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drunkards_walk

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drunkards_walk
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  • Re: MVC Infinite Lounge: Monter Hunter is U N G G A W A I F U 4 U N G G A L A I F U

    Wow this game still looks wack af; it honestly looks like a game made for little kids. I am also enjoying how the "top players" are on Twitter desperately trying to generate fake hype for the game so they (and their friends) can stay employed. This shit is on it's last legs before it's even out tbh

    "The top players and fake hype"


    The game is fun, the game looks ok.

    There isn't much more to be said, I'm no top player and te last time I played was at evo and I couldn't get enough. The has a marvel 2 and marvel 1 feel that mvc3 did not....hence why you see alot of old heads praising it right now.
    "The game looks ok" LOL I'm in tears over here
    https://clips.twitch.tv/SecretiveComfortableChickpeaRalpherZ
  • Re: MVC Infinite Lounge: Monter Hunter is U N G G A W A I F U 4 U N G G A L A I F U

    Wow this game still looks wack af; it honestly looks like a game made for little kids. I am also enjoying how the "top players" are on Twitter desperately trying to generate fake hype for the game so they (and their friends) can stay employed. This shit is on it's last legs before it's even out tbh
  • Re: The Game of Thrones OFFICIAL thread

    MCP wrote: »
    So what was Wilding Ranger Number 4 fighting in this scene?

    https://fat.gfycat.com/ImpossibleBowedAustraliancattledog.webm

    This show can't live up to the past. It's now a "turn off your brain and be dazzled" show, rather than intricate plot theories allowed.

    It's kind of been that way since Hardhome though; to me that was when the show turned into a battle of good vs bad, whereas in the past the lines between good/bad were more nebulous. Since then, they seem to be more concerned with one-upping the previous seasons penultimate episode in terms of visual effects, regardless of storylines and whether they make sense and whether they are staying true to their roots.

    Even in Battle of Bastards last year (full disclosure: I think that battle scene was amazing, one of the best I've ever seen; way better than last night's battle), there was never any doubt about who would prevail and who we were rooting for. Compare that to s2 Blackwater: I had no idea who would prevail and I wasn't sure who I was even rooting for.

    It just seems like the show is turning into something a bit different; it's becoming more of a classic fantasy "good vs evil" show. I still find it enjoyable, though not quite as enjoyable as s1 (which imo is the best season of tv ever, even better than any sopranos season, despite the fact that I'm a huge sopranos fan)
  • Re: Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

    Psaro wrote: »
    Psaro wrote: »
    Psaro wrote: »

    Do people have fun getting caught in someone else's bullshit and losing? Obviously not, but it sounds like you're basically implying that because nonsense exists in the game already (for the record I'm not saying Chipp teleports are nonsense, at least not until he gets to YRC them, and even then you don't see Chipp winning games because of teleport YRC),


    I was with you up until this. That's just wrong, K teleport YRC is, imo, the strongest tool in the game (maybe second to Gamma YRC). It requires no commitment whatsoever and is massively rewarding to Chipp, it can literally win him matches. I'm kind of glad you mentioned this, because I came here to talk about possibilities for balancing Chipp (because, let's be honest, this character is pretty dumb right now; imo he's the only character that is too strong in this iteration). I have two ideas. First (and my preferred option) would be to make K teleport PRC only, and fix Gamma YRC. The second idea would be a damage nerf, because right now, with all the tools he has and how amazing his corner mixup is, his damage is really high. I would only do one or the other, but, like I said, I prefer number one.

    I'm open to being convinced on this, but for now I think Chipp feeling so strong in this version has less to do with him and more to do with the characters around him being nerfed while he actually got some buffs. He was already a fantastic character, and didn't need some of those changes. That said, the only thing I feel strongly about in regards to Rev2 Chipp is that Gamma Blade basically being turned into Testament's forward EXEBeast was a horrible idea and should probably be reverted. He doesn't need it, and Chipp being able to just throw it out and possibly get a combo off of it even if he gets clipped during startup just looks and feels really stupid.

    You're right about K Teleport YRC being ridiculously strong, but I think it's okay for him to have it given the meter cost and the associated hit he takes to his Tension Pulse for using it. Plus he bleeds extremely hard, so having a metered low commit option is understandable and acceptable, imo. I don't know; I wouldn't say that K Teleport YRC is "fair," but I think that the alternative of 50 meter for K Teleport PRC + the TP hit is too steep a price, especially if we're letting other really strong YRC options like Stun Edge or Zweihander YRC rock, but at that point we may as well start discussing if YRC in general should be nerfed (I think there are some merits to that idea, but I digress). If I were to touch anything else about the character, I may tune some proration values to slightly lower damage on some hits or maybe ever so slightly tweak some of his hurtboxes; his j.D, for example, comes to mind, though it's a difficult balance to make since the button is designed to be anti-anti-air. Overall, I don't think Chipp is in an egregiously bad place in this game, and I say that as a Zato player. Get rid of Gamma Beast, maybe some other tweaks, and he'll be fine.

    I mean, to me it is kind of irrelevant why he feels strong (whether it is because he got buffed or because others got nerfed), the fact of the matter is he is way too good in this iteration. Using history as an indication, Rev1 Millia was apparently considered too strong, but how is Chipp really different than her? He trades slightly worse conversions for better buttons, better neutral, better damage, and 2 of the game's best YRCs. Gamma Beast needs to go, I don't think anyone disputes that, and most likely it made it in to the game as a mistake. However, imo, he is still the best character in the game with that removed, so I think some other changes need to be discussed as well.

    I also think that K Teleport puts other YRC options like SE and Rensen to shame. SE and Rensen are strong, just do it options that don't require a lot of commitment and give Ky/Axl advantage in neutral/pressure, but K teleport is the lowest commitment and biggest reward of any of them. It will literally whiff punish basically any move in the game, and allows Chipp to get exactly where he wants to be for 25 meter. This is amplified by the fact that Chipp is, imo, undoubtedly the most meter efficient character in the game. As it stands right now, he can basically just save all of his meter for K Teleport/Gamma YRC, and then if he happens to get you in the corner he will build enough for his Kunai super (aka the game over super).

    Chipp's entire game is to disrupt the opponents neutral game, and then run mix up on them until they are dead. It's an interesting archetype but as it stands right now, K Teleport will do literally all the work for you as long as you have 25 meter. I firmly believe that if you fixed Gamma Beast and made K Teleport PRC, you would still be looking at a really strong, albeit way more fair character

    Well, I mean, sure, it really doesn't matter why a character feels strong, but really what I'm getting at there is that this is one of those cases, imo, where a character ends up being top tier sort of by default; that is, because other characters are not as good, rather than because they are that good themselves. That's the thing; I may be wrong, but I don't see Chipp as a major problem character. Another way of putting this is that I don't believe Rev2 Chipp is any stronger than Rev1 top tiers. In fact I feel that outside of Gamma Beast, Rev2 Chipp is the most balanced of all the top tiers Xrd has had up to this point. I get the feeling though that just how good Chipp really is is a subject that we just won't see eye to eye on, so I'm willing to concede this point and agree to disagree.

    I personally don't agree with the notion that "if Gamma Beast goes, he's still the best, so more changes are needed." At the end of the day, someone has to be the best character, so I don't see that as a compelling reason to further nerf him if he's not unbalanced enough to warrant it. Like I said, I do agree that some other tweaks could be justified, but personally - and I think a lot of people would support this - I would rather see other characters brought up to be closer to his level.

    Also, I think that you are overrating K Teleport YRC, to an extent. I've seen plenty of high level Chipp matches, and I can tell you that "K Teleport will do literally all the work" is not representative of what's happening in those matches. If anything, I'm seeing way more Gamma YRC than K Teleport YRC. That's the thing, I think. K Teleport YRC is obviously immensely strong; as you point out, it allows him to whiff punish the world, and it turns the air into lava. There's no hitbox attached, though. Other YRC options like SE, Rensen, and Gamma allow you to claim an entire portion of the screen and immediately take control of the pace of the match. K Teleport is an insanely powerful movement option, but I'm still skeptical that it's just flat out better than everything else when it doesn't even do the same things as other options. I'm just not seeing top Chipps default to it that way. You are more than welcome to present evidence to the contrary though.
    Imo he is unbalanced though. The only real weakness he has in Xrd is that he has low health. You absolutely cannot call him a low damage character anymore, his mixup is insanely strong in the corner, and with 25 meter he controls nearly the entire screen. AC Chipp, and maybe to a lesser extent ACR Chipp was a fair character (or at least, worse than rev2 chipp imo) because he had a lot of really strong tools (although nothing nearly as strong as Gamma Beast or teleport yrc) but did low damage and took lots of damage. That's just not the case anymore though. He isn't working as designed imo because of how strong his YRC options are.

    I guess you can say "just bring other people to his level", but I don't think the existence of something as dumb as teleport yrc means we should give other characters a bunch of dumb shit too. I suppose we will agree to disagree there.

    Speaking to your last point, I think you are seeing more gamma yrc than k teleport yrc because gamma beast is broken, but that doesn't mean k teleport isn't absurdly good. What that means is that Chipp now has the two best yrc options in the game. Sure, there isn't a hitbox attached to it, but it gives a character with immensely good close range buttons a free way in for 25 meter, and once he gets in, he has always been a character that can carry that momentum all the way to victory; which is why it's really silly that he has that tool.

    Like I said before, Chipp's entire game is to disrupt the opponents neutral game through whiff punishing and insane movement options. However, a tool like teleport yrc means he gets to whiff punish anything AND get exactly where he wants to be for 25 meter. It requires no commitment, gives huge reward, it just doesn't belong in the game. Stuff like SE Yrc is amazing, during pressure you just have to hold it and it gives Ky auto advantage in neutral (although it doesn't give him a free in from anywhere on the screen like teleport), but K teleport is better for Chipp because it whiff punishes everything and puts him exactly where he wants to be, he just needs to spend 25 meter. I also really disagree that top Chipp players dont default to it; it's probably the strongest tool in the game, and players definitely use it (why wouldn't you?)

    Post edited by drunkards_walk on
  • Re: Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

    Psaro wrote: »

    Do people have fun getting caught in someone else's bullshit and losing? Obviously not, but it sounds like you're basically implying that because nonsense exists in the game already (for the record I'm not saying Chipp teleports are nonsense, at least not until he gets to YRC them, and even then you don't see Chipp winning games because of teleport YRC),


    I was with you up until this. That's just wrong, K teleport YRC is, imo, the strongest tool in the game (maybe second to Gamma YRC). It requires no commitment whatsoever and is massively rewarding to Chipp, it can literally win him matches. I'm kind of glad you mentioned this, because I came here to talk about possibilities for balancing Chipp (because, let's be honest, this character is pretty dumb right now; imo he's the only character that is too strong in this iteration). I have two ideas. First (and my preferred option) would be to make K teleport PRC only, and fix Gamma YRC. The second idea would be a damage nerf, because right now, with all the tools he has and how amazing his corner mixup is, his damage is really high. I would only do one or the other, but, like I said, I prefer number one.