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| Fighting Game Discussion Discuss fighting games, both by Capcom and by other publishers like SNK and Namco. |
07-31-2009, 02:32 PM
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#1276
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Du-A-Lize!
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Just downloaded the game last night, and I'm pretty impressed with it. Game seems a lot of fun. I've been screwing around with Kurumi with Kanae, mostly because I can't do her loop with Eko. And I was wondering, if it possible to jump out of Kanae's man hole assist on wake-up?
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Avatar made by Vegett0.
Vampire Savior: Q-Bee, Anakaris
SF4: Ryu, C.Viper
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07-31-2009, 02:34 PM
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#1277
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Drunken Alice <3
Join Date: Apr 2007
Location: NYC
PS3 Gamertag: someAzNdude
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Yes you can, you can also 4d proxy guard it on wakeup.
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Come idle in #Arcana and #fuc at efnet, where idiocy runs rampant :D
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07-31-2009, 05:11 PM
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#1278
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Registered User
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By the way, if others are interested in modding, looking for hitboxes, exact damage numbers, etc.. this is the method I used:
1) Download Fighter Maker 2 at http://rapidshare.com/files/125004440/fm2nd.rar
2) Hex-edit every file of the game, changing the first seven bytes from 2DKGT2G to 2DKGT2K. This "unlocks" them so that FM2 can recognize them. (Side note: nearly every English-language hex editor chokes on unicode file names; I had to rename them, hex-edit them, and rename them back.)
3) Run FM2 through AppLocale (this may not be necessary if your game normally runs fine without AppLocale)
4) Load the .kgt file in FM2
5) Hack away.
6) Save the results (do not "Make Game" or "Test Game").
7) Run the unchanged game exe to see your results in action.
Note that the names of any in-game resources (moves, sprites, sounds, etc) are still in Japanese but all the FM2 mechanics remain in English. It's still quite workable if you aren't familiar with Japanese.
Hex-editing _every_ file is a little tedious. It may not be strictly necessary to edit the files that you don't plan to touch. (Specifically, the demos and stages have very little interesting information, but I don't know if you'll corrupt a file by failing to unlock them.)
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07-31-2009, 05:50 PM
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#1279
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I still <3 Lilica
Join Date: Sep 2007
Location: AHF! (in the past)
PS3 Gamertag: Tiggy2004
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Quote:
Originally Posted by someAzNdude
lol...just send him a replay of all the combos...lunaport has that function. Option 4 to toggle replays then option 3 to play a local game, then hit up practice mode and go wild, and when you're done just close vanpri and the replay will end there. Replays are saved in the replay folder in the vanpri directory
Btw, just use the number 5 for neutral/standing notation on combos, makes it easier to look at.
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I might be a retard, but I cannot seem to find anything that'll let me save replays in the lunaport folder. I looked at all the text files and the closest thing I could find is RecordReplayDefauly=0. I have no idea what to change said value to, if this is even the right option to be messing with. :/
And to add to that, I dunno HOW to save replays at all
EDIT: I figured out how to get Lunaport running, but it can't find the exe. I have Lunaport in the same folder as the exe and the name of the exe is the same as the name in the lunaport config settings. Grr
EDITEDIT: Screw it, I just deleted the lunaport for now
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Calvarymaid
Iron Attack!
Dead Heat Refrain
av by Master Chibi
Last edited by Tiggy; 07-31-2009 at 06:39 PM.
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07-31-2009, 06:07 PM
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#1280
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Registered User
Join Date: Feb 2009
Location: Vietnam
PS3 Gamertag: patapete
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Quote:
Originally Posted by garzahd
Hex-editing _every_ file is a little tedious. It may not be strictly necessary to edit the files that you don't plan to touch. (Specifically, the demos and stages have very little interesting information, but I don't know if you'll corrupt a file by failing to unlock them.)
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How tedious are we speaking here? I was interested in testing some frame data for Saki, but wasn't sure how to approach it. Stuff like start up frame data, active frame data, block stun, etc etc. Is it possible to uncover that kind of info using fighter maker 2?
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patapete.vox.com
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07-31-2009, 06:47 PM
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#1281
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Drunken Alice <3
Join Date: Apr 2007
Location: NYC
PS3 Gamertag: someAzNdude
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Quote:
Originally Posted by Tiggy
I might be a retard, but I cannot seem to find anything that'll let me save replays in the lunaport folder. I looked at all the text files and the closest thing I could find is RecordReplayDefauly=0. I have no idea what to change said value to, if this is even the right option to be messing with. :/
And to add to that, I dunno HOW to save replays at all
EDIT: I figured out how to get Lunaport running, but it can't find the exe. I have Lunaport in the same folder as the exe and the name of the exe is the same as the name in the lunaport config settings. Grr
EDITEDIT: Screw it, I just deleted the lunaport for now
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did you try renaming the .exe to game.exe(change the .kgt also to game.kgt)? and changing the lunaport.ini to match that
__________________
Come idle in #Arcana and #fuc at efnet, where idiocy runs rampant :D
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07-31-2009, 07:17 PM
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#1282
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I still <3 Lilica
Join Date: Sep 2007
Location: AHF! (in the past)
PS3 Gamertag: Tiggy2004
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I tried that + the stuff that H-F Blade told me about, but it comes down to the Non-Unicode stuff. I have to use AppLocale to get the exe to run in the first place. Well, time to bust out the camera for low-quality combos (lol j/k)
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Calvarymaid
Iron Attack!
Dead Heat Refrain
av by Master Chibi
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07-31-2009, 08:00 PM
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#1283
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Drunken Alice <3
Join Date: Apr 2007
Location: NYC
PS3 Gamertag: someAzNdude
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__________________
Come idle in #Arcana and #fuc at efnet, where idiocy runs rampant :D
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07-31-2009, 08:43 PM
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#1284
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Du-A-Lize!
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So I actually decided to practice the Kurumi/Eko loop in practice mode. My mind was blown at how surprisingly easy it was.
__________________
Avatar made by Vegett0.
Vampire Savior: Q-Bee, Anakaris
SF4: Ryu, C.Viper
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07-31-2009, 09:33 PM
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#1285
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I still <3 Lilica
Join Date: Sep 2007
Location: AHF! (in the past)
PS3 Gamertag: Tiggy2004
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Hey H-F, I tried out Luna and blazed through Hard Mode lol. She seems easy mode, but I haven't done any advanced combos or anything like that, just basic Luna. I can cheat and get Speed Shooting by inputting 623B/C instead of doing the actual 236 B/C input lol. The dp motion forces me to do the input faster than I would with 236.
And Lilith just keeps getting scarier. 5B/2B mixups into command throws or 412XX are GDLK. Walk up free60 off of 5B/2B?!? Madness!!! Also, for her stun combo with Juliette, it seems specific timing/positioning in the corner triggers the stun. Like, if I do it all legit in the corner, the stun chicky will get red, but not actually stun. But if I let them fall a certain way and Juliette connects with the second 3D just right, then they get stunned. It's weird trying to explain it :l I will do a low-quality recording tomorrow once I get off work, just to show how it works.
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Calvarymaid
Iron Attack!
Dead Heat Refrain
av by Master Chibi
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07-31-2009, 09:35 PM
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#1286
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Registered User
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Quote:
Originally Posted by CPhame
How tedious are we speaking here? I was interested in testing some frame data for Saki, but wasn't sure how to approach it. Stuff like start up frame data, active frame data, block stun, etc etc. Is it possible to uncover that kind of info using fighter maker 2?
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The repeated hex edits aren't that tedious, but there's a learning curve with respect to the actual editor.
Here's a screenshot of a sample piece of Saki's data: http://i189.photobucket.com/albums/z...ki-example.gif
The current action being examined is Saki's 236E super. The main row at the top, with various one- and two-letter abbreviations, is the script that gets run. "I" is image, "O" is generate object (i.e. a petal, a dust cloud, or other frill), "M" is force character movement.... there are a lot of scriptable actions and I don't understand nearly all of them. The main window currently has an image with "wait 3", which is measured in hundredths of a second.
The numerical stats feeding into these scripted actions are always visible but not always clearly labeled. The learning curve comes in when certain script actions modify a variable, and it's unclear where that variable is used. And some numbers simply don't have labels to explain their purpose.
The lower left window, which has focus in the screenshot, is a looping animation of the current action, including sound, special effects, extra generated objects, etc.
The lower right window is a list of all Saki's possible scripts.
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07-31-2009, 11:54 PM
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#1287
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Registered User
Join Date: Feb 2009
Location: Vietnam
PS3 Gamertag: patapete
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That looks really...detailed. More than I imagined, anyway. Thanks for the tips, I'll do some tutorial checking online and stuff. Hopefully there's a simpler version out there or something.
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patapete.vox.com
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08-01-2009, 09:57 AM
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#1288
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Chonshu's handmaid
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I the game is not letting me map my stick...
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Daraku Tenshi: Roccio Roche, Taro
KoF XI: Ryo, Jyazu, and Kasmui
NGBC: Chonshu, wildcard
Karnov's Revenge:Masturius and Zazie
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08-01-2009, 10:31 AM
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#1289
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Registered User
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I downloaded this last night, and I'm very impressed. I liked the graphics and game play seems pretty good as well. I'm just guessing there is no way to play this online though ? That would make it great :)
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08-01-2009, 10:58 AM
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#1290
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Drunken Alice <3
Join Date: Apr 2007
Location: NYC
PS3 Gamertag: someAzNdude
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Quote:
Originally Posted by Slash Charlotte
I the game is not letting me map my stick...
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The stick AND buttons don't work? Or is it just the buttons?
Going into Control Panel > Game Controllers > Advanced and selecting your default game controller/device might the solution to your problem, if not you might want to look into getting xpadder or joy2key (which emulates keyboard functions on your joystick)
Quote:
Originally Posted by TamaThps
I downloaded this last night, and I'm very impressed. I liked the graphics and game play seems pretty good as well. I'm just guessing there is no way to play this online though ? That would make it great :)
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There IS netplay for this game although it is still in development but right now its pretty stable, please read the first post
(EDIT: Hayama Akito needs to update the first post with the most recent version of lunaport which is r38)
Latest version of Lunaport can be found on the wiki
English Wiki - http://vp.mizuumi.net/index.php/Main_Page
__________________
Come idle in #Arcana and #fuc at efnet, where idiocy runs rampant :D
Last edited by someAzNdude; 08-01-2009 at 11:10 AM.
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08-01-2009, 12:28 PM
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#1291
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Shiaaaa!!!
Join Date: Jul 2007
Location: Santiago, Chile
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Quote:
Originally Posted by someAzNdude
(EDIT: Hayama Akito needs to update the first post with the most recent version of lunaport which is r38)
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Done.
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Currently playing: Vanguard Princess, Vampire Savior, Arcana Heart.
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08-01-2009, 02:19 PM
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#1292
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Metal Gear Ciel
Join Date: Feb 2004
Location: Carson, CA
PS3 Gamertag: hfblade29
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Ok I have capped every single replay file I have received. The grand total comes out to roughly 8:05 long. This includes all the infinites/really long loops and the times I pressed the record button too soon because I lost track of how many times a combo got dropped. I'm definitely going to have to cut some of them short, so I'll do my best to fit all of these into my original time frame (though I think it's impossible). But I'll think of something.
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youtube.com/hfblade
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08-01-2009, 02:21 PM
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#1293
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Drunken Alice <3
Join Date: Apr 2007
Location: NYC
PS3 Gamertag: someAzNdude
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Quote:
Originally Posted by H-F Blade
Ok I have capped every single replay file I have received. The grand total comes out to roughly 8:05 long. This includes all the infinites/really long loops and the times I pressed the record button too soon because I lost track of how many times a combo got dropped. I'm definitely going to have to cut some of them short, so I'll do my best to fit all of these into my original time frame (though I think it's impossible). But I'll think of something.
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get HYPE
__________________
Come idle in #Arcana and #fuc at efnet, where idiocy runs rampant :D
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08-01-2009, 02:37 PM
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#1294
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Registered User
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Quote:
There IS netplay for this game although it is still in development but right now its pretty stable, please read the first post
(EDIT: Hayama Akito needs to update the first post with the most recent version of lunaport which is r38)
Latest version of Lunaport can be found on the wiki
English Wiki - http://vp.mizuumi.net/index.php/Main_Page
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Thanks, I just downloaded it. Is there a faq or any documentation on using this Lunaport? The lunaport website doesn't seem noob friendly.
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08-01-2009, 02:49 PM
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#1295
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Drunken Alice <3
Join Date: Apr 2007
Location: NYC
PS3 Gamertag: someAzNdude
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Quote:
Originally Posted by TamaThps
Thanks, I just downloaded it. Is there a faq or any documentation on using this Lunaport? The lunaport website doesn't seem noob friendly.
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http://vp.mizuumi.net/index.php/Lunaport
You just need to have LunaPort.exe and the LunaPort.ini in the same directory as the ヴァンガードプリンセス.exe or what ever you named it (game exe must have the same name as the one in the lunaport.ini file).
Run LunaPort.exe, and then either host a game or join one. The game will automatically start up when someone connects to you or you're connected to them.
If you're hosting a game (Option 1) you must let your opponent know your IP address so they can connect to you.
If you're joining a hosted game (Option 2) you have to input the IP of the player.
If you're planning on spectating a match (Option 7), you must input the IP of the person who hosted.
The rest is self explanatory
__________________
Come idle in #Arcana and #fuc at efnet, where idiocy runs rampant :D
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08-01-2009, 02:52 PM
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#1296
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I still <3 Lilica
Join Date: Sep 2007
Location: AHF! (in the past)
PS3 Gamertag: Tiggy2004
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While trying to get lunaport to work on my laptop (which I simply cannot), I somehow disabled the use of the Game option under the Option menu. I changed the text files, and even deleted the old files and re-extracted the game into My Documents. GGGRRRRR
At the very least I managed to figure out how Lilith/Juliette stun combo works. It has to be timed to where the opponent is as low as possible in order for the hits to connect
EDIT: Well somehow randomly fixed the Option problem lol
EDIT2: Just recorded gameplay using FRAPS (and even got sound recorded ZOMG GET HYPE), Lilith/Juliette stun combo will be up in a few
EDIT3: Got the vid uploaded in good quality, but cannot do anything about the watermark ATM
http://www.youtube.com/watch?v=zos70p7sAuY&fmt=18
__________________
Calvarymaid
Iron Attack!
Dead Heat Refrain
av by Master Chibi
Last edited by Tiggy; 08-01-2009 at 04:48 PM.
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08-01-2009, 07:04 PM
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#1297
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Slash!
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Quote:
Originally Posted by Tiggy
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AVS4you? LOL
but a free converter would solve this well done.
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08-01-2009, 07:07 PM
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#1298
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back in the usa
Join Date: Dec 2001
Location: Rhode Island
PS3 Gamertag: RushedSRK
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is this shit any good should i bother dling?
__________________
Home Depot Vagina TM
Xanoz says the cure for the common Emil is Semi-Tight White Pie
RIP Harold John Grinnell 8/29/53 - 8/29/09 you will be missed dad
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08-01-2009, 09:12 PM
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#1299
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I still <3 Lilica
Join Date: Sep 2007
Location: AHF! (in the past)
PS3 Gamertag: Tiggy2004
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http://www.youtube.com/watch?v=TYxowJWsdBk
Deleted old link. The quality of this one isn't much better, and I couldn't edit out the first part of the vid this time around. I need to find my old program disc :/
__________________
Calvarymaid
Iron Attack!
Dead Heat Refrain
av by Master Chibi
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08-01-2009, 09:28 PM
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#1300
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---
Join Date: Mar 2004
Location: Cerritos, CA
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Quote:
Originally Posted by RushedDown
is this shit any good should i bother dling?
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It's free, just get it.
__________________
Avatar by lolerskates
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