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Aureliano

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Aureliano
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  • Re: Rising Thunder - FIGHTING ROBOTS

    I wish I was a streamer I'd get beta keys :(
  • Re: Rising Thunder - FIGHTING ROBOTS

    Hyenaboy wrote: »
    They have a design that limits your options in order to counter for their respective strength, and this is particularly visible regarding most moves that require charge.
    I would argue that this is only true for charge inputs and 720s in neutral (and even then, only insofar as standing 720s are impossible in the input system unbuffered). I can't think of any other input that limits your options beyond "I need to learn to do this reliably."
    Hyenaboy wrote: »
    Look, what I honestly hope happens with this game is that it will draw people not ordinarily interested in fighting games into the genre, and then when they start getting the hang of things, they'll open up to other fighters like SFV when it comes out.
    If that means more people playing more games I'd be down for that, but from my understanding when people say that it usually means "more people playing street fighter" so fuck that.