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grandabx · Flameater · ✭✭✭✭✭ OG

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  • Re: Dragon Ball Fighter Z announced! 2.5D, 3v3 and made by ArcSys

  • Re: Dragon Ball Fighter Z announced! 2.5D, 3v3 and made by ArcSys

    PVL_93_RU wrote: »
    The leak mentions costumes. Shit's fake

    http://40.media.tumblr.com/18c1b0b0a5e1791272bc5357e122cbc2/tumblr_nsal4ya4EI1uq3bnuo1_1280.png

    Remember friends, Bamco's funding this project. There's also more staff on board.
  • Re: Dragon Ball Fighter Z announced! 2.5D, 3v3 and made by ArcSys

    No I got what you said, English is my first language, I just disagreed with your point and explained a different perspective. There is still a low skill floor because if they decide SSB is too much for them they can switch to regular SSJ Goku and not have to worry about the higher skill ceiling and leaving potential damage on the table by worrying about something that's above them anyway. By making Blue so much better as an Install for Goku you invalidate any reason to use the base form at all, on top of making them decide between going for the install or supering. By keeping this separate you eliminate this problem while still offering both types of players what they want, a face for the game that is beginner friendly while also offering a better version for people looking for more. Combining them creates a false dichotomy for what the character is supposed to represent, a beginner friendly entry point and a more advanced option for players who want that. People don't really want to flip flopping between a highly advanced option and a more shallow beginner friendly option. The parallels when installing as SSB Goku seems to be are too far apart for them to naturally gel together as a single entity.

    Least that's how it seems to me with how they are describing the two Goku's one entry level and one advanced. By separating them you still keep the low ceiling option, SSJ Goku hasn't gone away just because the Blue is there now, and you offer a permanent advanced option for players looking for that who don't esnt to deal with needing to build bar and find a window to play the character they actually want to play. I certainly don't want to muck about with a "dull" character in order to gain access to the "interesting" character every single time the match starts. If the difference between them is pronounced enough then that is just silly, especially since Installs are usually temporary so the interesting option is the temporary one and I have to keep find the bar to spend and the window to advance up to the interesting mode. That's annoying. Don't want to deal with that.

    With having transformations, the casual can choose to use it or not. Regular Goku is already complete. All they would be doing is adding to him. Players have to now choose between the two, which makes the extra slot redundant.

    The problem with the decided form is that a pro will never pick regular Goku. That's bad game design.
  • Re: Dragon Ball Fighter Z announced! 2.5D, 3v3 and made by ArcSys

    There's nothing to elaborate on.

    Keep in mind guys this game is really meant to pull in DBZ/S fans, people who probably dont play fighters generally, so they are going to make characters like Goku rather basic to pull those people in. Goku Blue gives you that higher level of depth with that character for people looking for that, making regular Goku really dense mechanics and tech wise defeats a lot of the point of the game.

    I'm not sure, but English must not be your primary language. If you would've actually read what I wrote instead of jumping to comment, you would've seen this: "The casual still gets to play regular Goku, but still, has the skill ceiling potential to reach utilizing the ssb transformation correctly."

    Translation: Transformations = killing two birds with one stone. The characters are easy to get into, but hard to master. Going from the lowest martial art belt to the highest.

    The problem now is that the casual that picks ssb versions has to start off with a more challenging character at the start. There's no low skill floor for them.
  • Re: Dragon Ball Fighter Z announced! 2.5D, 3v3 and made by ArcSys

    New versions of characters having their own slot

    The way they went about this is extremely weak. Transformations would've added another layer of depth to specific characters. Casuals may not be able to handle the transformation, but a pro player would. The casual still gets to play regular Goku, but still, has the skill ceiling potential to reach utilizing the ssb transformation correctly.

    Seeing regular Goku and ssb Goku on the same team is going to look cheesy/lame.

    It would be more hype at a tournament to have situations where you're in trouble of losing the match: "Oh no, JWong is down to his last character Goku, but Goku has the ability to reach ssb status. If he gains another meter and a half, he might have a fighting chance." "Oh my god! he has the meter! Let's go!"

    With the characters being ssb forms already, you don't have to work toward that power. Watch when some pro comes out and makes having a weak assist/low defense a non-issue. "I use ssb Goku on point and don't need any assistance. I'm also very good at punishing my opponent's assist calls." those players will throw this balance statistic system in the trash.