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Cronopio · ST ·

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Cronopio
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  • Re: Dragon Ball FighterZ General: DBZ Subforum Edition

    Mashing deflect on wakeup is the way to go against meaties yes. No timing required.
  • Re: Frieza Thread - Ruler of the Known Universe

    Ten also works for saucer combos anywhere, midscreen you just have to delay the call a bit since Dodonpa comes out fast and pops the enemy too high if you call him early, and don't give the saucer time to hit. Another benefit of using Ten is that his DHC hurts a lot, as you can combo a lvl3 or another Kikoho into DHC afterwards for lots of damage. Corner combo into Super -> DHC-> Kikoho -> DHC does around 8500 for 4 bars.
  • Re: Piccolo Thread - The Demon King's Heir

  • Re: Dragon Ball FighterZ General: DBZ Subforum Edition

    Dime wrote: »
    Cronopio wrote: »
    The problem is that he's the best assist in the game and a very strong character himself. Unless you use some sort of specialized team there's not that much of a reason to not use Vegeta right now.

    Also the game doesn't seem to have varied play styles because any sort of keep away is 100% demolished by vanish & super dash. You can bait them somewhat but once your in the air only consistent option against super dash are supers and invuln moves as far as I can tell. Some normals work from some angles sometimes, but that seems fairly inconsistent generally with poor risk-reward if you mess up.

    So you rush down and Vegeta locks them down for 30 years while covering all tech options. I've been playing some other characters, but it gets harder to argue against replacing goku or goku black (when vegeta isn't already on my team) with vegeta considering the massive boon to the single play style allowed in the game. Goku black i think is a better character than vegeta though, beam assists have their own massive boons also since Vegeta doesn't reach fullscreen.

    I honestly wish ki attacks (5S, 2S, and j.S) had more viability in the neutral, beams are decent but my only complaint with the game is its hard to argue 'playing what you want' when most of the cast is so similar there seem to be some characters that have the same stuff ... plus a little more. Why not play the ones with 'a little more'?

    This is true, but only with what we know so far. We still haven’t had a meta defining early team come up. Just characters that are strong that are thrown together.

    Till a good meta team comes about that stacks synergies and the sum of its parts get stronger when coupled to its teammates, it’s hard to make any general calls on the game.

    Like yeah, most characters seem to play the same, but if you look at their movelist with regards to specials, ex moves, S button functionality and and varying properties of normal moves, there’s ALOT of differences in the cast it’s just that the game is being played at such a basic level right now that it’s going to come off homogenous for the most part because no one really knows how to make use of the non basic shit yet.

    I really doubt we will see something other than in-your-face pure rushdown in this game as things stand. Zoning is pretty much completely out of the question with homings, vanishes and deflects. At most you can pressure some with them and use beams as long range pokes into vanish combos, but a true defensive strategy around zoning will not work.

    And with how limited defensive options are and how easy it is to get in... just why not go and rush? There are no invincible backdashes, no pushblock, no chicken block since you are vulnerable during prejump, guardcancels are not very effective and meterless invincible moves are scarce. Couple that with assist pressure and I think all points to pure offense, and the dominating characters so far (Cell, 18, Vegeta, etc) take advantage of that very well. At least before some major system tweaks in a revision I don't see strategies changing that much, at most some characters will shift around if someone finds better ways to do that offense than what's currently known.

    One thing that really boggles my mind is the lack of a pushblock mechanic. Guilty Gear has Faultless Defense, Marvel has pushblocking, but here with so many ways to get in there's no such mechanic. I think the addition of pushblock would make the game more interesting than it is right now with all the easy pressure.
  • Re: Dragon Ball FighterZ General: DBZ Subforum Edition

    I think superdash is bound to be nerfed sometime in the future. Homing, combo starter, goes through projectiles, safe on block. Something gotta give.