS.MK. It's not as hard as it looks, though that may be because I use keyboard. CS.MK seems to hit the hardest but I've not compared it's damage to CS.MP (I just assume CS.MK does more, se…
  • For the benefit of Fogo & meeny, just saying I deleted the vid/post and will put it in the combo thread instead - No, they're not talking to themselves, my post is just gone :P
  • To someone saying CS.MK never gets used, it does more damage than C.MP, so I normally end basic punishes with CS.MK Headbutt as opposed to the typical/common CMP Headbutt when, for example, whiffed moves right at point blank or when I can comfortabl…