First off, are we sure that they couldn't have just come out and said that they couldn't include X-Men characters for licensing reasons? That's the thing though, it was blatantly obvious and I don't think it went over peoples heads why certain characters weren't being included. Rather, people knew they were being bullshitted and given the runaround and they didn't appreciate it. If you have the choice between lying to me and me knowing it's a lie or saying nothing at all I'd prefer the latter. Capcom chose the former and paid for it.Combofiend had a good idea.
Characters are a function.
His mistake was, they are just functions.
Characters are a combination of:
Design philosophy, playstyle, gameplay "functions" or mechanics, & moveset potential.
Combofiend and Mike Evans were hung out to dry by Marvel. They couldn't say the truth. Marvel wouldn't let us use the X-men. Despite this being blatantly obvious, it sailed over the FGCs head. Which is crazy given all the things that came out about Marvel being pricks to Capcom with MvC3. Instead of everyone getting pissed at Marvel, they started with the function meme.
I would argue that nearly two years in that the experience should be more than 'functional' and that the playerbase shouldn't have to wait for an experience that should have been there at launch. Anyhow...
It is a functional online experience, quit your hyperbole. It's just not the best it could be and that can be patched in anytime. Given the improvements in MvCI's online experience, I don't see why it wouldn't get down the line or even with AE.
It isn't. It's also the sort of issue that isn't unique to Injustice 2. The fact that it used to be somewhere (depending on character) between difficult and impossible to go d1xx (insert special move) with reversal timing was a glaring issue and they (mostly) fixed that.Certainly not perfect but when there aren't glaring issues being consistently ignored by the developers there's certainly less to talk/complain about.Glad you've finally seen the light.there is not a single person on this board who thinks so....
Sssshhh, quiet. Tekken is perfect. There are no flaws is in Tekken. Namco can do no wrong
Injustice 2 is perfect.
It's so perfect that nobody talks about it. It's just understood how perfect it is.
So the fact that you can't block low then try to punish with a F2 for example with Superman will always give you a rising grab isn't a glaring issue? The fact that you have to turn on alternative control to avoid this garbage only to get handicapped cuz BF moves becomes HCF moves.
This isn't an ignored glaring issue?
Kind of feel like you should have @'ed @LordWilliam1234 for this post.