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Yesterday, 05:36 AM
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#476
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Registered User
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Mix it up after the Dan Knee with throws, back dashes, Kouryukens (FADC'd preferably), EX Dankuu combo maybe even Focus Attacks (suggest Lv1 then back dash) and vertical jumps as well as the Knee "combo".
The corner is exactly where you want them, some characters have a nightmare getting out (Dhalsim for one) so you'll want to keep them there as long as possible.
There's also j.MK cross-up into combo or fake cross-up j.LK (might cross-up on certain characters depending on distance).
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Yesterday, 11:24 AM
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#477
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Registered User
Join Date: Apr 2009
Location: Edmonton, AB
PS3 Gamertag: ChuckBartowski--
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Quote:
Originally Posted by Sugami
Mix it up after the Dan Knee with throws, back dashes, Kouryukens (FADC'd preferably), EX Dankuu combo maybe even Focus Attacks (suggest Lv1 then back dash) and vertical jumps as well as the Knee "combo".
The corner is exactly where you want them, some characters have a nightmare getting out (Dhalsim for one) so you'll want to keep them there as long as possible.
There's also j.MK cross-up into combo or fake cross-up j.LK (might cross-up on certain characters depending on distance).
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Thanks :) Also, can I do anything after an FADC Kouryuken?
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Yesterday, 11:49 AM
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#478
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Shedanigans!
Join Date: Jun 2009
Location: Ontario, Canada
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Quote:
Originally Posted by ChuckBartowski
Thanks :) Also, can I do anything after an FADC Kouryuken?
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Yes. If you watch Sanford in action, he always does a Neutral Jumping MP. You can also HK Danku (The last two hits juggle), but it's a tight link.
If you want a ridiculously tight link, you can also jump into an instant EX Danku...
The n.j.MP is the best bet, I would say, as it does a fair amount of damage compared to the other options, and you don't have to buffer mid-dash, making it safer if your opponent blocks the KRK.
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Yesterday, 12:05 PM
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#479
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Registered User
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Yeah go for the n.j.MP, HK Dankuu link is just weird, think it's spacing dependant and stuff. When you land it you're at a good range to fly in with an EX Dankuu when you both land, it's so fast the only thing that'll (probably) beat it is a dragon punch (and lariat probably >.>) but they'd have to predict your attack, which is unlikely.
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Yesterday, 12:22 PM
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#480
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Shedanigans!
Join Date: Jun 2009
Location: Ontario, Canada
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What's the rough frame advantage on that? Do you have one on landing?
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Yesterday, 02:10 PM
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#481
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Power of science!
Join Date: Sep 2007
Location: Tucson, AZ
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Quote:
Originally Posted by Krackatoa
If you want a ridiculously tight link, you can also jump into an instant EX Danku...
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The link is that bad? It doesn't seem that way. I've had way more problems getting out the HK Danku juggle.
EDIT: Also, how the heck do I get out of G3? I've been stuck here for eons unable to find any matches whatsoever.
EDIT MK.II: A couple of things I forgot - Ultra off of reversal AA focus is probably the coolest shenanigan I've come across. Hard to set up for but so awesome when it lands. Also, what can I do after an AA KRK? The same options I have off of a FADC'd KRK? I've just been doing EX Gadoken for the amusement factor.
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BB - Tager, Nu
SFIV - Dan
Games on my "to play" list - KOF XII, SC4, GGXX:AC
Props to Lolerskates for the av.
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Yesterday, 02:46 PM
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#482
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Pistolio
Join Date: Mar 2009
Location: Portland, OR
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Here's the vid I promised a while back of Dan's jHK crossing up and linking to Ultra.
http://www.youtube.com/watch?v=EW0rrmaBKv8
Risky but it's there. Enjoy!
__________________
Her back story sucks too.
"OH I'M A CLONE OF BISON WHO SERVED AS HIS PERSONAL SEMEN DUMPSTER FOR A FEW YEARS BEFORE BEING RELEASED FROM MY MENTAL PRISON BY DHALSIM AND GOING ON TO BE SOMEONE ELSE'S PERSONAL SEMEN DUMPSTER! HAVE A LOOK AT MY ARSE, WON'T YOU? CHEERIO!"
-Lobelia Prime
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Yesterday, 03:50 PM
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#483
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Registered User
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Quote:
Originally Posted by Krackatoa
What's the rough frame advantage on that? Do you have one on landing?
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No idea, it's pretty impossible to tell :P You're still rising when you hit them but they still have to do that little mid-air flip before descending.
Quote:
Originally Posted by Hawk
The link is that bad? It doesn't seem that way. I've had way more problems getting out the HK Danku juggle.
EDIT: Also, how the heck do I get out of G3? I've been stuck here for eons unable to find any matches whatsoever.
EDIT MK.II: A couple of things I forgot - Ultra off of reversal AA focus is probably the coolest shenanigan I've come across. Hard to set up for but so awesome when it lands. Also, what can I do after an AA KRK? The same options I have off of a FADC'd KRK? I've just been doing EX Gadoken for the amusement factor.
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You just have to be quick with jumping and doing EX Dankuu like in Ken's Hard #5 trial but from what I've seen you only seem to land one hit so really not worth it.
That's why I got myself to G2 a while back, so won't be stuck with no one to play but I don't play Championship Mode anymore anyways :P
Reversal AA focus? If it is a reversal it'll break focus so I don't know what you're talking about x_x;; EX Kouryuken would do more damage than EX Gadouken but still not an aweful lot of added damage for the meter, I'd rather just use HP version as AA and not bother with the juggle. If you catch them almost directly above you you may be able to land a Dankuu, best to go with MK version in case you don't so they can't quick getup and hit you whilst you're still recovering.
Quote:
Originally Posted by Pasqual
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I imagine it's character specific too. You wouldn't link into Ultra unless you just jumped over a fireball and therefore knew the j.HK would land :P
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Yesterday, 06:34 PM
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#484
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Power of science!
Join Date: Sep 2007
Location: Tucson, AZ
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Quote:
Originally Posted by Sugami
Reversal AA focus? If it is a reversal it'll break focus so I don't know what you're talking about x_x;;
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I guess a counter hit then? What I'm referring to is when you smack somebody in the air with a focus attack and they're sent twirling away instead of just falling back.
__________________
BB - Tager, Nu
SFIV - Dan
Games on my "to play" list - KOF XII, SC4, GGXX:AC
Props to Lolerskates for the av.
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Yesterday, 08:16 PM
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#485
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Jump Back Fierce
Join Date: Mar 2009
Location: St. Louis, Missouri
PS3 Gamertag: MagmaFisher
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There are five things you can try after a lp koryu AA.
- EX Koryu for 60 damage, fairly reliable
- EX Gadouken for 60? damage, equally reliable
- Air EX Danku, I've never tried it
- Immediately HK Danku. Your lp koryu has to hit really meaty for this to work, though
- Neutral j.mp. I don't know if this connects with spacing though.
- Has anyone ever tried to do air hk danku? I wanna try that now.
__________________
Seth is totally balanced. Nothing unfair about hitting with an unblockable from half screen, comboing into a 50/50 reset, and then teleporting off screen for a command grab. Oh, and they're stunned.
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Yesterday, 09:38 PM
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#486
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Pistolio
Join Date: Mar 2009
Location: Portland, OR
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Quote:
Originally Posted by Sugami
I imagine it's character specific too. You wouldn't link into Ultra unless you just jumped over a fireball and therefore knew the j.HK would land :P
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You are right, it is character specific, albeit the only character I know off the top of my head I couldn't get the link on was Seth. I used Dhalsim for the vid... because it's pretty easy on him, to be honest.
__________________
Her back story sucks too.
"OH I'M A CLONE OF BISON WHO SERVED AS HIS PERSONAL SEMEN DUMPSTER FOR A FEW YEARS BEFORE BEING RELEASED FROM MY MENTAL PRISON BY DHALSIM AND GOING ON TO BE SOMEONE ELSE'S PERSONAL SEMEN DUMPSTER! HAVE A LOOK AT MY ARSE, WON'T YOU? CHEERIO!"
-Lobelia Prime
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Today, 05:00 AM
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#487
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Registered User
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Quote:
Originally Posted by Hawk
I guess a counter hit then? What I'm referring to is when you smack somebody in the air with a focus attack and they're sent twirling away instead of just falling back.
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That's just hitting them in the air with a Focus Attack. FA1 think they just plop to the ground, FA2 they spin a little and have juggle properties so it's possible to connect a Kouryuken if you're quick enough, FA3 makes them spin for miles and gives them "free juggle" properties allowing for Ultra to land otherwise it's easy to hit them with a Kouryuken.
Quote:
Originally Posted by Kikuichimonji
There are five things you can try after a lp koryu AA.
- EX Koryu for 60 damage, fairly reliable
- EX Gadouken for 60? damage, equally reliable
- Air EX Danku, I've never tried it
- Immediately HK Danku. Your lp koryu has to hit really meaty for this to work, though
- Neutral j.mp. I don't know if this connects with spacing though.
- Has anyone ever tried to do air hk danku? I wanna try that now.
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n.j.MP always connects, you just have to be quick on the timing but the spacing is fine.
Can't remember who said it but it's around these forums somewhere, when it comes to Dankuu juggles the first hit can't juggle but the second and third can. So the problem with trying to use air Dankuu other than EX is the first hit can't connect and obviously the follow-ups would be too slow to land :(
I'm hoping EX Kouryuken will allow both hits to juggle in SSF4 *shakes fist*
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