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Captain Ryu · Scoot Magee · ✭✭✭✭✭ OG

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Captain Ryu
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  • Re: The NEW! Call of Duty General Thread: WW2 is broke

    The guns don't have nearly enough recoil imo. Anyone looking for a good WW2 fix will have to look on PC. Day of Infamy is probably one of the better games out now. Hell let Loose looks promising as well.
  • Re: The Sonic the hedgehog thread V.7 2017 its been generations since the last good sonic game

    The last time I really enjoyed a sonic game was sonic 2. I had no interest in the series after that really outside of the first adventure game which was kinda fun for it's time.

    This game is really fun though. Playing it with my son is reminiscent of the old sonic 2 coop.
  • Re: The Street Fighter V General: Orbs, Orbs Everywhere

    purbeast wrote: »
    Most frustrating thing about ranked in SFV is the points you lose when you fuck up against somebody considerably lower ranked than you. Put a shitty connection into that equation and shit becomes infuriating.
    Realized that when playing Tekken with unlimited rematches.
    In Tekken you lose and gain less points when playing people above or below your own rank.

    So basically you don't get salty if you're just looking to play ranked for matchup experience and play with somebody much better or worse than you and happen to lose games.
    Takes someone who is 3 ranks above or beyond you like 20-40 games or some shit to rank up or demote you, so I'm a lot less frustrated and/or annoyed when playing ranked in that game.

    Obviously win quits or one and dones in that scenario are less annoying as well.

    The key is to not take your points seriously. I just play with the main goal of improving and learning for the most part. The only thing that upsets me is bad connections.

    Honestly I prefer playing sets with people. I'm still trying to build a friends list. All the people I played with back around release are inactive. I just use ranked when I don't feel like waiting around for people to run sets with.

    That said I got teabagged by an Abigail that dizzied me in ranked last night. It left me feeling like a hurt worm.

    On the idea of not taking points seriously, I never understood the point in making Smurf accounts.

    "I don't care about my points, but I'm going to make a new account so that I don't lose any points on my real account"

    Well I can understand not wanting to drop rank too much when learning a new character or something. You can potentially lose access to the higher ranked competition and have to work your way back up. Still I think if you want to learn a new character you can just play casual matches until you're comfortable. I don't see the point in going through the trouble of making a smurf account.
  • Re: The Street Fighter V General: Orbs, Orbs Everywhere

    shinbojan wrote: »
    The guy that made the video said that if you know the basics, you can skip the first 14 minutes.

    I did that without even hearing him say that, but still.

    Video just reminded me I wish more games took after Skullgirls/Injustice and just gave rollback that doesn't rollback much with actual ping numbers and if you go by Skullgirls' route, input lag that you can manually choose if you're playing people far away.

    Injustice online sucks. Too much input lag even in low pings. They should give the option to set input lag like skullgirls and ggpo xbla games.

    sounds like scrub talk to me, input delay is perfectly fine. Injustice 2 online is still the best in the market for real fighting games that are played by more than 7 people.

    So it's scrub talk to prefer rollback to input delay? Do you think giving players the ability to reduce or increase input lag to their preference is a bad idea?

    I think its scrub talk to make up imaginary stuff yeah. The game is eminently playable online and is one of the flagship standards of what fighting game online should be like.

    What are you talking about? The game plays drastically different online.

    lol no it doesn't, unless you are on on dime store internet or garbage wifi or something.

    So added input delay doesn't change the game?

    If its there its like a frame and completely unnoticable yeah. I have a hojillion games under my belt offline and on and I can't tell any difference.

    A frame? ok lol.
  • Re: The Street Fighter V General: Orbs, Orbs Everywhere

    shinbojan wrote: »
    The guy that made the video said that if you know the basics, you can skip the first 14 minutes.

    I did that without even hearing him say that, but still.

    Video just reminded me I wish more games took after Skullgirls/Injustice and just gave rollback that doesn't rollback much with actual ping numbers and if you go by Skullgirls' route, input lag that you can manually choose if you're playing people far away.

    Injustice online sucks. Too much input lag even in low pings. They should give the option to set input lag like skullgirls and ggpo xbla games.

    sounds like scrub talk to me, input delay is perfectly fine. Injustice 2 online is still the best in the market for real fighting games that are played by more than 7 people.

    So it's scrub talk to prefer rollback to input delay? Do you think giving players the ability to reduce or increase input lag to their preference is a bad idea?

    I think its scrub talk to make up imaginary stuff yeah. The game is eminently playable online and is one of the flagship standards of what fighting game online should be like.

    What are you talking about? The game plays drastically different online.

    lol no it doesn't, unless you are on on dime store internet or garbage wifi or something.

    So added input delay doesn't change the game? Do you only play online?