One wonders though, what does this mean for other forms of entertainment that have similar forms of random chance? Stuff like gashapon toys, blind box toys, and of course, CCGs.
Now, you could say that the difference is that you can sell stuff from CCGs like MTG, toys, etc. However, that really doesn't address the whole gambling aspect, and the fact that you can make money off it makes it even more like gambling. Heck, PUBG lets you sell skins from lootboxes on the Steam marketplace, and people actually do gamble with them, and there are now even actual gambling sites for PUBG skins.
That awkward moment when your pay-to-win scheme is so deviant that it prompts the creation of state and national legislature.
It's more about EA's size and the fact that it's Star Wars that's gotten the attention of governments.
We've arguably seen scummier lootbox systems. I mean, Valve actually requires you to pay for keys to open lootboxes in CS:GO. And people have made a killing on actually gambling with those.