Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Hadoking · The ReoGeo Successor ·

About

Username
Hadoking
Joined
Visits
3,538
Last Active
Roles
Registered
Points
1,018
Posts
1,278
  • Re: Fantasy Strike - easy to execute fighting game

    LordxMugen wrote: »
    Stop saying this is the sequel to ST, it's not. Knock it off.
    so it being about tactics and simple damaging combos is NOTHING like ST? is THIS what you are telling me? cause im not seeing how I am wrong here unless youre best argument is "ST uses motions. Theres no motions in this game." which doesnt actually change my argument in any way despite people wanting to tell me otherwise.

    Wheeeeeeeeeeeeeeeeeee. Your entire argument was based around that ST had no gimmicks (Even though it did, in fact, have multiple) despite nothing else being the same. The walk speeds are radically different, there are more attacks per character in ST, . Yes, at first glance they look the same, but they arent as similar as you make them out to be. I also dont understand why you demonize supposed gimmicks. Yomi counter could arguably be considered a mechanic that you otherwise hate, turning a throw tech into 1 or 2 pips of damage. Also, ST DID have gimmicks. Damage and stun was variable so a combo could cause stun and lead to a TOD or just not stun at all. All in all your argument relies on the fact that you cant overcome the new mechanics. Yes, Ultras were dumb. But, does that mean that IV somehow is less focused on fundamentals than ST or fantasy strike? No. I'm not even sure you that you know what fundamentals means, it seems like you just throw generic "skill" terms around despite them not making sense in the situation.
  • Re: Fantasy Strike - easy to execute fighting game

  • Re: KOF XIV General Discussion - KOF XIV: Special Anniversary Edition out in the Americas

  • Re: KOF XIV General Discussion - KOF XIV: Special Anniversary Edition out in the Americas

  • Re: BlazBlue Central Fiction

    Neclord wrote: »
    Hecatom wrote: »
    - When overdrive is being activated, the player is unaffected by outside

    This change here sounds quite dumb imo

    I don't even understand what it means.

    It means that you cant be affected by outside forces. For example, tager cant pull you in during your overdrive startup.