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10-25-2005, 04:08 AM
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#1
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Profound oxymoron
Join Date: Jul 2005
Location: Manchester, UK
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Cancelling Tatsumaki into supers
I've just been testing a lot of stuff with Ken, now I can cancel his Tatsumaki into all his supers. So I figured I'd try some stuff with Akuma, hoping to pull off Tatsumaki cancelled into air SA1, but it doesn't work. I'm pretty sure I've seen this done. Am I missing something?
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10-25-2005, 01:12 PM
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#2
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Burn 1 w/Chun
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You can do air Tatsu into air SA3, I know that, Im not sure about SA1. Damage reduction...
__________________
Not here much.
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10-25-2005, 02:35 PM
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#3
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Profound oxymoron
Join Date: Jul 2005
Location: Manchester, UK
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I'm trying to get the ground Tatsumaki to cancel at the moment. I'm not too worried about damage reduction since I doubt I'll ever be able to pull this off in a real world scenario. Just testing stuff for fun.
Anyway I'd swear I've seen ground Tatsumaki cancelled into an air SA1. It looks as though the game considers Akuma airborne during the kick. I don't know, perhaps there's a super jump in there?
EDIT:
Yeah, I've seen it alright. It's right at the start of the KYSG video on Akuma. He hits dudley with Tatsumaki and goes straight into air SA1. It's a cancel alright, because the Tatsumaki is barely visible. It looks as though the timing might not be humanly feasible though :(
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11-06-2005, 01:37 PM
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#4
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ThrashLikeAnAthlete!
Join Date: Mar 2004
Location: Wherever I May Roam.
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Be real quick...thats it.
I wouldnt' try to take away much from KYSGs video's but then again you said your just messing around, oh and btw he uses a programmable stick.
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Yeah, well, that's just like your opinion man.
AV - Slick Vic
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11-06-2005, 09:20 PM
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#5
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I want your lamer soul
Join Date: Aug 2004
Location: Milano, Italy
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It's the same thing as Ken cMKxxHKtatsuxxShyppu, just cancel it real quick and u get your SA1/air SA1 out of the first hit of tatsumaki. Be sure to use MK or HK tatsumaki cuz LK wont work here.
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CAMPIONI
DEL
MONDO
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11-07-2005, 04:22 PM
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#6
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ScrubTactics
Join Date: Apr 2005
Location: Zaibatsu
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coolest cancel. ground hurricane kick.. i think medium into air sa1. it looks so badass
__________________
Originally Posted by Tin.
finally saw a fist of the north star vid.. i have no idea whats going on
all i know is 1p did some stuff and 2p died and then a horse came out and i was like "a To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. man hi2u horse!"
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11-09-2005, 02:54 PM
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#7
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Profound oxymoron
Join Date: Jul 2005
Location: Manchester, UK
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Ah! I've been trying with LK. I'll give MK and HK a shot. Nice one Leva. Thanks all!
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11-24-2005, 11:01 PM
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#8
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yoga fire truck
Join Date: Sep 2004
Location: Socal
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Not sure if i've seen it done without a programable controller, so don't strain yourself too much.
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kobe don't play
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11-25-2005, 01:16 PM
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#9
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.super.pink.dudley.
Join Date: Aug 2002
Location: Vancouver, BC
PS3 Gamertag: mmmig
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if you cancel really fast, the ground version of Messatsu Gou Hadou comes out. the timing to get the air version is a little trickier. not that you cancel slowly, 'cuz it's still one of the faster cancels in the game, but you can't mash into it  .
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Lurking
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11-26-2005, 05:54 PM
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#10
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Profound oxymoron
Join Date: Jul 2005
Location: Manchester, UK
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Yeah, I still can't do this, ground or otherwise. I gave up :) Help much appreciated though. Thanks all.
__________________
I trauled YouTube for that sweet Rick Roll video, but every link lead to Britney sex tapes, the real Roswell autopsy or proof of a perpetual motion machine :( Told ya' the web was overrated.
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11-26-2005, 08:51 PM
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#11
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I lose.
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I've done some jumping Tats into air SA1s but most of it was either lucky or something of the sort. Though it does look very cool :X
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11-29-2005, 06:12 AM
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#12
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SBO5 Team UK
Join Date: Feb 2005
Location: London, UK
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Jumping hurricane into a super is easy - no mashing required.
Ground version is harder - but whats the point in doing it? Damage reduction is just silly, and you might as well finish off the combo with a strong dragon after the forward hurricane- builds meter and more stun.
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11-30-2005, 07:03 AM
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#13
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Atomik Cool aider!
Join Date: Oct 2005
Location: Oman
PS3 Gamertag: Tizoc789
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OK I know this'll sound strange, but even though I know MK Tatsumaki juggles, I've never used it :P
__________________
My YT channel: http://www.youtube.com/user/Koho7
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11-30-2005, 08:22 AM
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#14
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Chicken on Chicken
Join Date: Jan 2002
Location: Germantown, MD SueSA
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In other words...stop trying to learn crap off of combo videos that's just for flash and won't help you in a real fight.  A lot of KYSG's vids are just show off vids. He has some stuff here and there that is useful in a real fight. A lot of it though is just him showing off high he can bring up the combo counter.
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C.Viper. Strictly business.
Dandy J: Gen has less health cause hes old as shit and about to die.
October 27th. Shoryuken.com will come to a close and make way for the NEXT GREAT FIGHTING GAME WEBSITE! EWGF.com
Forward, neutral, down, down forward TWO.
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11-30-2005, 12:29 PM
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#15
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Profound oxymoron
Join Date: Jul 2005
Location: Manchester, UK
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You can't tell what's going to be useful until you give things a try, unfortunately.
As it turns out, the difficulty of this cancel alone makes it worthless in a match, before we even get to damage reduction or stun potential. But, you live and learn :)
__________________
I trauled YouTube for that sweet Rick Roll video, but every link lead to Britney sex tapes, the real Roswell autopsy or proof of a perpetual motion machine :( Told ya' the web was overrated.
Last edited by XEN MASTER MARK; 11-30-2005 at 12:30 PM.
Reason: Typos
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11-30-2005, 02:29 PM
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#16
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Chicken on Chicken
Join Date: Jan 2002
Location: Germantown, MD SueSA
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Quote:
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Originally Posted by XEN MASTER MARK
You can't tell what's going to be useful until you give things a try, unfortunately.
As it turns out, the difficulty of this cancel alone makes it worthless in a match, before we even get to damage reduction or stun potential. But, you live and learn :)
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I've never seen anyone do much of the stuff KYSG does in his vids in an actual fight. Mainly cuz a lot of it requires the opponent to be stunned and in/near the corner. Plus godly execution that is just too crazy to not mess up on in a heated battle. I've seen him play characters like Alex in actual matches and he never gets a chance to do any of those 10+hit stun combos with Alex.
__________________
C.Viper. Strictly business.
Dandy J: Gen has less health cause hes old as shit and about to die.
October 27th. Shoryuken.com will come to a close and make way for the NEXT GREAT FIGHTING GAME WEBSITE! EWGF.com
Forward, neutral, down, down forward TWO.
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12-01-2005, 03:56 AM
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#17
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SBO5 Team UK
Join Date: Feb 2005
Location: London, UK
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The only combo that I use from KYSG's vid is using the air hurricane to start juggling a Hugo, Urien or Q who is on the ground, then another air hurricane. Looks very kool and makes the opponent think they're being toyed with. Also useful because the first hurricane hits very early when a lot of people dont expect it.
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