Now I know we have heard about it all regarding how this game is considered "broken" by some of the pros. Some saying the parrying system homogenizes all the characters into a big unifying parry-first fest.
Compared to chess, backgammon is a completely different beast whereby the person dominating the game can lose everything just by a simple dice roll. Now some might say that it is all about luck, but that is not true. The nature of backgammon is STRATEGIC ADAPTATION. The nature of chess is STRATEGIC DETERMINATION.
Therefore, the parrying system is dismantling the old challenge at hand as well as the player needing to adapt to a new challenge by being parried. Suddenly what is known in Super Turbo cannot be easily successful in Third Strike. This is important and distinctive in recognizing that parrying isn't just a better form of blocking.
The most typical way a parry is used is when a player is on the losing end of a fight and can frantically reverse the entire script by mastering a chain of parries.