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  • Re: Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

    Raz0r wrote: »
    Adapt or die. Don't be one of those babies that quits the game because their character got nerfed. If you want to only play top tier just pick a new top tier.

    This is fucking hilarious coming from you. Not long ago, you were in here just losing your shit over Raven and Chipp. Instead of adapting yourself, you just cried for nerfing.

    They needed to be changed and ASW agreed. Don't be mad you're running out of incredibly strong + incredibly easy to use characters to carry you. You still have time to jump ship to Ky, his "nerfs" aren't bad at all
  • Re: Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

    I kind of feel like Answer is in a good spot, but he's a very technical character and will take a lot of time for people to really figure him out. I guess ASW didn't want to make the same mistake they did with Chipp in the past where the released him and everyone said he was weak. They buffed him, but as it turns out it he wasn't all that weak and people just had not really figured him out, so the buffs turned him into a boss character
  • Re: Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

    Raz0r wrote: »
    The dead Sea is less salty than you are.

    I just want to see the game keep improving. It's already better than 95% of the stuff out there, but imo YRC is the thing keeping it from being flawless
  • Re: Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

    Tetsuro wrote: »
    We're complaining about jumping dust now? Really?

    It's one of the most retarded normals in the game. It comes out in 6f and has one of the most absurd hitboxes in all of fighting games, but that's not all, on CH he also gets big damage, and corner carry (which means eventual death by absurdly strong corner oki). If I was going to change it (I do think it needs an adjustment) I would probably make it ground bounce instead of tumble (it was like this in the old games and it meant Chipp players had to be way more precise with their confirms based on how high j.D hits; it wasn't just "lmao CH j.D you ded" like in Xrd). I also think they need to revert Gamma YRC, there is no universe where Chipp needs this. I would like something done to Teleport YRC, but I think it is hear to stay, so I think a damage nerf on his outrageously strong corner oki would be a decent consolation.

    I'm honestly not sure what they would do to Johnny, I expect him to get some sort of nerf, but I hope it isn't anything too drastic, because, unlike Chipp and Raven, he actually needs to be at level3 to go into full retard mode.

    I think Raven would be fine with some hurtbox adjustments. His normals are a bit too strong right now imo because of how weird his hurtboxes are. I'm sure we've all experienced the situation where Raven is combo'ing you and you burst and if you're in the air he just falls down and the burst mysteriously whiffs or if you're on the ground the burst again mysteriously whiffs (that is because his hurtboxes are really retracted, which also makes his normals very very strong), so some minor adjustments to those normals would be fine. Also, just to be clear, I'm not talking about a situation where Raven baits my burst, I'm talking about a situation where I just randomly fall out of bursts against Raven (it happens wayyy more against Raven than against any other character).

    If we are talking about general system changes, I'd really really like to see YRC get changed a bit. I know this probably won't happen, but I'd like to see the slowdown removed and have them gradually make it more like the old FRC system. However, just removing the random invul and the input eating would be a nice start.
  • Re: Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

    Naeras wrote: »
    However, I think you're wrong about some other stuff too. Ravens normals are virtually unchallengable too

    he has the best normals in the game on the ground and in the air.

    Uh. No. His air normals are quite good, but Millia, Chipp, Elphelt, Bedman and Jam all have scarier air normals. As for ground normals? They're also good, but by no means the best. I'd put Sol, Ky, Elphelt, Venom, Chipp, Johnny and Jack-O clearly above him in that regard.
    Any hit he gets leads into a knockdown and then you have to guess (even off a so-called "bad" knockdown his pressure forces you to guess, and off a good knock down you literally guess high/low).

    First off, he does not get a knockdown from everything. Those "bad" knockdowns aren't even scary. A lot of that pressure isn't real, test it in the lab.
    His "proper" knockdown game is legit scary, but that doesn't bother me.
    He has the best fireball in the game and can play a solid keepaway, his neutral in general is really amazing. He's every bit as good as some of those characters you mentioned above. He's basically a turbo-charged version of Ky; Ky with a command grab, wayy better conversions, way better mixups, better neutral/normals, an invincible forward dash, ans a better fireball. His trade off is slightly worse defensive options, yet he still has one of the best metered reversals in the game.

    It's kinda funny that you think he's a turbocharged Ky, when Ky straight up beats him in the matchup. Raven also struggles with Sol and Chipp if I'm not mistaken.

    You're still not mentioning his mobility issues; lacking a proper airdash is a huge deal in a lot of matchups, especially if he gets cornered. He also doesn't hit very hard at all, especially compared to pre-nerf Elphelt, Johnny and Zato (who would probably kill you if they touched you twice). Obviously damage isn't everything, but obscene damage and amazing neutral is why those three were retarded, and why I think the comparison between Rev2 Raven and those characters is just silly.
    Not to add that this is all on the game's most simple character. It's just really fucking dumb, and like I said, it's bad design. If he had all that but required eddie execution then I literally wouldn't give a fuck

    Okay, so everyone's on the same page now. It's literally just the salt talking.

    Those characters you mentioned don't have better air normals than Raven, they just have a normal or two that is really strong (Jam j.S, millia j.P, bedman j.P, el j.S), while Ravens entire arsenal is godlike (j.P, j.k, j.S, j.H) are all really strong. The only one who even comes close in that regard is Chipp, but even his aren't as good imo.

    Same thing with grounded normals, his entire arsenal is crazy (5K, 4P. 5H, 2H, 2S, 6P, f.S) none of those characters you mentioned have such a solid arsenal. The only one who even comes close imo would be Ky; I think including Chipp is silly because his are more designed for pressure rather than neutral control (although raven pressure normals are solid too).

    Also his pressure is definitely real, he gets a meaty and then you are forced to try and anticipate an iad or get frame trapped, or if he has 25 meter you're holding a mixup; it's a pretty scary scenario to be in considering how crazy his conversion game is and especially considering once he gets the good knockdown you're in a "guess wrong and die" scenario. Also, A LOT of his pressure/combos are burst safe, so it's just all around bad news.

    People I've talked to say he goes even with Ky, flat out beats Sol, and has a slight disadvantage with Chipp, shrug. I also disagree about the damage. Pre-nerf Millia and Bedman were top tiers (arguably the best in the game) and both did below average damage. However, they were really godlike for the same reasons Raven is godlike now: godlike neutral, godlike conversions, and oki/mixup where you are forced to guess.