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Nobus3r1 · #RiseUp? ·

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Nobus3r1
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  • Re: The Street Fighter V General: Orbs, Orbs Everywhere

    amrraed wrote: »
    Nobus3r1 wrote: »
    Nobus3r1 wrote: »
    appomo wrote: »
    Nobus3r1 wrote: »
    Froztey wrote: »
    That's exactly how I feel with Tekken 7. The learning curve is atrociously high just for the entry barrier
    It's not like they had ~3 years between the arcade release and the console release to develop some sort of tutorial mode. Oh wait...

    Sssshhh, quiet. Tekken is perfect. There are no flaws is in Tekken. Namco can do no wrong :whistle:
    there is not a single person on this board who thinks so.... :coffee:

    Injustice 2 is perfect.
    Glad you've finally seen the light.

    It's so perfect that nobody talks about it. It's just understood how perfect it is.
    Certainly not perfect but when there aren't glaring issues being consistently ignored by the developers there's certainly less to talk/complain about.

    Really?

    So the fact that you can't block low then try to punish with a F2 for example with Superman will always give you a rising grab isn't a glaring issue? The fact that you have to turn on alternative control to avoid this garbage only to get handicapped cuz BF moves becomes HCF moves.

    This isn't an ignored glaring issue?
    It isn't. It's also the sort of issue that isn't unique to Injustice 2. The fact that it used to be somewhere (depending on character) between difficult and impossible to go d1xx (insert special move) with reversal timing was a glaring issue and they (mostly) fixed that.
  • Re: The Street Fighter V General: Orbs, Orbs Everywhere

    A10metal wrote: »
    Kind of feel like you should have @'ed @LordWilliam1234 for this post.
  • Re: The Street Fighter V General: Orbs, Orbs Everywhere

    purbeast wrote: »
    Peter "ComboFiend" Rosas is a god damn idiot for saying that.

    There is a reason that since the early 90's no fighting game was quite as big or memorable as the SF franchise, and that reason is because it didn't have SF characters in it.

    There's also a reason that SF3 was a failure (regardless of how much the FGC likes it, from a financial point at the time it failed), because it only had 3 characters people recognized and were familiar with in the SF universe.

    There's a huge reason that SF4 was a success and brought basically brought back the whole fighting game genre, and that is because it had familiar characters.

    I'm certain that one of the many reasons SF5 is also failing from a dollars standpoint is because S2 isn't adding any familiar faces.
    I'll do you one better. For better or worse a lot of people tend to tie their identity with their character choice in this community. Hiromiki Kumada chose the tag 'Itabashi Zangief' for a reason. If the character was just a function he would, I suppose, be OK with being called 'Itabashi 360+P/K'. ChocoBlanka would be ChocoAnnoyingChargeBasedBallAttacks. Tampa Bison would be Tampa ForwardMovingChargeBasedKicks. Now I know that none of those alternates really roll off the tongue but they're just functions so it doesn't really matter. -_-
  • Re: The SSJ5 General Thread: E3 happening but Ono doesn't Spirit Bomb

    Neclord wrote: »
    All the content Injustice 2 has is worthless when your waifus look like Chucky and aging soccer moms from the 70s while they animate like they all got a stick deep in their ass.
    As opposed to Capcom who thought that the animation for Cammy's new air throw was on the level. Also, all of the female characters in Injustice 2 look fine except for Black Cannary who, once someone pointed this out to me I could not unsee, looks like a young Hillary Clinton.
  • Re: The SSJ5 General Thread: E3 happening but Ono doesn't Spirit Bomb

    GG is literally the best fighter to drop in a long time.


    But it is and always has been poverty here in the states. The crowd is loyal and hardcore tho...
    GG peeps are definitely loyal to their game which makes it all the more the shame to me that that's never going to translate into being competitive with the Japanese.