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Nobus3r1 · #RiseUp? ·

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Nobus3r1
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  • ArtVandelay wrote: » Tell me about it. I don't play Tekken for 2 days and I get bopped by people that just bought the game. Fighting games are fucking hard. Meh. I just wish my hands weren't falling apart. -_-
  • Froztey wrote: » Gamora looks fucking lit but Marvel doesn't This is legitimately one of if not the only time I've ever held back buying a game due to it's presentation. I can just not support Capcom with how bad the UI and character models loo…
  • KingHippo42 wrote: » Well the trailers are for the general audience. It can be annoying, but knowing we will eventually get a stream for it, I'm not too annoyed. It's not like they added an icon to the game specifically to let people know if …
  • Hawkingbird wrote: » I was initially interested in Koi to Uso because of setting but I kept hearing how it doesn't take advantage of it. It was a hard pass. Somehow finished 'Koi to Uso'. I'm going to blame this occurance on this season bein…
  • OceanMachine wrote: » ArtVandelay wrote: » And damn the game is incredibly ugly and offensive especially to somebody who reads or has read Marvel comics at some point in his life. I don't care how broken or how shitty animated the old Marvel …
  • pennybags wrote: » Shipping makes sense, but 80 bucks for a used stick that sold for 40 new? As nice as it looks, as I think you have alluded to, it's glued-together MDF with knockoff Happ parts and a reportedly bad PCB. Disclaimer: I have n…
  • KingHippo42 wrote: » Raiden's super is so cool. Huge props. My guess is slow moving electric ball, cage storm trap and air teleport are gear moves. His character power could either be teleport or the Master of Storms trap from the previous game…
  • KingHippo42 wrote: » Red Hood does seem to be a bit of a problem. There's no doubt to me that the dive has got to be top 3 or maybe even the best move in the game. Incredibly good and hard to counter. Dive is really good. The mines are reall…
  • KingHippo42 wrote: » Yeah, just don't show them the Grand Finals of ECT 2014 that REO and Tom pretty openly rigged. We want them to understand that NRS fighters are a nice, clean venture One outright rigged finals vs. some of the scorecards …
  • KingHippo42 wrote: » I mean who's he really smashing that it's a problem? Like if he kills Grodd and Cheetah...I mean lol like what are we gonna do? Now if only we can get on ESPN 8 The Ocho then we can finally swear on live broadcasts. I …
  • KingHippo42 wrote: » Yeah I could see it if Batman and Supergirl were running the circuit, but at this point, should we really a nerf a guy who's not dominating the tournament scene and might just smash a few characters? It's Fuudo for thought. …
  • KingHippo42 wrote: » What's wrong with Supergirl and Batman? I personally don't think that there's anything wrong with Supergirl (I think I'm in the minority). With regards to Batman I am normally against nerfs but it's probably easier to to…
  • KingHippo42 wrote: » Man, what a tournament. Absolutely excellent play. Semiij vs. Sonic is expected, but we'll see if it will be a more back and forth battle. Gross vs Hayatei could literally go either way. Absolutely. Even in a loss seeing…
  • KingHippo42 wrote: » As we can see so far, I didn't think Whiteboi was going to get far. He's a really good friend of mine, but his play has certainly stagnated due to the constant travel and it showed. He was bound to be outclassed, same as Foxy …
  • YorKeY wrote: » Read almost all that sentence, then my mind went blank when you said work after lab. Totally understandable. That just means you're a proper SFV player.
  • amrraed wrote: » MachoRhombus wrote: » ribu wrote: » One thing I sort of got from that set was how hard it is for Mika to close out games outside of the corner mix-up. Almost every round after the reset Fuudo would have 2-3 good sequences…
  • KingHippo42 wrote: » Yeah I would say Sonic, for sure. I don't think it's necessary impossible for people to beat him at the moment, but as we saw with Bio at the last big event, no one seems to be able to keep it together against every one of his…
  • KingHippo42 wrote: » Yeah I remember that chip trait really made chip essentially zero. It's a shame that tombstone piledriver pain chain wasn't all that useful, easily the coolest looking one. Really? Because I remember the few other Grundy…
  • Speaking of Made in Abyss. Apparently the last episode is going to be an hour long which still leaves me confused how much they're planning on wrapping up.
  • Darksakul wrote: » Nobus3r1 wrote: » anzhar wrote: » what do you guys settle for when you sell on your non wanted sticks?? personally i aim for recouping all my money to 30% loss ive been told by several people that i should settle f…
  • anzhar wrote: » what do you guys settle for when you sell on your non wanted sticks?? personally i aim for recouping all my money to 30% loss ive been told by several people that i should settle for up to 50% less than what i paid, but id ra…
  • KingHippo42 wrote: » Whenever I played Tyrant, he would always do Swamp Hands into j2 into b2, to reset, then chain grab. Had to have done like 50% or so, I never saw a b3 unless a background bounce was involved. It could go either way. By t…
  • LordWilliam1234 wrote: » You forgot Zero netcode improvements I actually had something like that on my list but then I remembered that Capcom is the kind of company to do something like this: (Spoiler) And call it a netcode "improvement"…
  • LordWilliam1234 wrote: » I have a feeling that Capcom is just gonna drop the nerf hammer on the current top tiers and buff all the S2 newcomers in some form. That's the vibe I get, at least. But with those rumored additions to the V-system, who…
  • KingHippo42 wrote: » It can be generic, but it does help even the playing field. Not having access to something like that murdered characters in IGAU: Green Arrow couldn't launch properly, neither could Ares or Cyborg and it was pretty brutal to t…
  • KingHippo42 wrote: » I'm sure it's not spectacular, considering his big launchers scale damage pretty heavily. My guess is he can get mid 400's or so, but not much more. For all the other stuff he can do that would probably be OK. Not really…
  • Hero_Panda wrote: » OK, what is wrong with SFV's UI? I'm not saying it's great or anything but I don't really see any issues stemming from it too. The layout has poor priorities in terms of how space is allocated relative to need for a given…
  • KingHippo42 wrote: » So someone on TYM found out that Manta can actually get a better juggle off of his teleport, which means his average teleport damage rounds out to about 318, with his f2 string confirming to 350. I'd say this puts his damage s…
  • KingHippo42 wrote: » Yeah online is a trip. My new least favorite thing is people going back to character select every round of ranked. Like Jesus dude, you're going to lose anyways, stop cycling characters lol That's definitely annoying. Es…
  • KingHippo42 wrote: » He can, but the j3 pushes out so he'd have to float in again to get the move to connect. Probably not worth it at that point. Hmmm...seems like multi-float stuff is, so far, reserved for his higher damage meter-less corne…
  • KingHippo42 wrote: » Well, I may have finally found a pretty decent use for Manta's floating on block. If you do his b2 low, the blockstun on a cancel is massive and allows you to do j3 and really only be interrupted by incredibly fast advancing m…
  • KingHippo42 wrote: » Nobus3r1 wrote: » Well, my haven't practiced with the character since she got nerfed Starfire was at least good enough to beat a really salty (he *sigh* had a microphone so I could tell) Captain Cold. The sad part is that…
  • KingHippo42 wrote: » Domicile lol I didn't want to make assumptions about a characters living accommodations. KingHippo42 wrote: » Well, I think damage is important if you're a character like Manta, who will probably be a footsies god but …
  • KingHippo42 wrote: » I wonder if his damage will be a big issue, but I think his control of the mid range is very solid with the moves he has. We'll obviously have to see how he might handle zoning on the likes of DS or Doctor Fate, but having a s…
  • DevilJin 01 wrote: » I live in Maryland near DC. I understand that non-Maryland residents think of all of Maryland as being "near DC" but I wouldn't exactly call where you live especially near to DC. Unless you've moved recently in which cas…
  • KingHippo42 wrote: » Are we thinking about the same normal? It probably is longer range than Scarecrow's! We are. I mean I was just thinking that it's slightly slower which could be a liability in some instances. Call it a wash.
  • KingHippo42 wrote: » They are a little, so they're not the greatest thing since sliced bread, but with his walkspeed he has no problem walking in and out of the range, which helps a lot as well. CW has a slowish mid (f1) but everyone uses it becau…
  • DevilJin 01 wrote: » Nobus3r1 wrote: » Also, if you genuinely believe that the more prominent members of the -1 week crowd have only had early access for a week might I interest you in some bridges and monuments that I happen to have for sal…
  • Aren't his advancing normals a bit on the slow side? Edit: Ok, this is pretty slick -> https://twitter.com/SkeezerMui/status/907703782825500672
  • NupoChromine wrote: » Nobus3r1 wrote: » Scenario snip I mean, I understand what you're saying, but I still don't think one week will heavily affect the entire lifespan of a game's competitive scene. There are guaranteed to be tons of to…
  • NupoChromine wrote: » Eh, early access for pros who've been playing Marvel for over a decade doesn't really matter. They'll stop the competition early on no matter what. It might not matter in the final outcome of a match but it could very we…
  • Didn't have much time to spend with Black Manta yet but one thing already stands out as a negative: the speed (kind of meh even for J1) and, more critically, the active frames (very low for all) for his air normals.
  • DevilJin 01 wrote: » Nobus3r1 wrote: » MochaLatte wrote: » These forums are always on the edge of going full Kappa, where the actual game takes a back seat to porn, memes, and trannies I think that says more about the quality of games…
  • MochaLatte wrote: » These forums are always on the edge of going full Kappa, where the actual game takes a back seat to porn, memes, and trannies I think that says more about the quality of games being released than it does about the people.
  • KingHippo42 wrote: » My local scene is small too, but we all tend to play multiple characters, and I usually never even find a main 'til DLC is fully rolled out, so I get a decent mixture of all the characters I could want to play against. 3/5 ran…
  • Froztey wrote: » I'm thinking about it, but god the game looks so bad it's hard to justify it It certainly doesn't help that they (somehow) made the UI worse than SFVs UI. That should not be possible but they found a way. QuixoticNeutral wr…
  • KingHippo42 wrote: » Seeing as how when I hop online it's typically only to play my friends in player matches and then go to my local scene, I wouldn't know the unfortunate side-effects of playing horrible Wi-Fi players. God bless NRS for putting …
  • AVI to HDMI converter seems to work pretty flawlessly...back to FFVII...
  • KingHippo42 wrote: » Do you know how hard it is to improperly use Queen in a movie!? That should be an offense worth at least 3-5 years. On the one hand, I'm a bit surprised that the Suicide Squad soundtrack has its own Wikipedia page. On th…
  • KingHippo42 wrote: » Oh c'mon now, it's only fully charged pop-pop, who uses that? The regular pop-pop seems pretty good though, gets them to move their ass at least. Yeah I actually think that is what they'll go for, specialty bullets. Or may…