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WorstPlayer · Calm Yourself ·

I am no longer a competitive fighting game player. Its been real fun but all things come to an end.

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WorstPlayer
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  • Re: MVCI Bar and Lounge: Maximum Carnage Xmas Special

    Perhaps it's my age, (30 now) but I don't feel the same drive as before to practice. There was something about MVC3/U that made me want to play it endlessly. Figuring out unblockables with Viper, practicing TK Seismos, learning her staircase combos etc. Not to say there isn't technically difficult characters, it's just...it all seems quite the same. There's no uniqueness in my eyes. Every combo, regardless of looks is the same. No stylish flight loops like ROM, and Doom swag. No more "follow my lead!" because everyone can do it. Man, even watching Wolverine decimate a team from start to finish was fun. The most stylish character I can think of Jedah and that's about it. Seeing so many Dantes offline/online is just yawn. Not that I want to advocate difficulty for the sake of it, but that character was never user friendly. Now everyone does the same thing with him. BNB, super, set play. Perhaps I'm just blind to it all.....

    Believe it or not, sometimes you're just not into it as much anymore. Ironically, as soon as your recognize that and accept it, the sooner you can start enjoying it again
    in a different capacity.

    The funny thing is I feel the salt build within me when I lose lol. Then I head to training, think about more important things and turn the PS4 off.

    Yup, I've been there man. Playing myself I've turned into more of a end to a means in my mind. It's how I decompress. Honestly just get your combos down, steal setplay shit from videos,
    and realize the shits not your number one. After that everything is gravy. Sure some cats can play amazing and have 1000 responsibilities, but yeah unless you are deadset on becoming
    "someone" gaming wise based on your skill....

    don't let it get to you bihhhhhhhh
    willseless wrote: »
    Perhaps it's my age, (30 now) but I don't feel the same drive as before to practice. There was something about MVC3/U that made me want to play it endlessly. Figuring out unblockables with Viper, practicing TK Seismos, learning her staircase combos etc. Not to say there isn't technically difficult characters, it's just...it all seems quite the same. There's no uniqueness in my eyes. Every combo, regardless of looks is the same. No stylish flight loops like ROM, and Doom swag. No more "follow my lead!" because everyone can do it. Man, even watching Wolverine decimate a team from start to finish was fun. The most stylish character I can think of Jedah and that's about it. Seeing so many Dantes offline/online is just yawn. Not that I want to advocate difficulty for the sake of it, but that character was never user friendly. Now everyone does the same thing with him. BNB, super, set play. Perhaps I'm just blind to it all.....

    The thing about combos is that you almost can't optimize them with how the system works, so there's no "OHH this guy knows his shit!" when you see an optimized combo. I liked damage as a balance factor. You wanna play Dante for his support? You gotta deal with less damage, or work hard to optimize it. Too bad, since the tag system would be really fun with Shit damage/Great damage teams.
    Gotta look for those hard on moments on resets now, like what Jin posted.

    The way I see it optimized combos are for resource management and that's it. If that optimization is going to kill? Go for it if it kills a character. Even then, if they have soul storm you might just
    want to optimize your positioning for that reset and storm building.

    So my main team is now Firebrand/MonHun. It's not perfect by any means as it's kind of bootleg Chris G with better lock down in exchange for less air control. There's a spacing issue after demon missile I'm trying to resolve where I can get tag to up arrows into hard knockdown which will make it a lot stronger. At advantage this team is a nightmare for most teams without DP's or invincible supers. That's the thing about MH, if they have counter switch ready it's pretty easy to switch inside her long assed heavy sword combos and blow her up with a launcher so I have to get around that shit. In demon mode if I hold my "Here we go" during flash they done though.

    But yo, space storm eating projectiles is unexplored still. My Coon/Venom team had issues with hawkeyes and other keepawaycharacters until I started eating shit with Space stone and calling Venoms full screen active switch. It changes EVERYTHING and built MAD space stone meter. I'm really curious on who else has an awesome range on their run in. Granted space stone drags in so it's probably not that big of a deal. Hawkeyes started having a fit when I started doing it.
  • Re: MVCI Bar and Lounge: Maximum Carnage Xmas Special

    alexbib wrote: »
    Do we have any idea on when new characters might be coming? I like some aspects of the game, but I'm not too enthusiastic about the roster, so I'm waiting a bit before investing time into it.

    I know there will be characters from Marvel or Capcom.
  • Re: MVCI Bar and Lounge: Maximum Carnage Xmas Special

    Perhaps it's my age, (30 now) but I don't feel the same drive as before to practice. There was something about MVC3/U that made me want to play it endlessly. Figuring out unblockables with Viper, practicing TK Seismos, learning her staircase combos etc. Not to say there isn't technically difficult characters, it's just...it all seems quite the same. There's no uniqueness in my eyes. Every combo, regardless of looks is the same. No stylish flight loops like ROM, and Doom swag. No more "follow my lead!" because everyone can do it. Man, even watching Wolverine decimate a team from start to finish was fun. The most stylish character I can think of Jedah and that's about it. Seeing so many Dantes offline/online is just yawn. Not that I want to advocate difficulty for the sake of it, but that character was never user friendly. Now everyone does the same thing with him. BNB, super, set play. Perhaps I'm just blind to it all.....

    Believe it or not, sometimes you're just not into it as much anymore. Ironically, as soon as your recognize that and accept it, the sooner you can start enjoying it again
    in a different capacity.
  • Re: MVCI Bar and Lounge: Maximum Carnage Xmas Special

    Hero_Panda wrote: »
    Finally starting playing Marvel again since all 6 DLCs have launched and I am totally in love with Winter Soldier's gameplay. I had a strong feeling I'd like him based on his reveal trailer and glad I was right. I finally have my main team in Strider Soldier, but not really sure which of the two should be on point.

    Also have been labbing it up with MonHun but clueless on how to use her in the neutral.

    Monhun, short jump fierce conditioning into short jump pre-emotive lights and spiny thing. Jump arrows, up close heavy, if they are heavy happy or like to use launchers fight them with lights or punish if they don't make them safe. Pushblock into range punishes plus tag works wonders against yolo. Best MH's are bold as fuck with the dodge and grounded/up arrows. Always try to go demon mode asap. Learn to tiger knee spiny shot flawlessly.

    Everything else is support tag outs. Her neutrail is read heavy unfortunately. Don't cinematic super without a tag ready.
  • Re: MVCI Bar and Lounge: Maximum Carnage Xmas Special

    Maravilla wrote: »
    Real talk, after watching one to many Dante matches I have to say, if I see any Dante trying to say any characters overpowered they are frauds, Cloud included. All of them fish for rain storm confirms almost every chance they get. I'm sorry you don't get to complain about other characters while playing Dante when you do rain storm hoping it crosses up 10 times per match.

    I as a Dante player have said this many times. I picked up Dante AFTER the nerfs and don't see how anyone doesn't think Dante is still #1. I mean there's not one thing he can't do. Confirms for days, a million projectiles, reach with any normal/move, best 1 bar hyper, best lockdown, etc. For the record I still believe reality stone is the best also.

    Reality storm the best? Well you can't be right all the time.
    Almost stopped playing the game for a bit, but started having fun with Brand/MH.
    It's kind of what Marvel does as a long time player, pisses you off, may even bore you
    then you're like...let me try this. Went back to Space Stone and I'm much happier.

    If there were a couple of minor Universal things I'd change about this game:

    Screen freeze input lag
    Improved throw utility, say allow tag during throw, I guess comboing after throw for only certain characters makes them unique, but some characters do it all. (which I guess is unique)
    Kill the invincibility on incoming active switch. (So that shit won't go through projectiles, granted I think part of this is due to the fact that projectiles exist off screen)
    Little impartial on chicken blocking, but if throws were improved I wouldn't hate on it returning.
    Let someone choose which side they want to counter switch in. (I know this would drastically change how we play. I'm all for more neutral personally.)

    2 cents.