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DevilJin 01 · Get some shill in yo system · mod

Its cool. I ended up doing a lot of eating around different places and money matching, hanging out in the salty suite etc. You were the first good Spencer I've played in a while so it was good playing you the few games I did. Next major we meet up I should have my new theory team ready.

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DevilJin 01
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  • Re: MVC Infinite Lounge: DLC is 4 Marvel characters, 2 Capcom. Black Widow confirmed

    ribu wrote: »
    So the Gill rumor was proved false?
    Guessing so since it looks like most of the dlc is marvel...

    Basically. Rumors are just rumors after all
  • Re: MVC Infinite Lounge: DLC is 4 Marvel characters, 2 Capcom. Black Widow confirmed

    Hold the switch button down for about a second. Works on block or hit.


    Level 3s scale
  • Re: MVC Infinite Lounge: DLC is 4 Marvel characters, 2 Capcom. Black Widow confirmed

    quicks wrote: »
    d3v wrote: »
    Reticently wrote: »
    d3v wrote: »
    So, anyone actually figure out any good zoning/fill the screen with hitbox patterns?

    Currently, with Ultron, I'm doing air LP drone, then reality stone, then HP beam. Reality Stone acts similar to Hidden Missiles, while slowing Ultron's descent, theoretically allowing me to react to what my opponent does, so I can throw out a normal, or just fly or dash away if they try to get close.

    If Reality Stone is the new Hidden Missiles, I'd think just going with the classic Morrigan spam would be a natural. Plus her new stabby cloud move (whatever its name is) is a nice addition to the volume of crap you can force the opponent to deal with.

    I was wondering if I could use reality to allow for some sort of pattern like her old one. But it doesn't really since it doesn't cancel recovery frames. That said, you can use it to better stall in the upper corner of the screen.

    Despite what DJ has been pushing she clearly is not a zoning character

    Once you're in astral vision she clearly has enough tools to zone. It's not the trap lockdown she had in Marvel 3, but once you're in astral vision the fireballs plus double spear hit boxes take up a lot of space on the screen. The spears don't interact with other projectiles so you can use them to bypass other zoning and keep people in a spot. Which then sets up rushdown later on. The spear clouds tend to hover over where a lot of projectiles are fired from as well. You can use a hit box or projectile to shut off the clouds, but they stay in a spot where it's tough to deal with if she's moving and throwing fireballs.

    The spears are a very powerful space control tool that the opponent has to deal with once you release the spear. Jedah's spirals also don't interact with other projectiles so those will likely get more powerful to zone with as people come up with patterns.
  • Re: MVC Infinite Lounge: DLC is 4 Marvel characters, 2 Capcom. Black Widow confirmed

    Can't you just sit still for a second and reflect it?

    Or is sitting still too much for most marvel players

    People don't like homing stuff in fighting games. Phoenix shot ball, hidden missiles, reality balls, homing shit is a bitch


    You could be patient and reflect, but Marvel is about being antsy and pressing stuff
  • Re: MVC Infinite Lounge: DLC is 4 Marvel characters, 2 Capcom. Black Widow confirmed

    DevilJin 01" so how about that OP

    Better off making a thread advertising the discord. No one is going to read the first page of the shit posting thread