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Naeras · Terribad ·

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Naeras
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  • Re: The Street Fighter V Lounge: Capcom Saved Street Fighter

    YorKeY wrote: »
    Naeras wrote: »
    Okay, hang on.
    I'm almost interested in trying SFV Sakura now. She's one of the characters I actually liked playing in SFIV, and the first impression looks relatively similar to that iteration of the character

    ...they're going to completely gut her AA-game "to compensate", aren't they? x_x


    Compensate for what exactly?

    For having normals.
  • Re: The Street Fighter V Lounge: Capcom Saved Street Fighter

    Okay, hang on.
    I'm almost interested in trying SFV Sakura now. She's one of the characters I actually liked playing in SFIV, and the first impression looks relatively similar to that iteration of the character

    ...they're going to completely gut her AA-game "to compensate", aren't they? x_x
  • Re: Eat. Sleep. Code: The Computer Programming Thread, Ver. 010

    It's an advent calendar where you get coding puzzles to solve every day, with varying levels of difficulty. It's pretty neat regardless of your programming prowess, thus far we've seen everything between identifying infinite loops, confirming text input and creating fairly large data structures.

    As someone who knows a bit of programming but wants to improve and get some challenges, it's been a great time for me thus far.
  • Re: The Street Fighter V Lounge: Capcom Saved Street Fighter

    Pertho wrote: »
    Ooh, first reason why this game is good, hitboxes/hurtboxes are phenomenals. The tip of your normals is where they actually hit. Your normals aren't going through legs in this game.

    So we're getting a (seemingly) footsie-oriented fighter where the characters have proper normals again.
    Shit, I'm in.
  • Re: The Street Fighter V Lounge: Capcom Saved Street Fighter

    Froztey wrote: »
    How much of the games neutral would improve if more people had safe sweeps like Birdie? I've always felt like Birdie was one of the more footsie oriented characters in the game; in part to his ability to control space with big buttons like his sweep.



    Safe sweeps are truly missed by me, they were a simple tool that required spacing and kept people in check who were walking in your potential range.

    I would like them to make a comeback, but SFV dictates it to be not so.

    Do anyone actually like the philosophy of sweeps being really hard to whiff punish but consistently easy to block-punish?
    Legit question.