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x64 · Fuck your SRK ·

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x64
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  • Gunner Thor wrote: » Jion_Wansu wrote: » O. Ken is better than V. Ken I never got too deep with old school street fighter, what makes O.Ken better? Outside of normal health, nothing. V.Ken has everything O.Ken has otherwise, only…
  • Gunner Thor wrote: » Good games x64. I think our connection is just bad enough to make Ken and V.Ken broken as hell, full retard SRK became a valid strategy. What's your opinion of the character after putting in the time? I only know him from t…
  • Good to know. Thanks!
  • Resurrection! Just got one of these finally only to find out that my ALU dust cover from focus attack doesn't fit with the Link Shaft, forcing me to use a shitty Madcatz spare I had. Does anyone know of any other known incompatible dust covers? I wa…
  • PVL_93_RU wrote: » So how's the playerbase for this game looking like 7 months after launch? I think its been 4 months. It's ok. Kind of hard to find top 50 players in the same region though
  • $280.00? Could I get more pictures? Can't tell if it has a guide and touchpad button.
  • Hanzo_Hasashi wrote: » Off topic: this game support/has a replay saving system? Yes it does! For ranked/non-ranked netplay anyway. Forgot if you can record local matches.
  • Jion_Wansu wrote: » Shin Akuma isn't even playable online because most if not all, ban him online, and nobody really picks normal Akuma because normal one air fireball Akuma is overrated... What's wrong with Claw jumping on the fence... …
  • jopamo wrote: » BBS boxes are [A LOT] more than just a scanline generator.... Could you fill me in on what else it does besides scanlines? My Tomee cable has never failed me and looks quite good on every VGA (CRT and LCD) I've plugged it in…
  • anzhar wrote: » hi theres no difference between official and 3rd party except for price as its a collectors piece............ I agree. Unless you need the scanline generators some of the premium boxes do (like the Hanzo) a $20 VGA DC cab…
  • Vance wrote: » I've updated the tier list for Ultra Street Fighter II based off of online data at https://askvance.wordpress.com/2017/09/04/what-is-the-latest-tier-list-for-ultra-street-fighter-ii-september-4-2017/ which now looks like this: A:…
  • BoggleMinds wrote: » I think Rog's super can be vulnerable between the 4th and 5th hits in ST without the usual "super lag" happening. Seems to happen based on distance and possibly other factors such as whether it's in the corner. Deejay can puni…
  • Thanks ^ Also found a new thing today. In ST, when you get a dizzy off a throw, you cannot follow up that dizzy with another throw (you'll just get the normal you used for the normal or command throw). In USF2, you can. This mainly affects Honda, si…
  • Vance wrote: » Do you think it's the more lenient inputs making it easy to buffer in the SRK even if mistimed slightly? Also I remember reading somewhere that the number of frames that V.Ken's shoryuken is invincible is different from Ken's. Ha…
  • I'll add it but I'm going to put it in a drop down box so the first post doesn't take up the whole page. Thanks for the work!
  • Some mystery editor added some USF2 info to the ST wiki along with this list that I missed: http://wiki.shoryuken.com/Super_Street_Fighter_2_Turbo#Game_Mechanics. I'll be adding some new stuff.
  • So I was playing Balrog vs V.Ken last night. Fired a super, it gets blocked, and the guy SRK's after the 4th blocked hit and fully connected. The Balrog super did not have the trademark slowdown after the 2nd or 3rd hit that usually happens near a c…
  • Before I my brook UFB got switch compatibility, I was using the Pro controller. My issue was jump forwards didn't register 1/10 times resulting in a neutral jump. Maddening.
  • Ubersaurus wrote: » HDR was best SF2 next to Hyper Fighting IMO. A changelog for it to Ultra though, like geez - did they keep anything from HDR other than a couple move motions? Nope. That's pretty much it besides Sim/Ken/Sagat getting to …
  • Random wrote: » First I want to say thanks, I was looking for a changelog and appreciate the effort, please keep up the good work. I also have a request; if possible could someone list the changes from an HDR perspective? I am kinda pissed they di…
  • Spirited_Away wrote: » Add this Sagat can cancel 2-hit standing short into super wasn't possible in ST or HSF2 Whoops. It turns out N.Sagat can do that. Check the ST wiki: http://wiki.shoryuken.com/Sagat_(ST)
  • rcaido wrote: » meh im not going to cry over Vega...Only thing that needs changing & hopefully if ever gets release in the other consoles is the lobby system. Had my best gaming experience during Hyper Fighting & HDR lobbies that i would …
  • Gunner Thor wrote: » I hate the cage level with a passion, unless they allow the Claw player to control the dismount, how in the hell is that anything but a handicap for Vega? It's like taking Akuma's air fireballs away, like WTF It was a…
  • Vance wrote: » x64 wrote: » Were you the DJ? Sorry about not playing more, I was trying to get more matches against a high ranked V.Ken at the time. That was me! I used to go by the name littlecowpower on HD Remix and played Blanka excl…
  • Vance wrote: » Just played a couple of matches against x64. It's an honor to play against him again. Felt like the HD Remix days. Let me know if you want to try out any matchup. Were you the DJ? Sorry about not playing more, I was trying to…
  • Vance wrote: » Hi x64! For those who care about tiers I wrote an article on that at https://askvance.wordpress.com/2017/08/04/what-is-the-latest-tier-list-for-ultra-street-fighter-ii-august-4-2017/ based off of character performance online. …
  • Spirited_Away wrote: » Weak button fireball recovery bugs removed for shotos (just like the default DC ST & HSF2 ST mode). Could you explain this bug? Is this the one where you can give HP fireballs LP recovery?
  • 7 5 0 wrote: » x64 wrote: » Based on the JPN ST rom (unverified but very likely Capcom used the Dreamcast ST port as a base like Sirlin did for HDR). *Proudly owns Dreamcast ST* I have the toodles disk with it on there. I'd lov…
  • kedawa wrote: » Aren't throws also different somehow? Durp. You're right. Adding throw tech.
  • TelMarine wrote: » Just thought of a change: The health bar. They changed it so if you have 1 hit left (meaning blocking a special move you'd get KO'd) it still shows yellow on the bar instead of the bar being full. This has really thrown me off …
  • TelMarine wrote: » Thanks for starting this. It's disappointing that it has to be community sourced and not get a list of changes from Capcom. We were expecting to have to do this with the lack of info coming from Capcom during development.
  • Thanks. For some reason the MGU seemed easier to me. Not nearly as easy as HDR DJ but definitely easier than ST. Maybe due to the speed and fixed input change?
  • Big O wrote: » On an unrelated note GG's to all the people I recognize on these forums (Rcaido, x64, and TelMarine). I've run into you guys a few times with the tag Rashid in ranked and they've all been good games. It's a shame that once you get p…
  • Ubersaurus wrote: » I will echo the request for a compiled list of known changes from ST/HDR, whether in this thread or another. Planning on bringing this to an upcoming Baltimore FGC night, would be good to have some info ready. I'll work …
  • Jion_Wansu wrote: » Which characters are banned in tournament play? Just Shin Gouki? Also for tournament play, is the default the CPS2 sprites? There hasn't really been any real tourneys besides the 2old2furious and a few WNFs ones. Prob…
  • Gunner Thor wrote: » Man, Deejay is way more fun to use than Guile, am I missing something? His normals are fantastic. Deejay is Guile with a slide and better normals/combos/super IMO.
  • Bubbledotjpg wrote: » Just dual modded my first stick and lets just say it was an quite the experience. The guide I was following I noticed had a lot of pictures on photobucket and are now not visible and I thought I would share my extremely amate…
  • You guys are awesome. Thanks for continuing to add functionality to the UFB!
  • rcaido wrote: » I think it also has to do with matchups...I really dont have that much trouble at all against E. Ryu...I thave 91% win ratio. As for V. Ken he isn't that bad either...For me right now Deejay is the one giving me fits. Who are s…
  • TelMarine wrote: » That warp of Violent Ken's is ridiculous...I could probably deal with all the other stuff but the warp is by far the worst. The reaction time you need to counter it is crazy, especially via internet. Like, for example, the cross…
  • Gunner Thor wrote: » x64 wrote: » I think I'm going to stop playing ranked for awhile. I went like 100-3 the last few days and still have less points than I started. That and a lot of the top-50 will ether outright avoid you or only play you o…
  • Spoonman wrote: » So, since Shin Akuma (and the code to select him) were supposedly always there, what did the update from Yesterday do? The only difference I have spotted so far is the listing of "Shin Akuma" on screens like the command list, col…
  • TelMarine wrote: » x64 wrote: » I think I'm going to stop playing ranked for awhile. I went like 100-3 the last few days and still have less points than I started. That and a lot of the top-50 will ether outright avoid you or only play you onc…
  • I think I'm going to stop playing ranked for awhile. I went like 100-3 the last few days and still have less points than I started. That and a lot of the top-50 will ether outright avoid you or only play you once. Bleh.
  • These guys make fantastic metal sticks: http://allfightsticks.com/
  • Preppy wrote: » Done. Thank you good sir!
  • Could I get a name change to x64?
  • butteroj wrote: » Been playing around with the upcoming fw update giving full functionality to the Switch(home/capture) and it is flawless. Works on the home screen as well. As always Brook has not failed to impress. I just got sent the…