I thought the whole point of a DP motion was to make the attack less useful from a crouching position? I realize that this has changed since the 90s, but it still makes sense to me from a design standpoint.
Casuals will never care about Fantasy Strike. The only reasons they buy fighters in the first place are brand recognition, graphics, and single player content. Fantasy Strike has none of those things going for it.
The person Fantasy Strike is for isn't the casual. It's for the person who wants to get deep into fighters, but is intimidated by their depth and execution barriers. How many of those people are really out there? Obviously there are people like us interested in the game as both a case study, and something to pick up and play without any real commitment, but we're clearly not Fantasy Strike's main focus.