TKR
TKR

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TKR · Inventor of Toe Socks ·

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TKR
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  • Re: Bras are bad for health AKA Boobies Going Their Own Way

    I myself have a fair sized chest that gets a lot of attention from the opposite sex. And I agree. I never wear a bra and my nipples are perfect. The only thing pulling them down is the 3mm hoops in each one.
  • Re: Fundamental problems

    Read Daigos book. I plan on doing it soon. One thing that stands out in what he has written is that he was training to hard to win at one point and he was getting really unhealthy. So he had to change his mindset. Right at the time he made a little break through. And what he walked away from it all with, was an understanding that winning isn't what he was training to do. He was training to see results and get better. Winning was just the effect that training for improvement caused. Play to get better. When you get better you will naturally win more.
  • Re: Offline Vs. Online

    I love playing against the AI. When you get better you will understand why a lot of top people tell you not to bother. Once you figure out the patterns of the AI you can cheese them and win.

    But I feel a lot of people miss a great point with the AI. I do most of my solo training against AI opponents. I will spend some time in the lab and learn a combo. Then practice just that combo against the AI. But I will set rules to focus it on training instead of just trying to win. I will only use one combo that I am working on. I will only set it up in a specific way. And I wont do anything else. So I know I am not cheesing the AI. What this does for me is get me used to doing my combo at unexpected times. Instead of in the lab, where I can wait until I am ready and then do the combo.
    Adds a little stress, which is great. But you calm down and get into the groove pretty quickly.

    I do this with everything. If I am practicing anti airs, I will lab an opponent jumping in on me and finding what works. Then go AI and only use my anti airs. Or if I have a move I want to use as a whiff punish, I wont do anything but intentionally try and get the opponent to whiff, and then punish them. Granted this is a hell of a lot easier to do on the AI than a real opponent. But the techniques and combos and skills and everything that I learn doing this is 100% transferable to an online game. Once I feel I have learned all the specifics I want to know about my character, I go back into the lab. Set the opponent to AI and just go. That way I don't have the interference of having to wait between rounds. It is one unlimited round. And I will put everything together. And I can sit there for hours on end. Typically I will spend 1-2 hours a night learning one specific thing. Jump ins don't come to frequently so I will do that training on a night when the GF has Vampire Diaries or some other gay shit to watch, and I will go 3 hours +.
    Then on Saturday I wake up around 7, get her to work, get home and have some bacon and cereal. And go unlimited AI round training from around 9 until 5 when I have to go fetch her.

    Playing this way means you will lose a lot. But you don't need to win if you are focusing on something specific. And when you take it online you know exactly what to do.

    I really only do this in the beginning of a new game or if a character I am picking up is so vastly different from the previous. The whole aim is to get online and start applying those freshly learned techniques where it counts. And then start working my way up to tourney viability.

    If I can't find games online I still play unlimited AI rounds. And focus on execution and my % of combos landed. Or even just walk around the AI and try keep away. But online is better than AI. And offline with a real human is better than online. But its better to play something than nothing at all.
  • Re: Progressing in fighting games, and I'm stuck.

    This and That^

    There are so many things you need to look at to find out why you aren't doing better.

    If you can land your combos consistently in the lab then you need to learn why you cant land them against a human. This will come down to how you set up the opening for the combo. You can't just throw one out and hope it lands. To learn this quickly the best thing to do is pick on character, just choose the one you like the look of, and then watch Youtube videos dedicated to that character. Then videos of high level players using that character. This way you can skip the grinding and learn quick combos and when are good times to use them.

    I say pick the character you like the look of because at the level you have indicated you are at, it doesn't matter about tiers or any of that crap. You want to make sure you are just having as much fun as you can, because this part of your development isn't every bodies favorite part.

    I would also suggest picking just one game and one character. If you have so little time to play then you want to make sure you are focusing that time and not wasting it. After you can play one character effectively against another human it will be a lot easier to pick up another game and character.

    I often spend time just doing whiff punishes and block punishes, I don't even bother with combos and just pay attention to developing my weak points. Combos are the easiest part of the game. Learn the bare minimum with regards to frame data. Just the super basics. Don't delve to deep until you understand it. Fighting games are based a lot on whose turn is it to attack. If it isn't your turn, no matter what you do, you will come off second best. I feel this could be another reason why you aren't able to do anything in a proper match.

    And with regards to getting them off you. This will require correct blocking, waiting your turn, and punishing. Unless you play MKX, there is no mechanic to stop a combo in pretty much any other game. But most importantly, don't let yourself get into that situation. Don't blindly rush your opponent down, because if you can't defend this is the worst thing you can do. If you are being combo'd you can't do anything but wait.

    Then practice practice practice. But practice what you are weak at.
  • Re: Getting better

    There isn't much life in SF4 anymore. And most of the mechanics don't carry over to 5. So I would suggest dropping the game and starting fresh with 5.

    However if you want to play then all you can do is practice practice practice. If you are seeing more results with one hour a day in training then keep with it. If you saw more results with longer training then go back to that. You will need to find what you learn better from.

    I will spend upwards of three or four hours in the lab on a Saturday just grinding out specific things I want to try. If I can't do a combo 100 times in a row I will keep trying. It is mind numbing but it's how I like to train sometimes. When I pick up a new game or new character a common way I will practice is spaced repetition. Basically I will do one thing for a set amount of time, mentally concentrating on what I am doing, and if the link doesn't work I will find where it does and try and practice that. Hitting the buttons at the same time every time is guaranteed to never work if it didn't work the first time. I then take a set break period and do nothing that involves similar finger actions, EG: I wont text on my phone. I use that time to relax my hands and cool them down and break the mental link I have been setting up in the lab. Then when the break is over I will get back on the game and repeat what I did the first practice session. And then repeat the break. I can do this, including break times, for about 2 hours or so before I feel mentally fatigued. I like to do this after dinner so I have nothing to distract me and when I feel I am done I can go to bed. Sleeping helps the brain save what it has done over the day. And the spaced repetition process helps get it from short term to long term faster.

    When I pick Injustice 2 up this Friday the schedule I have will be 15 minutes training spaced with 15 minutes break. For 2 hours, With an hour break. Then 20 minutes training with 15 minutes break for about 2 - 2 and a half hours, followed by an hour break. And then 20 minutes training with 10 minutes break. for another 3 hours or so. The first session will be BNB's second session will be anti airs, zoning/anti zoning, wake up/oki game and pokes. And the third session will be to plan strategies and set ups. Then sleep. Saturday I will have some free lab time when I wake up for about 2 hours or so. Just going through the stuff I learned the day before. If something hasn't stuck I will put it down in my note pad and set up a training schedule around it. Then have a morning sessions where I repeat the spaced repetition method. Take a few hours break for lunch and unwinding my brain. Then get back to it for the after noon before stopping for dinner and a few hours off. Then my night practice session will be a few more hours. Bed. Wake up Sunday and have a free session in the lab going over the same shit again and seeing what sticks and what doesn't. Setting up a practice plan for the day. And repeat. By the end of that I will have a great grasp of my character and some BNB's and how I can punish. And everything I need to know to play the character in a general situation. I will then do some online time in the evenings and find where the flaws are and What I struggle with and where I need to improve. The following weekend I will use that information and build a training plan. As I go along I will find gimmicks for specific opponent or set ups off random stray hits.

    As far as training processors go, this technique has helped all my mates learn things quicker and make recalling it easier. As far as what to practice,
    that is all up to you. And learn the lab settings you can mess with. Once you can do your combo it is more beneficial to learn to hit confirm it. after that setting the dummy to reversal or other such actions helps you find when you are safe or not and can lead you to building better combos or learning how to stay safe after a typically non safe situation.