Why would pressing a different button on the other side of the controller ever be more comfortable than just pressing Up?
Depends on the scenario. For example air specials are important in this game, so you can either tiger knee them with up~B or by pianoing jump~B. Maybe you'll find the latter more comfortable when trying to get the lowest to the ground execution.
Just take Maxima for example. In XIII Maxima was extremely barebones, he's missing a ton of stuff, and XIV Maxima isn't any better, he feels like a worse off XIII Maxima to me.
Then there's Ryo... ugh, they made him so vanilla and boring, he lost all the moves he gained over a decade of being in KOF games.
A good friend of mine likes to play Chin in 98' and 2k2, but he absolutely loathes the way Chin played in XIII and now XIV.
I really don't like how alot of characters are based largely on their XIII incarnations or in some cases based on the game where they debuted, they are just missing way too much stuff or their gameplay styles are worse off compared to games like '98 or 2002.
Then when it all comes down to it, this game is all about being able to cr.B into a BC activate and scoring huge damage. I just think that's really boring game design, and it dictates who the strongest characters are in the game when they have really good cr.B's because they can turn such a tiny fast hit into big damage. It comes way too easily.
That's not KOF.
I feel in the older KOF games you had to really work to score damage, but it was so much more rewarding when you pulled it off. Also the grounded footsies and poking game was way better,
But let's be honest, you can't have another '98 in these days. If people whined so much about zoning in the first few days of XIV, imagine what would they think about proximity unblockables, unblockable projectiles and old KOF-style hitboxes like Chris's j.CD, Goro Daimon stuff and Ralf's far.C.