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Born2SPD · SPD Fanatic ·

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Born2SPD
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  • At that kind of situation dictator doesn't has any move that beats Dj's jumping jab unfortunatelly, but really, this isnt as strong of a tactic as you think, since Jab doesnt give him enough block/hit stun Deejay will usually land on very little fra…
  • The phoenix rom is not simply a decrypted rom, it has other differences. If you want to play on fightcade, you have to base your work on the same rom that is used there AFAIK. So, instead of picking the phoenixed rom as a base, pick the "normal" sf…
  • What exactly did you hacked? It's strange because, if you're actually able to hack roms, you should already know why doing what you did would not work. I dont really know if you understand the proccess, so let me explain it all: xcopy's functiona…
  • wait, you applied xcopy to the zip file itself? you're supposed to patch the actual rom files, not the zip that contains them.
  • I was actually only thinking about guile, i just reread my post now and i have no idea why i used the word "few" on it. And I agree with you: even though WW Gief's SPD is completelly unbalanced, against a decent player you'll basically never be all…
  • 1) HSF2 is dead. Most players simply preffer ST. The problem with HSF2 is that most people abuse the CE characters, which are very annoying to play against (unbalanced damage/dizzy/priority). HF still suffers from retarded damage and dizzy, but some…
  • I use a Seimitsu LS 32 with round gate, cuz i cant do walk in SPDs on square gate... I used a JLF with octagonal gate for like a year, it was ok, but when i switched for the LS 32, man.. what a difference! Never going back to sanwa.
  • studtrooper wrote: » 1. What are we supposed to do with replay links? Are they archived somewhere? Do we just copy/paste them down after we exit a match? Type in the chat /replay replay_id to watch the replay. You can browse all the stored re…
  • Oops... Updated first post explaining how to create your own bat file.
  • Check the first post, i've put pof's version as the main download link.
  • That will happen if Guile is airbone... Note that his far.HK and knee bazooka puts him almost imediatelly to the air even though he looks like he is touching the ground. Thats my guess... guile was hit by vega's slide on some of the very first frame…
  • Some input hacks i did.. all of them were pretty simple, minus the Rh crazy kick which actually demanded some work.. -Zangief's Green Hand: DP + punch; -Ken's Crazy Kicks: QCF + kicks, like in HDR; -Cammy's Backfist: QCB, like in HDR (forgot to…
  • He also has the fastest walking speed of all characters in HSF2 (yeah, he walks faster than ST claw)
  • Strange, i tried storing the tables near the place you stored them, twice (not exactly on the same place on each time) and on both times it crashed, one was crashing for soft knockdowns, and the other was crashing when being hit by airbone attacks, …
  • Oh I think i was wrong with that hipothesis though. I now think that CAPCOM wanted to make the Super cancels to be 1 frame after, since the routine makes a lot of sense for new cahracters, but for old characters it just gets values in sequence which…
  • I dont have it anymore... but my modification wasvery simple. EDIT: Ok here they are: (Spoiler) I dont understand what you meant by rewrite the checks.. the code already has an if-else construction: if its old character, then 07F034 is execute…
  • Since the existing table works as expected for new characters, what i tried to do was: create a new table with the specific values for old chars and then point to it, instead of using the same table for both, this way i could change the special canc…
  • I tested putting the old character special cancel values in that region with the ILLEGAL instructions, but no luck.. the game crashes when the opponent gets hit... Must be a table of something... Damn!!
  • A script like that for ST would be very useful man! I was wondering some time ago, would a lua script to preview changes on hitboxes possible? Of course, to actually persist the changes, an hex editor would still be needed, but, would it be possib…
  • Jizzon wrote: » I have been messing around with the debugger trying to find where and how the special move movement data is stored so we can play with it. Unfortunately, I'm not a programmer, and it feels like I'm learning Greek here. Any specif…
  • Hey jed, what would you do to discover if some part of code is executed at all? I ask this because, i think near the routines i mentioned on my last post, there's some unused bytes, and if thats true, then i'm planning to use 16 bytes for the old c…
  • I think i found a very ugly mistake on the routine that determine how much frames each character have to special cancel normals... Discovered by accident cuz i wanted to nerf O.Gat's special cancel window by 1 frame... Watch point used: wp ff85e3,…
  • wagne134 wrote: » Hmm, ok, this is very helpful. Could you please explain the formula a little bit? For the Chun-li v. Ken HK example, "(22 + randval@ $(0E7996 + 40~5F)) x 27/32" I understand the base damage = 22, the armor multiplier = 27/…
  • What problem? That's just the emulator warning you that the rom is modified. You just have to click on the button saying OK or whatever for the hacked rom load.
  • Put the xml on the cheat folder.
  • The best option is to get another emulator (MAME-RR/FBA-RR) and use the trainning mode cheats. So you can also train other stuff like spacing and stuff cuz of hitboxes or whatever... But if you just want to train combos then this works well enough:…
  • Uploaded it again, get it from this mediafire folder: https://www.mediafire.com/folder/tsu2b5ndrl0ut/ST_hacking I've also uploaded the not easy to find xcopy (i had to dig very deep on some random japanese forum lol), a program that lets you decryp…
  • Hey thanks for reporting that, i wouldn't notice that anytime soon! As for the Akuma page... maybe in the future! For now i dont want to do any more data gathering, as i find it a very boring task...
  • So, I just gathered and put ont he wiki the damage and stun data for all characters! Now all the data on the wiki is (finally) 100% complete. Something worth mentioning about Claw's damage data: some kick normals also get damage reductions from …
  • Hey, I'm not sure if this is known already... but i'll post it anyway since i never heard anyone talking about it. Just discovered right now while getting the damage data to put on the wiki that for Devil Reverse, the second Punch press determines …
  • Oops, almost forgot to mention it.. On the damage rows, the numbr inside the square brackets reffers to which random damage table that move uses. All Random damage tables can be found here: http://wiki.shoryuken.com/Random_Damage_(ST) Also, the v…
  • So i have been updating the wiki recently, i've just added the frame advantage data for ALL characters (Old and new) plus updated the diagrams to a new style which looks less ugly... I am also gathering the damage and stun data for Deejay right now…
  • What problems does xcopy have? I've put some simple asm hacks in the ssf2t rom with it without any problems... it worked perfectly
  • Oh you're right. I didnt knew the button addresses at the time. As for the O.Hawk support, if you read the code you'll know why i dont support him... It's possible, but would demand that additional code to detect how the player is spinning the 270. …
  • Lol, i cant believe anyone got into the trouble of understanding my messy code.
  • What the "The first input was detected as > instead of ^." message exactly means is that when youre approaching the dummy to try a sako, you have to stay in neutral for at least 6 frames after the neutral jab before going to up so the typhoon inp…
  • I believe its 11 frames for lp(Jab), 9 is for strong. Anyway, if you keep holding forward, after the 6 frames, the tiemr is reseted, simple as that.
  • Depends on how bad (good?) you're performing. Which errors are you getting? Plese understand that, while the sako tick may sound/look easy, its actually very hard to master. You need to be patient, and at the right time, you'll start to get it out m…
  • Some weeks ago I was wondering: what if old dj could juggle with his MGU? Would it be a decent anti air? Would it be interesting? I always had the impression that capcom actually wanted it to be like that, but "didnt knew how"... i dont know... they…
  • In which situations are you getting the unwanted hops? If its on SPDs then you have to work a lot on your execution. If its on missed lariats then i'd say its okay. Lariats are one of the hardest moves in the game to be consistent with, since lariat…
  • Sounds very unpractical man.
  • impressive!
  • So it didn't crashed, but how the game behaved after it? Also, in which address of which rom filedid you placed your custom code?
  • Well, I'm pretty sure that the only way is to record a video while playing the replay file...
  • How good is it? Where is it used?
  • No, they're the same.
  • it's something related to the frame data or the hitboxes guys, both moves do the same hit/block stun.
  • Hajiki Screw is by far the best method for walk in Command Grab with THawk. It is easy to execute, and as said on the video, works most of the time. I find it way harder to do it with Gief, because of the fucking green hand, so i opt to do the defau…
  • WTF, he beat Abebin Honda and Aze Guile, impressive.
  • mikeidge wrote: » As far as another remix/rebalance? Learn from history....didnt work the first time. Don't make same mistake twice This argument is an obvious fallacy. Just because something didn't worked out the only time it was tried then …
    in New ST? Comment by Born2SPD January 2014