I would say to the idea of again being free to confirm off anything, sure there is that perspective. But id say that also makes it less exciting. I think a argument against this perspective is, where as before you might have moments like "OH MAN he hit that random hit into that (specific)combo!? Where did he pull that out of his ass/where did he come up with that random combo to follow that up out of nowhere"
maybe theres that instance where you have a character that in that one situation, theres only one combo he could possibly do off that random air to air hit or something and its hella specific and situational, but it shows his reactions and awareness of the over all general situation that he is.
But now again with the idea that every goes to everything and its all so simple. Now where as before there would be excitement/or the when you nod to yourself while watching a match and think to yourself that damn that was good reaction to get that off that. Now will have a more reaction of.. Well of course WHO WOULDNT be able to combo off that random hit from no where. There would be less excuse because its like dude, you could have just done anything, theres no thought process.
The situation sounds nice but I'm not sure of any game that was like that. Having combos from stray hits is nice but if it leads to a ToD it becomes stale really quickly. TaCs became boring to look at and even some of the characters combos were just boring after while. It is cool to see some creative confirms but that's not enough.
For instance whenever Zero got a hit in mvc3 it hust lead into lightning loops which lead to death. After a while it gets old.
Also with the HSD the reason its like that is because of the options people have to open you up, the only way hulk is really opening you up is if you mess up and get hit with a stray limb. Where as strider can force all kind of situations and mix ups. If there was no hit stun decay then there would have to be more balance by health or straight up you spin out of combo's after X amount of normal hits and or damage scaling.
So yeah strider has to hit more buttons and do longer combo's to get to 6k, but he also has a ton of projectiles, and ways to open you up. Hulk on the other hand has to do much less to get to that point but he's slow, big and far less ways to open you up. If the HSD was too much higher than what it is the game would be that much closer to being a OTK game all over again.
Without damage caps, yeah there's some creativity finding optimal combos, but once optimal combos are found all creativity goes down the toilet as every player starts doing exactly the same handful of things.
And it isn't remotely like everything just combos from everything in this game, there's still a ton of specific knowledge concerning what your follow up options are.
Can anyone tell me what is the exact reason this works yet though? I tried doing a 7K combo with ryu into stuff, and people were still teching, so i need something more specific, unless its weird like only certain moves allow it? Admittedly im not super invested on fooling with the game very much besides the videos ive made so someone is gonna have to explain it to me exactly because I still hvant seen a exact reason on why it works.
You're the combo guy, you're supposed to know. Can't let other people out combo you. Be one with the crack so you can crack the code.
This is basically the new DHC glitch which was also discovered by Japanese wizardry. Except it was easier to figure out why that worked. Specifics for this will probably be tough to pin point.
Marvel 2 had fair set play. J.Wong's honest pressure before the Tyranny of Sonicfox.