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TKR · Inventor of Toe Socks ·


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  • SFV 420

    Anybody ells notice the code for the vault on the City of Chaos stage.
  • Re: Predicting And Understanding A Situation

    To be honest. I completely disagree with the idea of playing players better than you. I have been playing players better than me for years and I'm still in the same boat.

    This is obviously because you aren't learning. You just don't have what it takes to soak up the knowledge. And I think the most important thing to take away from all of this is that you aren't nearly ready to start trying to program or condition your opponents. To the point that I will say if you started trying to do that you will actually hurt your progression.

    Also I don't think you have been "playing" for years. The way you have described your arcade days is an indicator that you can't count any of it as time you have put into fighting games. If you are doing things and you don't know why, or you haven't been playing with 100% dedication to improve, scrap the time from your memory. In fact, drop everything and start fresh. Today can be your day one.

    You don't want to play robotically because that will make you predictable. Trying to play that way is giving your opponent the edge.

    Stop worrying about loosing 100 games straight. And start focusing on why. I guarantee you that if you just chilled out and make a mental note of what happened that caused you to take a big chunk of damage, you could improve. Because you can take that info into the lab and practice how not to do it, how to do it better, how to just not be in that situation all together.

    When you are playing somebody and they are kicking your ass, ask them why they find you so free. A dick will be a dick, a decent person will tell you what you are doing wrong. Take that info into the lab and practice what you need to.

    If you aren't consistently anti airing, practice it in the lab. Always set the dummy you are practicing against to be the character your opponent has been using to destroy you.

    If you are anti airing a dude standing on the ground. Then suck it up bitter cup you are just shit. And that is an important lesson to learn. Because you can grow from that point. Until you accept what your level of play is, HONESTLY accept an HONEST level, you can't grow.

    ADD is bullshit, forget that's even a thing. Because your responses show you just don't know how to learn. Not that you know and you can't do it.

    I would recommend learning a few combos again. A corner combo, a mid screen combo, and a CA combo. Learn what your poke is and learn your anti airs, remembering that at different distances you anti air with different buttons. If you are playing as Ryu, don't dragon punch. You can worry about the dragon punch later, as in months down the line.

    Accept this will all take a lot of time and real focus. If you are ADD take your meds and try and focus. If you find yourself losing focus, take a break. And I complete believe you should maybe have an elastic band around your wrist that you can use to inflict some pain on yourself when you zone out. Verbally accosting yourself is helpful too.

    Then do this shit.

    Go into the lab and practice those combos. Do your first combo for about an hour. Hit reset after each attempt, shake your hands, flick your fingers a little. Anything to break the rhythm of practice, then repeat the combo. Do it at a moderate pace. Going through the combo as fast as you can, hitting reset instantly and going through it as fast as you can again, over and over and over, will have limited effect on your muscles remembering whats what and make it a little tougher for your brain to take it all in. Just accept you need to spend sometime doing the boring training stuff and get it done. After that first hour take a break for 20 minutes or so, get up and walk around and let your hands relax. Have something to eat, have something to drink. Then get back to training. Repeat the combo for 30 minutes. And take a 10 minute break. Then come back to the lab and repeat it for 15 minutes. Then you are done with the first combo. The spaced repetition helps you take a lot more in a lot quicker. Then save the next combo for the next day. Repeat the process and do the third combo the following day. Don't even bother playing online for this first couple of days because you are trying to get your shit down. Once that is done, find out your best poke and practice it. Learn to perfectly space it. Have the computer walk the dummy forward and then back and then forward. You need to move with him and learn what it looks like when you are both moving and you can space your poke. You want to get it as close to max range as possible. Do this for as long as you can stay focused. Then take a break and come back to the same thing, but this time try and get your poke to whiff just out of the dummy's range. Then spend sometime learning which anti air works from what jump in distance. After you have got all of this down, you can build a warm up routine. I like to use a dice and write down what each number corresponds to. Typically a combo. Then roll the dice, and do the combo it wants. then roll again, and keep repeating for 15 minutes. It warms up your hands and it separates the combos repetitiveness, like when you did the one combo for so many hours. Then do 5 minutes of anti airs. And 5 minutes of poke practice. Then jump online. Play some games, literally writing in a note pad after each game what you think went wrong. After about 10 games, look at the note pad and see what you have been messing up. Either stop the online play at this point and go and practice what is going wrong, or make sure you stop doing it in the next few games.

    There is a bunch of stuff you can work on. But most importantly you need to be more mentally aware of the game, if you don't see whats going wrong you wont ever improve.

    Everybody sucked when they started. It was their drive to get better that lead them to improve. If you don't have it you don't have it.
  • Re: Combo-centric/Highly competitive Capcom and SNK Fighters I should avoid?

    Haha, I literally came in here to recommend Dive Kick. OP, there isn't a single game that fits that description except for like one single game that fits that description. And of course Dive Kick. So literally two games that fit that description. Others there is literally nothing. Play Mortal Kombat 1. It has punch and kick and some movement. You wont find any games of course because nobody plays it. And as far as Dive Kick goes, it has a jump button and a kick button. No combos at all. You will have to deal with the extremely competitive scene of the game.

    So scratch Dive Kick. And don't bother with MK1.

    If you want to play fighting games you will have to be competitive. You can skip combos if you don't want to put the time in to learn them. But you can't avoid competitiveness if you are going where people are competing. But why would you want to. If you play a game where there is a winner and a loser, why not always try be the winner.

    Because real thing you could do is find any fighting game you like the look of, and get a friend to start playing with you. That way you will both suck and at some point one of you will start the lead. Motivating the one losing to be better, making them take the lead, motivating the new loser to do better. And hopefully someday motivate you both to want to always win.

    Or you could end up like me. With no friends to play against because I am better than them all and they cry like scrubs if I don't give them a chance.
  • Re: The Nintendo Switch Thread! ~ Kirby Star Allies out 3/16/18! - Labo 4/20 - DKC Tropical Freeze 5/4!

    I second Darkstalkers. If Nintendo could lock that down as their exclusive fighter it will kill. MS has KI, Sony has that other game, Nintendo could shine. And hopefully it will make its way to Evo and boom, cult following wanting in and Nintendo sells a bunch of Switches.
  • Re: Chester Bennington (Lead singer of Linkin Park) dead.

    Now where is MY frappucino.[/quote]

    You are an idiot.[/quote]

    Nope. Sorry you are so touchy about the subject. But people need to stop romanticizing depression and being sad. Yes it sells records. But its still a stupid image to portray, just so you can connect with teenagers.
    Sonichuman wrote: »
    I dont think Chester or Mike were 'leads' in the group. Chester sang and screamed where was needed in the track and Mike provided backup vocals for Chester and was the MC. I always thought of them as equals when it came to vocal responsibilities in the group.

    A lot of people would, because as @Zatalcon said, he had the most iconic parts. But he did have the least amount of parts. Especially on the first two albums.

    Suicide shmuicide. I feel no way about it, positive or negative. I feel it was his choice to make. I didn't know him so I have no feelings about him being gone. The music is still there and at the end of the day I listen to a band for the music. Not because I give a dam about the members. He's gone, the decent early stuff they produced isn't. So whatev's. The hard part about it all is him being labelled as the lead singer. I feel that has more impact on the band members he left behind. Such as Mike. The lead singer. He is going to have to come across as being sad about the situation, if its because he is sad then so be it, if it is because he has to fake it for the media, so be it. It doesn't mater. What maters is that he is not going to be able to step up and say he was the front man. His legacy has been destroyed by Chester's actions.