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Nobus3r1 · #RiseUp? ·


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  • Re: The Street Fighter V Lounge: Lounge Discord Link!

    A basic region filter better be a part of AE.
    Either that or an expanded blacklist with unlimited slots for Canadians and Mexicans.
  • Re: The Street Fighter 5 General: The Wisest Thoth

    GOD BLESS YOU BOON YOU HAVE DONE IT AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Indeed. I love how butthurt some people are over this. Personally, as long as it wasn't another MK guest character I didn't care who they put in.
  • Re: The Street Fighter 5 General: The Wisest Thoth

    Combofiend had a good idea.
    Characters are a function.

    His mistake was, they are just functions.
    Characters are a combination of:
    Design philosophy, playstyle, gameplay "functions" or mechanics, & moveset potential.

    Combofiend and Mike Evans were hung out to dry by Marvel. They couldn't say the truth. Marvel wouldn't let us use the X-men. Despite this being blatantly obvious, it sailed over the FGCs head. Which is crazy given all the things that came out about Marvel being pricks to Capcom with MvC3. Instead of everyone getting pissed at Marvel, they started with the function meme.
    First off, are we sure that they couldn't have just come out and said that they couldn't include X-Men characters for licensing reasons? That's the thing though, it was blatantly obvious and I don't think it went over peoples heads why certain characters weren't being included. Rather, people knew they were being bullshitted and given the runaround and they didn't appreciate it. If you have the choice between lying to me and me knowing it's a lie or saying nothing at all I'd prefer the latter. Capcom chose the former and paid for it.
  • Re: The Street Fighter 5 General: The Wisest Thoth

    Daemos wrote: »
    Nobus3r1 wrote: »
    Daemos wrote: »
    Capcom don't owe you or me shit anymore.
    Incorrect. Capcom still very much owes their entire user base a functional online experience.

    It is a functional online experience, quit your hyperbole. It's just not the best it could be and that can be patched in anytime. Given the improvements in MvCI's online experience, I don't see why it wouldn't get down the line or even with AE.
    I would argue that nearly two years in that the experience should be more than 'functional' and that the playerbase shouldn't have to wait for an experience that should have been there at launch. Anyhow...

    Testing resulted in seven matches between ranked and player matches in the hour I spent search which works out to around 5-6 minutes of downtime between matches. One was completely unplayable (one-sided rollback -_-) and another was borderline. This was on PS4 with search parameters set to PC or PS4, 4-5 connection, Player OR Ranked and 'Ask'. I'll check again in a few days to a week once the new Zeku smell has worn off.
  • Re: The Street Fighter V General: Orbs, Orbs Everywhere

    amrraed wrote: »
    Nobus3r1 wrote: »
    Nobus3r1 wrote: »
    appomo wrote: »
    Nobus3r1 wrote: »
    Froztey wrote: »
    That's exactly how I feel with Tekken 7. The learning curve is atrociously high just for the entry barrier
    It's not like they had ~3 years between the arcade release and the console release to develop some sort of tutorial mode. Oh wait...

    Sssshhh, quiet. Tekken is perfect. There are no flaws is in Tekken. Namco can do no wrong :whistle:
    there is not a single person on this board who thinks so.... :coffee:

    Injustice 2 is perfect.
    Glad you've finally seen the light.

    It's so perfect that nobody talks about it. It's just understood how perfect it is.
    Certainly not perfect but when there aren't glaring issues being consistently ignored by the developers there's certainly less to talk/complain about.


    So the fact that you can't block low then try to punish with a F2 for example with Superman will always give you a rising grab isn't a glaring issue? The fact that you have to turn on alternative control to avoid this garbage only to get handicapped cuz BF moves becomes HCF moves.

    This isn't an ignored glaring issue?
    It isn't. It's also the sort of issue that isn't unique to Injustice 2. The fact that it used to be somewhere (depending on character) between difficult and impossible to go d1xx (insert special move) with reversal timing was a glaring issue and they (mostly) fixed that.