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  • RE:KOF98 Xiaohai vs Jojo

    Part rant, part analysis, part smack talk. This is a response to youtube.com/user/Confucianism/ and various other comments on KOF98 小孩vsじょじょ. I'm posting here mainly because youtube didn't allow me.

    So it started with me giving my two bits on gameplay, then it quickly jumped to button layouts, to tier list, and it ended with passive insults.

    (Blurred comments are not relevant to this response)
    6Pg0Aq6.gif

    First and foremost, let me quote myself “The First to Ten set was not finished. Is it maybe because 1P sensed his 'download complete' nearing and decided to call it quits while he still has the upper hand? Who knows?!“ That's not an assumption like you claimed it to be. That's a question. See the question mark at the end? Geez! If anything you were the one to make assumptions about me making assumptions.
    Then you accuse me of saying Xiaohai is noob when obviously I didn’t say that “Clearly you assume what you want about 2P being… and Xiaohai not familiar with any parts of the game?“.
    You continue with your based off of nothing assumptions when you said “...Had his 2 and 3 started warming up, it would be a lopsided loss for 2P“. You gave no explanation to why you think that’s true. There's no such thing as warming up. You just came up with that for the sake of whatever. Nothing in this set indicates 1P was picking up steam, it was actually the other way around and it showed at the end. When Xiaohai picked Chizuru, he started strong, but as the rounds went by, his control began to decrease and we could see more and more of Iori and Chris. At that point, the momentum was surely shifting towards 2P’s side.
    Next you wrote something really really ironic “Xiaohai was basically playing 1 character only”. Such logic can only mean one thing; it was the character (Chizuru), and not the player, who won the set.

    Moreover, have you ever heard of the term Sandbagging before? No? Okay.
    It's when a player chooses not to play their best because they feel too superior at ego, or they want to belittle and poke fun at their opponents, or they want to strip them the chance of having a good match, or they want to play it safe so that even if they lose they would find an excuse like “I didn’t play my best”, or there's nothing on the line so why bother getting serious, or all of that stuff.
    Xiaohai using roulette against Jojo is straight up scumbag coonery. And the fact that he couldn't pull it off then had to switch back to his tier counter picking does not help his case at all. Had he won a couple games with roulette, I wouldn’t have said anything. But he didn’t. He failed miserably at sandbagging.
    How is that cool with you? I don't know. It is disrespect, point... blank... period!

    Now to the heart of the matter. “Without any of his characters 2P would be a completely different player as well“ That might apply for 1P but not 2P. Jojo in any serious context would never change his characters. Kyo Daimon Yashiro are Jojo, and Jojo is Kyo Daimon Yashiro. Too bad it is your boy Xiaohai who’s known for counter picking.

    Japanese players have a tendency to go with their favorites, characters they like and not necessarily top tiers. They are also renowned for sticking to their characters no matter what, which btw is true for a lot of games and not just KOF. These guys won’t substitute, say, a Daimon for an Iori just because the opponent has Chang, Chizuru, and/or Mature in their team. Furthermore, there are players who have engraved their mark on specific character combinations that teams can be referred to by these players’ name.For instance Yama-chan team, Oogosho team, Raian team, Hummer team, Hayato team, OZ team...etc. Other players are those best known for their excellence with one character; 777 has Kim, Kikko and Tarokichi have Chang, Jaa has Choi, Basketu-Bu has Vice, Maxima has Mary, Shingo has Athena, Hiroto has Robert, Sue has Ryo (w/o abusing dp), Yukino has Yamazaki… and so on. Many take it even further by picking the same color scheme and order every time. Akihisa picks original colors, while Oogosho does color coordination. Akihisa adapts his order depending on the opponent, and Oogosho puts Yashiro, Daimon, Ralf always in that order regardless of matchup.
    Jojo is no different; he has the same passion for KOF98. You won't see Jojo play another team other than Kyo(color A), Daimon(B), ura.Yashiro(D) in that specific order. It’s his signature.
    Please keep in mind the original uploader of this set is Tarokichi たろ吉. He’s good friends with Jojo and I don’t think he would’ve uploaded it if Jojo didn’t approve of it. The fact that it’s here for us to watch and talk about speaks volumes of their sportsmanship.

    That was Japan, let’s move on to China.

    Just recently, I've watched Dakou (Kyo/Robert, Iori, ura.Chris) lose 9 to 18 versus Hui Hui(Chizuru, Iori, Daimon). Most of his losses were to a dull, brain dead Chizuru. The set was another fine example of “it’s the character, not the player”. Dakou didn’t even complete the set; he was pummeled down to the point of rage quitting.
    When it comes to KOF98, playing with a win-at-all-costs mentality is a Chinese trademark. Of course it goes without saying that not all Chinese players are like this, but just check out their tournaments and streams, swarms of Ioris, Daimons, Chizurus, and Chris fighting each other. When was the last time you saw a Chinese player pick Joe, Vice, Choi, Mary, Yamazaki, or any member of Psycho Soldiers team (aka China team) in a high level tournament?
    Throughout several years of watching and playing KOF98, and by reading the comments posted on many videos, I’ve came to the conclusion that Xioahai is a villain. Many people despise him for being a “douchebag” and having no heart. He’ll counter pick when needed and play an abusive, shameless game.

    Bottom line is that Japanese show hints of honor even in a stupid video game while the Chinese (again, not everyone - I can’t stress this enough) are more into the concept of “business is business”.
    Korean, Taiwanese, and Hong Kongese KOF98 scene is gray area for me.

    In any case, let’s dissect the game at hand.

    It is common knowledge among KOF circles that The Infamous 5 are almost all equal in strength except for 1st and 5th character.
    Chizuru is at top because she doesn’t suffer any real bad matchups against the other four. Chris is basically the same as Iori but seeing that a lot of players choose to put him at anchor, he’s at 2nd place. Many argue that Iori has an edge over Daimon owing to his low profile and run-and-gun style, but then others say Daimon comes with the destructive setups and loops. So for 3rd spot it just boils down to preference. ura.Yashiro, a spinoff character of Daimon, places 5th with nothing remarkable to match his peers in the list.

    With that piece of information, here are the matchups:
    1- Chizuru > Kyo , Chizuru >> Daimon , Chizuru >> Yashiro
    2- Iori = Kyo , Iori > Daimon , Iori > Yashiro
    3- Chris > Kyo , Chris > Daimon , Chris > Yashiro

    And here are some case scenarios to help you visualize just how much 2P has to overcome:
    [Average case 1 : eye for eye]
    Chizuru > Kyo
    Iori = Kyo
    Iori > Daimon
    Chris > Daimon
    Chris > Yashiro

    [Average case 2 : eye for eye]
    Chizuru > Kyo
    Chizuru >> Daimon
    Iori > Daimon
    Iori > Yashiro
    Chris > Yashiro

    [2P’s worst case]
    Chizuru > Kyo
    Chizuru >> Daimon
    Chizuru >> Yashiro
    Iori > Yashiro
    Chris > Yashiro

    [2P’s best case]
    Chizuru > Kyo
    Iori = Kyo
    Chris > Kyo
    Chris > Daimon
    Chris > Yashiro

    Personally, I think Kyo vs Chizuru is the key round. It’s crucial for Jojo to perform well here, either by lowering her life so that Daimon could finish the job cleanly before meeting Iori, or better still, by defeating her and propelling Daimon to an easy round vs Iori.

    [Occurring case]
    Chizuru > Kyo
    Iori = Kyo
    Iori > Daimon
    Chris > Daimon
    Chris > Yashiro

    Like I said, we started seeing more of Iori and Chris towards the end. Jojo was definitely making progress with his Kyo versus Chizuru. Then out of nowhere the set ended 8 to 6. 2P was left eager for more.

    Okay now let’s talk about the remaining rounds.
    Every time Iori or Chris play, they got a significant meter lead thanks to: 1) Chizuru being a battery character (i.e. a character that can build meter quickly and effectively) and 2) the advantage system granting Xiaohai even more POW stocks to use.
    PXnIaa4.png

    Meanwhile, Jojo’s characters were suffering a POW drought due to all the defense he had to do against Chizuru.
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    That right there made the matchups even harder for Jojo to manage. Whenever Yashiro makes it past Chizuru, he’s at such a low health he can’t dear to budge. And with all the meter in the world, Iori and Chris were mauling Yashiro to death with GCCD. Any risk he’d take would result in losing a match if he failed. Simply put, Yashiro didn’t stand a chance.
    Despite that, Jojo was making things work out. He gave Iori a run for his money to the point where there are comments below asserting this is fake Xiaohai and not he’s usual Iori gameplay (according to them, Iori played his lamest ever). Chris choked a lot and was toyed with; just look at that comeback around 18:26 and 35:06. You were also wrong in saying “Xiaohai’s 2nd and 3rd were not as effective”. It was actually 3 of his characters to be owned; his Daimon was and would get rekt.


    What else do you want me to say to make you believe Chizuru saved Xiaohai? Idk?!
  • Re: What's going on at Capcom?

    In denial?! At least Capcom fans are man enough to admit their company failed multiple times. I got to give it up for Xiaohai for stepping up. Like Fchamp, he said in an interview (you can look it up) XIV sucks.
    Unless someone comes with hard facts, everything said for MvCI applies to KOFXIV. My previous points still valid and no one here has debunked or proved me wrong on anything. Just looking for excuses.
    Xhominid wrote: »
    Except KOFXIV was made by SNK after they have come from the brink of bankruptcy and had no choice but to leave the gaming industry for all of those years because surprise, surprise those sprites they made for KOFXII and XIII was so ridiculously costly it messed them up something fierce.
    Don’t get it twisted, SNK is a half century old company ruined by their own marketing mishandling… twice. They’re just like any other company so why the special treatment? They sold out to a major Chinese company now so I suppose they’re good.
    Xhominid wrote: »
    …in comparison with Capcom who still allowed all of this to happen despite having the money to make them better.
    Wrong! Capcom is going through serious issues too. They are as desperate for money as SNK was. In 2013 Capcom had only $152M left https://www.google.com/search?q=capcom+152+million+usd. They have 41,122 million yen in debt (March 2017) http://www.capcom.co.jp/ir/english/data/pdf/result/2016/full/result_2016_full_01.pdf and It has been growing since 2015 (27,982 million yen http://www.capcom.co.jp/ir/english/data/pdf/result/2014/2nd/result_2014_2nd_01.pdf) while their net income keeps falling.
    For every title that does well, they have two failing titles. They are clearly struggling and it explains why they desperately force DLC content on their consumers. They’re pretty much in the same hole and there is no way you could say they’re okay. If they weren’t, then why would they be dependent on Sony or Microsoft just to fund the development of new titles?
    I don’t play their games and I genuinely don’t care about where they end up being in the market. I’m not here to defend corporate greed but I had to address this cause people like to make comparisons while the post I made only expresses my distress at the KOF scene and lists some similar issues I found annoying about KOFXIV.

    Companies like Sony, Microsoft, Activision, EA, and Capcom all have learned some way or another to listen to their fans because everyone, except SNK fans, stand up against anti-consumer acts and scams.
    Xhominid wrote: »
    You might as well see them as an indie company at this rate and thus there's no point in attacking them at all in this way
    OMD looks like you don’t know anything about SNK’s current state.

    I refuse to accept bankruptcy as an excuse. Fans have pounced on fragile SNK during the days of KOF2003, SVC, KOF94rebout, and KOFXII, so why not for KOFXIV when the company now is in a much better position than it was 7 or 9 years ago? Don’t act like you forgot when you complained day and night about Kyo until they gave you classic Kyo.
    If they're going to change their corporate name back to SNK and have the slogan “The future is now" to signify their return, then I expect no excuses. And like said before:
    Hecatom wrote: »
    Don't get mad because people want true value from something they have to buy.
    It's more than a decade past their bankruptcy and it's not like they had disappeared from the market or something. They were still coming up with "so so" titles.

    Around the year 2003 SNK Playmore, founded by Kawasaki himself, had all of SNK's intellectual rights before acquiring BrezzaSoft, Noise Factory, Sun Amusement, and ADK. The new company went gathering many of its former SNK developers and by the end of 2003 the company pretty much resembled the original SNK. In 2004 SNK Playmore sued a company for copyright infringement and received 5.64 billion yen, that’s a lot of money if you ask me. In the following few years SNK Playmore placed its attention on new markets (pachinko and mobile) all the while maintaining good presence in arcades with Atomiswave and Taito's Type X platforms. It also released a number of consumer games worldwide such as a surprising adult game for Nintendo DS (the 1st for any handheld console btw). And by the year 2010 KOFXIII came along wowing everyone with its pixel art and either winning Game of the Year or getting nominated for it.

    Now check this out “Multi-billion dollar Chinese company primarily specialized in chicken farming buys majority stake in Japanese game developer SNK Playmore”:
    https://en.wikipedia.org/wiki/SNK#Acquisition
    Acquisition:
    In March 2015, Leyou Technologies Holdings submitted a disclosure of interest document to the Hong Kong Stock Exchange, highlighting a "possible investment in a renowned Japanese video game developer." Later in August, it was announced that Chinese web and mobile games giant 37Games, along with an asset management firm, Orient Securities, had formed a joint venture to invest in Ledo Millennium, a subsidiary of Leyou Technologies. Through Ledo, the venture acquired Kawasaki's 81.25% stake in SNK Playmore for $63.5 million. The reason given for the acquisition was to gain rights to SNK Playmore's IP, and further develop them by following Marvel's approach to mass media, with games, comics, film and television.

    XH4Aoul.png
    Normally after each arc it’s a Dream Match but seeing how Chinese fans kept complaining about Psycho Soldiers not being Chinese enough, SNK had no choice but to comply with its new owner.
    XH4Aoul.png
    If SNK not having money was the case, then why would they invest on writing a plot? Wouldn’t it be more suitable to follow tradition and just make a Dream Match? with which they’d be able to put any characters they want without limiting themselves to design/time constraints or being canon, all the while maximizing their profits via popular character DLC?

    SNK is clearly not lacking money, it's lacking thought and vision. In brief, they don’t know what direction they’re going
    DB8rmNkXkAA9I8R.jpg

    Their marketing plan was PREDICTABO too. Most fighting games won’t make sales in Japan without an arcade version (every KOF game before XIV was released on arcade first). It was inevitable for SNK to come up with a KOFXIV port for Type X3, which is a system based on PC hardware architecture. People not aware of this ended up being “victims”
    C_54RvaXUAEWGL8.jpg
    The thing is there is a huge difference between the issue of KOFXIV models in the development period it's not about the "facial aesthetics" right? while in MVCi it's like they are really aiming to alter the face to look like that.
    People here are considerate enough for this kind of usual results and so as I am also. (Not talking about polygons and hair but facial features)
    The problem is why some facial aesthetics ends up like this (Not talking about polygons and hair but facial features) It's like they are trying to alter or radical change the facial features?
    If this is intentional. it's like they just want people to gravitate to DLC costume or be the talked in social media by spreading it like memes for advertising.
    What do you call the case of Kyo then? From an asshole delinquent to slightly mature asshole to J-POP idol?!!!
    50oWgGd.png
    hSWvqO2.jpg
    Not talking about polygons and hair but facial features? Gravitate to DLC costume? What do you call this then?
    3115509-0698708437-digit.jpg
    Kyo, Daimon, Andy, Athena, Chang, Kim, Maxima, King, Kensou, Robert all of them were ruined
    http://www.freestepdodge.com/threads/the-art-style-and-graphics-discussion.5842/page-51
    kof-goro.png?fit=750%2C400&resize=750%2C400
    the-king-of-fighters-xiv-ver-1-10-random-graphical-upgrade-showcase.png
    maxresdefault.jpg
    maxresdefault.jpg
    KOF-xiv-yamazaki-dlc-character-agamerlife-01.jpg
    And before you would say it, I brought pictures from recent builds
    7yvq4v091j3z.jpg
    And the cased of SNK is can be tolerated , acceptable and understandable after just reforming there company from another bankruptcy then recently develop a game 100% from scratch.
    What makes you think they made the game from scratch? Most of the battle system and mechanics can be ported to suit 2.5D environment. All their focus went to graphics and they've been talking about it like it's their sole selling point.
    If this trend of loosely designing keeps on being like that. This mistake seems to have no direct problems for now but it will does gradually alter the future design to be more butchered visually because of continuous contradicting and inconsistent design to each other because of different influences and preference. People would change how they see the character.
    You speak about design yet you only made excuses for the non up to standards graphics.
    What about animation issues? What about character design? What about UI? What about plot? What about mechanics? What about bugs? What about hiccups? What about input lag?

    Graphics is not the only department where XIV is failing, I could care less if the game was balanced but everything is implemented badly. There’s no attention to details what so ever.

    Here’s a nice dev story:
    During the Orochi saga they reflected the purple flames’ superiority through move sets. Iori’s dp had good invincibility and can hit up to 3 hits. Ironically even Chris' fireball is superior when used with unblockable setups. On the other hand EX Kyo’s dp lacked in invincibility and could only deal 2 hits. To compensate, the plot suggested Kyo learned Kenpo and used it in all of his techniques. Result: Kyo has autoguard in his dp along with most of his flame/punching tech. Nothing in XIV indicates purple flames having more power than crimson flames. They all deal the same damage and work the same way.

    Take this ridiculous example; to this day it’s still not fixed (and I thought I was lazy).

    d3v wrote: »
    Just because actual KOF players have proved you wrong, especially when it comes to the gameplay, doesn't mean you get to bring your stuff to other threads.
    I’m sorry where did they prove me wrong??? And what actual players? I don't know where you're going with that, I’m an actual player myself.

    Furthermore, I think I have the right to post here because I’m still being relevant to MvCI and Capcom. If mod thinks otherwise, I kindly ask for my two posts to be moved into a suitable category like “general discussion” but not “King of fighters”; it’s dead there.
  • Re: Villains of the FGC

    0ih52qi.png
    And? ...I bet you feel a big sense of accomplishment

    Moving on. /!\ Graphic /!\
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