I honestly hate tier list I don't want to look at them because they somewhat cloud my judgement and want to make excuses to myself when I lose "oh well he's top tier" no, "we will win our way!" -Me talking to myself.
They give me a placebo effect for some reason. Like, Im doing fine (maybe I even think my character is really good) then I look at the tiers for the first time and it all goes to shit as if my brain makes me play worse in order to fill the status quo.
So many options kinda makes it hard to play the game against other people. Not in the execution sense, but by the fact that there are so many gimmicks. You fight a player that crumbles under pressure but then you lose because you didnt know how to counter Takuma fireballs since they cant be hopped over and rolling nets him a free running grab. But then you sorta figure out a solution and take a character but OH WAIT, Kyo's reverse dp R.E.D kick is plus. It kinda becomes (for me at least ) a cycle of finding something that doesnt quite make sense (Why does Daimon's raw df C hit so horizontally if landing it anti air nets him 30%) and getting destroyed by it and wondering why because just a match ago you were doing fine against someone better than this. Then again, what do I know. Im a noob.
I feel like this needs to be open for debate, why not 2 button throws?
It's been stated better before but in general having two buttons throws would get rid of a needed option select for a mixup that isn't that rewarding in the first place. Having is be forward+C means that if your opponent is in a throwable state then your C attack will come out and if they are then they just get thrown. However, the thing I don't get is why not have the throw be two buttons but still have the properties of the old throw like a proximity unblockable.