Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Hi! We are in the final stages of the SRK forum migration. Soon, we will lock the forums so we can transfer over all the discussion threads. Please expect a downtime of a few days while we implement the migration. Thx for your patience.

Nobus3r1 · #RiseUp? ·

About

Username
Nobus3r1
Joined
Visits
8,086
Last Active
Roles
Registered
Points
3,637
Posts
5,588
  • Re: Dragon Ball FighterZ General: DBZ Subforum Edition

    Nobus3r1 wrote: »
    I, for example, have been slowly working my way through the story mode to unlock A21 (I don't plan on playing her and thus this isn't a high priority). The number of times I haven't been kicked out of the lobby I was in upon taking a break from story mode is zero. There is no legitimate reason why story mode or training mode should be connected to any online anything.

    Yeah, I initially thought that you would get kicked from lobbies if you played an offline mode for too long... it turns out the game just disconnects you even if you just entered it for a minute. The entire lobby UI is pointless and a waste of fucking time.
    This is by far the worst interface ever created for a fighting game since Kasumi Ninja for the Atari Jaguar.
    The worst part about this (other than that actual UI itself) is the fact that we have extensive evidence to suggest that ASW know how to design a functional UI from, basically, every single other title they've ever made.
  • Re: The SFV Lounge: SRK is ALIVE. AE Hype is BACK! DISCORD going the way of DISCO

    amrraed wrote: »
    Mika's VT2 is actually awful. I even saw Luffy saying that he will never use it and that he is done trying to get it to work.
    Here are the issues :
    1- The 2nd activation sucks ass.
    There is not a single cancel that you can do and not be negative. As a matter of fact the hold version will be PUNISHABLE most of the time, to make matters even worse, if Mika got hit before Nadeshiko comes out on the 2nd Activation, Nade straight wouldn't come out. So now we are looking at a useless 2nd activation as far as setups go.

    2- The only way to get really strong mixups out of the 1st activation is if you managed to activate from a st.HP, cr.HP or clap on HIT. Also need to be point blank to get meaningful stuff out of that, so basically you need a jump in activation or a hail marry cr.HP that hit the opponent. On block the best you get is a command grab or hit mixup which doesn't deal much damage and like we said, the 2nd activation sucks anyways.

    3- Mika can't use her V-reversal. Mika have one of the strongest V-reversals in the game. Without landing any CCs and no V-skill, which is common, you would have 380 HP by the time you get to activate VT2. If you did 1 V-reversal than you will almost be one hit away from death before you activate. So you are handicapping yourself.

    4- The first initial hit mixups are not that stronger than the 2 bars VT1. That is the core issue, VT1 grant you amazing mixups on hit, it is much more reliable and you get to use your V-reversal.

    Basically Mika's VT2 will only get to do massive 1 hit stun shit if the stars really aligned, which won't happen 95% of the time and 99% if you are playing against really strong players. The VTC on block is awful, you don't get to do anything meaningful with the 2nd activation.


    Mika's Vt2 is basically create a scramble and hope that you will come out on top. THAT doesn't justify a 3 bars VT for me.
    This was more or less my impression as well. I would also add under the issues that of any character with a 3-bar VT that she probably has the worst V-Skill and therefore isn't building V-Meter outside of CCs and getting smacked around. Oh wait, I forgot that you can now cancel her f+HP into V-Skill which means that opponents can now block her one +3 on block move, walk forward and throw her. -_-
  • Re: The SFV Lounge: SRK is ALIVE. AE Hype is BACK! DISCORD going the way of DISCO

    Zeniside wrote: »
    I find the owners naive if they think they will not lose a lot of traffic after shutting down the forums. I only came here for the forums and not the amateur articles.
    As I've said here and elsewhere I don't know why they'd bother keeping the site around if they're axing the forums. The front page content is only a notch or two above EH quality and several notches below EH in volume. Even if traffic doesn't completely tank without the forums (doubtful) I don't see how they'd be able to produce enough content to generate revenue that would justify keeping the site around. My prediction is that once the forums are gone that SRK as a whole will either be dead or under new ownership inside of a year.
  • Re: The SFV Lounge: SRK is ALIVE. AE Hype is BACK! DISCORD going the way of DISCO

    Los wrote: »
    I've seen this situation a few times in the past. We're going to bleed users, and the new place won't feel the same even if we get everyone on board
    Same. I'm on a very small forum that's currently on it's third incarnation. There are maybe 15 active users with the newest user (as in actually new user to the board and not a legacy user from a previous incarnation) having registered around 10 years and one incarnation ago. It's an interesting experience.
  • Re: The SFV Lounge: SRK is ALIVE. AE Hype is BACK! DISCORD going the way of DISCO

    Nobus3r1 wrote: »
    Froztey wrote: »
    Nobus3r1 wrote: »
    Only one assist per character is meh also. Will likely force team compositions very early
    This is, so far, my only major gripe with the game. It's especially weird that they'd give the different versions of the same character (Gohan vs Adult Gohan, Goku vs. Goku Black, etc.) the same assist as that seems like something that's going to discourage diversity (i.e. people will just pick whichever is the better version of the character). Looking at the assists that characters bring to the table I think that there will be a lot of value to be found in the most unique assists.

    Lastly, between this topic and the DBFZ topic in 'Fighting Game Discussion' I am so thankful that lore-wise I don't have a fucking clue what people are talking about.

    Wait so SGGSS Goku, SSJ Goku and Goku Black all have the same assist, as do Mystic Gohan and Teen Gohan?

    Awww, that's disappointing. I understand it for SSGSS forms, but not for Gohan forms or Goku Black.

    Blue Goku has a punch that kind of moves like Rashid's EX Eagle Spike if I recall correctly. The game seems to be a bit less focused on assists because you mostly get different varieties of lock down assists with a few utility variants (18's projectile absorb, Krillin's senzu gambling). Very few characters seem to have "must have" assists other than maybe Frieza, Vageta, and Kid Buu but you can get slightly weaker variants from pretty much the rest of the cast.

    The game looks to be a bit more like a GG version of CvS2 with assists rather than a full Marvel 2/3 type situation.
    Unless I'm really missing something I would add Gohan/Adult Gohan to the "must have" assists list as they are, so far, the only uppercut type assists.

    Depends on how much you need an invulnerable DP option. The push block/just guard/parry system isn't something I have had experience with so I don't know the ins and outs of proper defense and since metre comes pretty quick reversal DHC might be an acceptable alternative if you don't want either. They def look like good choices but there are so many lock-down assists that it looks like they're planning for lock-down assists to be the meta.
    I agree that there's definitely some more variety in the lockdown assist category though Kid Buu and Beerus stand out to me as appearing to allow for greater mix-up opportunities. I would also, and this is sort of an open ended question, but has there ever been a team style game (i.e. and Mahvel game, Skullgirls, etc.) where DP type assists weren't good?