Yeah. Honestly, I can live with this. There's a lot of asset re-use, but you have to remember ArcSys is re-licensing the characters in question as far as Persona and Under Night go.
Plus they're having to pay for voice acting. Any English VA operating under the Screen Actors Guild (and most of them do) will cost like $250-300 an hour. That is not a typo. It's also not an exactly correct figure, but it is ballpark-accurate. You figure a four hour block with 40 different performers (or effectively 40, since some people might play multiple characters and thus bill for multiple performances), that's $40,000 right there. Plus the costs for the Japanese voices which I presume are roughly similar rates. Add in any recording for the story mode and you figure it's probably around $100,000 just for voice talent. Again, I might be off by some but the amount is a decent guess.
That's $100,000 expenditure right off the bat for a game that is going to do fairly niche sales since Blazblue isn't a mega-hit. Add in the license costs, expected sales numbers, etc...
...And suddenly I can see $70 for this game. I really can. I don't like it, but I understand where the numbers are coming from and I'll eat the extra cost.
(EDIT: Actually i'm slightly wrong. It's at least 41 performers; Sena and Luna dual-voice on Platinum. Toss in any performers for Rachel's sub-characters if they're in the game, and so on, and it could be a few thousand more dollars. Still, 100K is a useful estimate on the voice costs alone.)
I would be stunned if any additional RWBY characters show up. Consider this: Yang wasn't even in a form ArcSys was comfortable showing to the public when they announced her. It's really, really obvious they're rushing the game out the door and plan to fix things later on.
Yang, one of the core characters for the franchise, is, all of two and a half months away from the game's release, not ready. If any other RWBY characters are planned, I can all but guarantee they exist only as design documents and the most preliminary of assets or programming. Like, literally placeholder data and little else.
I'd love to be wrong, but I'd be outright stunned to be wrong on this. All good business sense suggests Ruby, Weiss, Blake, and Yang are all we're getting from that show.
Preppy:Please make it a permanent ban in po's case. The man is simply unreachable and no amount of reasoning, sympathetic communication, or... well, fucking anything at all whatsoever gets through to this stupid ass. I tried for years, literally years, and he just kept getting worse and worse.
This really isn't a useful diagnosis. I know plenty of autistic people who are actually quite well behaved and have a lot to contribute to a discussion... they just have odd quirks.
po isn't autistic as far as I can tell. His problem is that he has this incredibly deep desire to be Right about things. He's passionate about all sorts of topics, and often feels like he's the only 'sane man' in any given gathering. That he's somehow the defender of fun and justice and right and goodness in gaming, and everyone else is out to ban fun forever and play bad games forever. If I sound like I'm reducing this to very childlike terms, that's because po's level of thinking over the years has declined into... well, childish outbursts!
I do suspect some kind of mental illness is involved, though I couldn't guess as to whether the cause is physical (that is, literally some physical problem in his head is affecting his brain function... which turned out to be my problem a few years ago and I normalized as soon as a surgeon cut the problem out of my head) or situational/social.
It's a shame. When I first met him, he had strong opinions but good intentions and could usually back up his points. Back then, he had value as someone who could challenge popular opinions and make sure they were justified, or correct outright misinformed opinions. Unfortunately, he got worse over time. Much worse.
Since none of us have been able to get through to him and he refuses to get help for his issues, I have no problem saying "good riddance" and hope po remains banned permanently. He really has little to contribute, and irritates so many people so often that... well, he's not a troll but he has the same damaging effects as one. The SRK Smash 4 crowd steadily died off mostly because we were fucking tired of dealing with his stupidity.
I don't think they specified when on Thursday, sorry.
Sadly, yesterday's 'announcement' turned out to be a dud where literally nothing of note was forthcoming.
Here's hoping Thursday's info is good. I may try to translate Ruby's movelist to kill some time.
Edit: Here's what I came up with. So, Ruby's movelist is kind of a haze of "My head hurts and I'm not terribly awake yet", but I got most of it!
She has four smart combos.
Her Reversal Action is... Some kind of 'slice', as in the action one might make with a bladed weapon. Sorry, can't read it clearly.
Getting into her Specials (which they call "Skill"s in the green box)...
Rifle Shot (or Rifle Shoot, both are correct translations) is QCF + Square.
QCF + Triangle is... best guess Support Shot/Support Shoot (the accent marks on the first word are extremely tiny and it's throwing off my reading). Edit 2: I think this means 'support' as in the act of supporting one's rifle's weight to aim better before firing, not as in an 'Assist' attack since Assists are universal engine features in this game.
QCB + any attack is Gun Blast, and the movelist notes it has follow-up interactions with another move whose name I can't read; you press the button again to get the extra attack. It has a special condition or limitation involving 'two', but two of what I don't know. This movelist is really blurry, my Japanese sucks, and my vision isn't so great these days.)
QCF+Attack in the air gets some kind of 'Blast' named attack, I'm assuming this is a rifle shot of some kind but I cannot translate the first word accurately; I wind up at too many possibilities to be useful. This move also has an EX version done by QCF + Circle in the air (kinda like Under Night characters in this regard, it looks like).
Her other EX Special, QCF + Circle on the ground, is Guillotine (most likely translation. Other possibilities exist but make no sense).
Petal Boost is QCF + two attacks.
Petal Dance is QCB + two attacks.
I am absolutely confident in those translations; it's definitely Petal Boost and Petal Dance. Petal Boost is probably her 'turn into a swirl of red, dash through the target' attack.
Petal Boost also gains some benefits when your resonance boost is active, but I can't tell what said improvements would be.
Mai was time-limited free. I had to shell out $7 to get her separately when I bought Centralfiction because I was late to the party.
Anyway, announcing Blake and Yang will be free is exactly how you pull out of a PR nose dive like this. I have removed my Cornette Face avatar accordingly.
A note: For those complaining the other asset-reuse characters should be free... this argument only possibly holds true for the Blazblue DLC cast. Hear me out.
The character assets may already exist, but ArcSys did have to re-license them. When Cross Tag was put in production, I guarantee you SEGA/Atlus' response was "Where's our piece of the action?" Then French Bread said "Where's our piece of the action?" too. Re-licensing them was not free. Charging a few dollars to cover the license costs is entirely reasonable.
The effort involved in getting those asset re-uses is also not trivial. It's light work, yes, but it's not 'no work.' Someone had to program them in. Someone had to make sure the changes to their simplified movelists all work properly. Someone had to either do up a few new sprites for their universal overhead and/or reversal attack, or else figure out how to repurpose existing sprites for it. All of this is a mere fraction of the work going into a whole new character, but it's not zero work.
At this point, ArcSys has done the right thing. Blake, Yang, Weiss, and Ruby are the only heavy work involved in the game, and I damn well expected my $40-$60 base game fee to cover the work involved in them. The vast majority of the money you spend on any copy of Cross Tag is going to offset their development costs and licensing fees to Rooster Teeth. That's how it should be. The asset re-uses being sold to you for another $20 afterward is not ideal, but it IS 'business realistic' without going too far into scummy practices; remember the licensing costs.
I'll be preordering Cross Tag, because the core gameplay looks good and they've done what they should have regarding the DLC situation.