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Burningfist · The New Challenger · ✭✭✭✭✭ OG


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    Do people play this online? I want to.

    You can using Mednafen, the netplay is actually really good as well. Also the link is updated Bz! Thanks!
  • Re: The TMNT Tournament Fighters (SNES) Thread: TF Revelations

    xiceman191 wrote: »
    Do y'all play this online? If so, how do y'all do it?

    Mednafen or Dolphin are both viable options, I prefer Mednafen due to how many games it plays but the Dolphin WAD just got an upgrade care of Billy! Come check out the Discord for further assistance.
  • Re: The TMNT Tournament Fighters (SNES) Thread: TF Revelations

    More info is available on the Facebook link provided, you can also keep an eye on the TMNT_TF Twitter page for final details on time of the tournament. It'll be held at MAGWest 2017 at the Hyatt Recency in Santa Clara, CA. For more details check out their website @

    Hope to see you there!
  • Re: Street fighter EX thread(EX, EX+, Ex+@, EX2, EX2+, EX3)

    For those interested in playing some EX 2+ via Mednafen netplay, or just discussing Fighting Layer, I opened up a Discord for Arika games and the old Capcom vs. series. The online play is surprisingly good, so come on by and get some matches.

    Arika & Capcom Classics
  • Re: The TMNT Tournament Fighters (SNES) Thread: TF Revelations

    Veserius wrote: »
    I should start poking around for differences.

    on fat characters after a corner epd with chrome I think you can do lp chrome spark > walk normal xx epd and loop it guaranteedish, but I need to test it with a script.

    Hung out today with two other TF players and was inspired by your findings to try spotting changes in Mutant Warriors for Wingnut and Chrome Dome. It seems like Chrome Dome might have stayed the same, but we noticed a few changes that really seemed to boost Chrome Dome in the tier list. I'll keep a running list of all of changes I've found going forward and include anything else that has been mentioned on the thread so far:

    - Wingnut's Moonbuster (air fireball) has more start-up and smaller hitbox once on screen.

    - Armaggon's Shark Upper (flash kick) has more ending lag and has a smaller hitbox. (Thanks Hanzo!)

    - Aska's uppercut has smaller hitbox and is two hits.

    Things of Note Still In:

    - Instant Death Dizzy Combo for Chrome Dome vs. Turtles / War

    After seeing this change to Wingnut's air fireball hitboxes and startup I'm really interested in checking out how ground based fireballs or moves that are airborne (like War's Jump Head Press) might have been changed as well. I'll try to test some more soon and maybe try to get some footage showing the comparisons side by side. :)

    I found a list of cosmetic changes to include from Turtlepedia:

    - In story mode the Turtle Blimp actually displays the logo and the background is day time.

    - The voice of the announcer, as well as the four Turtles, are different. The voices of the Turtles in the Japanese version sound less rough, with attack names sounding more clear. Some voice clips were taken from the Arcade version of Teenage Mutant Ninja Turtles: Turtles in Time.

    - The music in the beginning plays at the proper length.

    - Some of character portraits are drawn differently in the Japanese release (such as Donatello's, Karai's, and Wingnut's).

    - In Rat King's stage (Channel 6), the fighters can break the walls and expand the arena.

    - Aska's sprite's clothing went several modifications. In the Japanese version, her leotard is in form of a thong, exposing her rear when she does a spin or a high kick. In the overseas versions, they are bloomers. Moreover, her victory animation and pose is different. In the overseas version, Aska stands with arms crossed while butterflies surround her (an animation recycled from one of her special moves). In the Japanese version, she raises her arm in victory while her breasts bounce.
    Post edited by Burningfist on