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grandabx · Flameater · ✭✭✭✭✭ OG

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  • Re: Dragon Ball FighterZ General: DBZ Subforum Edition

    Remember when they said the good assists will be attached to the lower end characters and the best characters will have worse assists?
    I member.

    That went to shit I guess coz all the good assists are from the first characters that were shown, it's like they forgot the assists completely while making the rest of the cast and then went "Oh shit, well we have to choose one of their specials as assists and hopefully it's good".

    Also fuck Gohan's long ass legs, I don't remember this asshole sliding fullscreen into death in the anime. This is so not canon.

    I remember that. I also remember them saying that the best assist would have longer cooldown periods.

    Issues I see in the neutral game:

    1. Meter is too easy to come by. The charge mechanic is absolutely useless. When it's so easy to gain meter, it makes zoning almost impossible since you can almost always use a bar to vanish around it. Right now all people are doing is rushing down. My #3 will explain this in detail. Meter gain needs a 30% decrease.

    2. Super dash is too viable. You can 2H it when grounded, but when in the air and at point blank range it's a different story. There needs to be options that stop it in the air consistently to discourage abuse. I've notice people will tag out when you jump since stopping a dashing teammate coming in is extremely difficult to punish at that point. Super dash is also too accurate. It will even turn around and track a vanish or even a switched teammate coming in.

    3. Chip damage is way too low. The reason people are doing nothing but Rush-down is because you get basically nothing off of projectile use. There needs to be viable strategies for using chip as a way to win. With that said, there needs to be ground AND air options to fully negate chip damage. Like in guilty gear with faultless defense to negate chip and push your opponent away from you while using your meter as a resource for that option.

    4. Most projectiles/attacks are homogeneous in their output. A character like Piccolo with a slow projectile should have high projectile durability since its slow and you can super dash right by it. The same with Beerus' orbs. This system should be fully implemented into the game:

    http://www.dustloop.com/wiki/index.php/BBCF/Attack_Attributes

    This would make All the characters stand out more and match-up experience would be needed more for each individual. Currently, everything just cancels each other out, which is extremely boring.
  • Re: Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

    M1X wrote: »
    grandabx wrote: »
    M1X wrote: »
    grandabx wrote: »
    I'm really thinking of picking up Ramlethal. Do you think I should wait to see what's changed or jump in now?

    Jump in and get a feel for her.
    She's got a lot of random unique things about her. Controlling her swords takes time, so the sooner you start, the better.

    Thanks for the help!
    Raz0r wrote: »
    I was following a number of Japanese GG players but....look, if you like loli shit that's between you and your Maker. But I don't wanna see that shit pop up on my feed every time you like it.

    Twitter really needs to get rid of public likes.

    ?

    What happen?

    Twitter gives you a list of "posts people you followed like" kinda like what Facebook does.
    TweetDeck gets rid of that post.

    But yeah, if you follow some people for stuff, but they clickin like on some shady stuff, you see that stuff in your timeline. I used to follow LostSoul for instance, but his furry obsesssion got me getting looks at work.

    I know exactly what you're talking about. lol!

  • Re: Dragon Ball FighterZ General: DBZ Subforum Edition

    Post edited by grandabx on
  • Re: Blazblue Cross Tag Battle Official Discussion

    60-70 is within the range of what I would find reasonable for the game plus DLC. I can live with 60-70 and that's what I expected to pay for Cross Tag overall in the first place.

    This is nonetheless a really, really bizarre marketing decision and I would have expected them to know that up front. With the company's questionable DLC practices in the past, along with recent controversies on other 'microtransaction' behavior from other publishers, you'd think they would have gotten ahead of the problem. Like, show the price point in bold print during the trailer.

    Because this looked extremely bad, and still has the potential to turn out that way on the western side of things. I admit it's less likely now and I'm glad to hear it, but wow.

    Unless....it was rage/attention-grabbing marketing.
  • Re: Blazblue Cross Tag Battle Official Discussion

    LivewireX wrote: »
    Well, it's not really a surprise Blake and Yang would be coming late since they have to be built from the ground up.

    Either way, I'm actually glad the game gets to be out before EVO, aren't pissed about the DLC thing since they still have stuff to finish up, and would much rather be able to play the game in June than in November/December.

    That, and I'm still hoping for dual audio, of course.

    You'll be playing mostly by yourself lol!!