When someone here said that they were worried about getting crush countered by R. Mika's s.HP it confirmed for me that people, despite bitching incessantly about the character, have, as you said, done zero lab work to understand her options and how she works.One thing I sort of got from that set was how hard it is for Mika to close out games outside of the corner mix-up.
Almost every round after the reset Fuudo would have 2-3 good sequences and then it would sort of fall apart.
Been saying it the entire year. The clap nerf made her lose damage and people are able to dash up to her way more easily since the risk is eating a cr.LK instead of a charged st.HK into whatever or a reset.
Hell, I was talking about this with a friend who plays Akuma. Akuma is the one with low health yet he needs to open up Mika less times to get the KO. Defending against Mika without V Trigger can be turned into a situation where Mika HAS to command grab to get damage, and the risk/reward for that just isn't there. Mika doesn't get to force people to eat meaties that can actually lead into more shit unless she ends a combo with a regular peach (vs EX Peach you can backroll and block low, only EX Typhoon will land and that still makes the mixup end), where she can land a forward MK into st.MP or target combo, but that can be seen coming from a mile away when you compare to the things similar characters like Laura can do.
If you understand Mika's options (which Tokido does) the biggest thing Mika has to create damage is her V Trigger, if you have to V Reversal or if her V Trigger doesn't give her any payoff it's more than likely that Mika will lose the round. The clap nerf was too much, either taking out the midscreen bounce or making it unsafe were fine on their own but both just killed the move which in turn made her super one dimensional.
Do note that I'm not saying that Mika cannot win, Fuudo is clear proof that the character still has the bare minimum to take tournaments at the very least, but she does have it rough.
Not only that but if you do dash up F.MK as a meaty on a quick rise after a HP or MP peach. You are at -3 and are punishable. I have watched footage of people like Smug vs Fluxwavez where Smug would punish that with LK-MK-HK TC. What other character in this game get punished for trying to meaty someone with a 4 frames active move ?
Mika's post knockdown pressure is ass compared to Karin, Akuma, Cammy, Laura and others. There is good stuff in the corner but doing F.HP is giving them a free V-reversal and your other option is pressing with lights. All of while others can shimmy, throw loop you to death with very little to no risk.
People have zero clue about how Mika works to this day. It is hilarious how people still bitch about her stuff when they have done 0 MU work. Ok, I know how to deal with the dropkick..... Woo hoo Mika MU complete.
I think that most of the sticks/cases that I've sold here have ranged from ~40% loss to slight profit.what do you guys settle for when you sell on your non wanted sticks??
personally i aim for recouping all my money to 30% loss
ive been told by several people that i should settle for up to 50% less than what i paid, but id rather keep than do that beause most of my stuff is in top condition
My best guess for S3:I have a feeling that Capcom is just gonna drop the nerf hammer on the current top tiers and buff all the S2 newcomers in some form.
That's the vibe I get, at least. But with those rumored additions to the V-system, who knows what'll happen in S3...
The layout has poor priorities in terms of how space is allocated relative to need for a given option and/or how often an option is likely to be used.OK, what is wrong with SFV's UI?
I'm not saying it's great or anything but I don't really see any issues stemming from it too.