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Hadoking · The ReoGeo Successor ·

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Hadoking
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  • Re: KOF XIV General Discussion - KOF XIV: Special Anniversary Edition out in the Americas

    Saitsu wrote: »
    twigster wrote: »
    KOF has been better than SF for at least the last 2 generations. I have no idea why people play SF4, SF5 when the KOF games exist. Franchise loyalty is strong.

    I would also say that KOFXIII single-handedly ended SFxT's life. Nobody was going to play SFxTimeout when hype KOFXIII just released to consoles.

    Btw I love SFxT v2013.

    Why people play other games because KOF exists?

    Because KOF isn't for everyone, it's simple as that. It's the same dumbass rhetoric that people spewed when Skullgirls came out. A FG by FGC members, for FGC Members, it was gonna kill everything else and be the best FG on the planet bar none and save FGs. There was just one problem. NOT EVERYONE LIKES MARVEL STYLED GAMES.

    It's not just a matter of brand loyalty. Even if you didn't like SF4 and SF5, that doesn't automatically mean "Oh, well then KOFXIV is for me". KOF is not a replacement to SF and vice versa. They are two VERY different beasts that have different fan bases for a reason, and it's not simply due to advertisement and brand loyalty and anyone who thinks otherwise has their head way too far up their ass.

    I hate this logic. Why would people play Capcom games if not for brand loyalty? They're trash! Especially street fighter 5. You know, Street fighter 5? That garbage game by Capcom. You can find it on PSN for around $30( however, they're having a LIMITED TIME SALE for which you can get the game for only $20) and you can find it on Amazon for even 15 dollars.
    Here's the psn page. Anyway, I hate this game and hope it never sells.
  • Re: KOF XIV General Discussion - KOF XIV: Special Anniversary Edition out in the Americas

    ChaudBlaze wrote: »
    I honestly hate tier list I don't want to look at them because they somewhat cloud my judgement and want to make excuses to myself when I lose "oh well he's top tier" no, "we will win our way!" -Me talking to myself.

    They give me a placebo effect for some reason. Like, Im doing fine (maybe I even think my character is really good) then I look at the tiers for the first time and it all goes to shit as if my brain makes me play worse in order to fill the status quo.
  • Re: KOF XIV General Discussion - KOF XIV: Special Anniversary Edition out in the Americas

    KensouADV wrote: »
    High Tier boys


    You're about a page too late , man
  • Re: KOF XIV General Discussion - KOF XIV: Special Anniversary Edition out in the Americas

    So many options kinda makes it hard to play the game against other people. Not in the execution sense, but by the fact that there are so many gimmicks. You fight a player that crumbles under pressure but then you lose because you didnt know how to counter Takuma fireballs since they cant be hopped over and rolling nets him a free running grab. But then you sorta figure out a solution and take a character but OH WAIT, Kyo's reverse dp R.E.D kick is plus. It kinda becomes (for me at least ) a cycle of finding something that doesnt quite make sense (Why does Daimon's raw df C hit so horizontally if landing it anti air nets him 30%) and getting destroyed by it and wondering why because just a match ago you were doing fine against someone better than this. Then again, what do I know. Im a noob.
  • Re: KOF XIV General Discussion - KOF XIV: Special Anniversary Edition out in the Americas

    ChaudBlaze wrote: »
    Alarm wrote: »
    If kof just had 2-button throws

    NO

    Iori-wild-cvs2-capcom.jpg

    I feel like this needs to be open for debate, why not 2 button throws?

    It's been stated better before but in general having two buttons throws would get rid of a needed option select for a mixup that isn't that rewarding in the first place. Having is be forward+C means that if your opponent is in a throwable state then your C attack will come out and if they are then they just get thrown. However, the thing I don't get is why not have the throw be two buttons but still have the properties of the old throw like a proximity unblockable.