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Shahenzan · to burn beasts ·


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  • Re: Dragon Ball Fighter Z announced! PLAY THE BETA!

    kid buu assist is disgusting if you get the window to set it up, I really need me some training mode to see how real it is
    that character seems really good in general, good on point, good assist, level 3 off everything if he gets to be stocked in the back
    Is this normal?

    no lol
  • Re: Dragon Ball Fighter Z announced! PLAY THE BETA!

    I seem to be missing something here... How the hell are people landing and hit their supers when their opponents are knocked down from an air combo? I played a Gohan player who was legit as hell and unless I'm completely batshit, it seemed like he teleported down to the ground to do his super? Like, I see vids of Goku players hitting level 3s after air combos all the time.

    I'm probably just being thick, but if someone could clarify this for me that'd be great. Can't wait for a proper training mode in the final game,

    the heavy button has a smash state depending on the two way you use it, neutral or down+heavy
    you can tell when a move "smashes" when it zooms in

    2H is a launcher, and if you hit with it, your neutral j.H will smash downward, allowing a super followup
    5H is a wallsplat, but even if you use a j.H in your followup combo it will not "smash", because you used your neutral heavy
    j.2H launches upward and if it is the first heavy used in a combo you can use j.H and get the slide state that allows a super
    some moves like gokus overhead specials can force a neutral smash in the air, depending on the move

    tl;dr your neutral and crouching heavy on the ground or in the air each give you one combo extension, but if you use one you will only get the special effect from the other by using the one you did not use whether its ground or air
  • Re: The SFV Lounge: SRK is ALIVE. AE Hype is BACK! DISCORD going the way of DISCO

    damn that shin akuma mission is on some snk boss shit lol
  • Re: The SFV Lounge: SRK is ALIVE. AE Hype is BACK! DISCORD going the way of DISCO

    DBFZ is really not what I was expecting, but in a good way
    Neutral is tense because approach options are easy to blow up, unassisted/no sparking superdash is a deathwish against anyone competent, IAD buttons also lose to 2h, vanish isn't an approach because you dont get to stay close off it and its generally not worth outside of combo extensions, snapback setups, or punishes, only a mixup in sparking

    you really have to have a ground game, and the need for creativity starts kicking in when you have to open someone up

    its a surprisingly deliberate game when I was expecting something a lot more frantic and spastic
    at least thats how it seems at this point in the beta
    looking forward to seeing how the game pans out over time, give me training mode so I can get some real combos lol
  • Re: Dragon Ball Fighter Z announced! PLAY THE BETA!

    beta seems to be functional, getting matches again